Terra, Magical Adept // Esper Terra art

Art by Clare Wong

Saved commander deck

Terra, Magical Adept // Esper Terra

Generate overwhelming value through token doubling and non-legendary clone effects. Combine Squee, the Immortal with Food Chain for infinite mana to recast your commander or ping opponents to death with Purphoros, God of the Forge.

100 cards$909.11 totalAug 31, 202621 views

Prompt: Build a Commander / EDH deck with **Terra, Magical Adept** as the commander. The following cards are mandatory and MUST be included in the deck: * Auton Soldier * Yenna, Redtooth Regent * Multiversal Incursion * Multiversal Recruitment * Ember Island Production * Quantum Misalignment * The Apprentice's Folly * Spark Double * Irenicus's Vile Duplication * Squee, the Immortal * Food Chain * Purphoros, God of the Forge * Moonmist

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Commander

1 cards
Terra, Magical Adept // Esper Terra

Terra, Magical Adept // Esper Terra

{1}{R}{G}

Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Food Chain

Food Chain

{2}{G}

Enchantment

enables infinite mana combos with Squee

Sol Ring

Sol Ring

{1}

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color fixing

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

searches for forests untapped

Three Visits

Three Visits

{1}{G}

Sorcery

efficient forest ramp

Cultivate

Cultivate

{2}{G}

Sorcery

fixes colors and secures land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

reliable land fetching

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

cheap five-color mana dork

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

fixes all mana issues for multi-color decks

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

consistent draw engine against spell casts

Mystic Remora

Mystic Remora

{U}

Enchantment

early draw engine against noncreature spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

filters and draws extra cards every turn

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

low-cost draw engine based on opponent spells

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards whenever creatures are cast

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

flexible evoke draw spell

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed digging and card advantage

Brainstorm

Brainstorm

{U}

Instant

instant hand filtering

Ponder

Ponder

{U}

Sorcery

cheap card selection

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward card draw spell

Removal

10 cards
Moonmist

Moonmist

{1}{G}

Instant

fog effect that protects your board state

Swords to Plowshares

Swords to Plowshares

{W}

Instant

efficient single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

unconditional cheap creature removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe

Beast Within

Beast Within

{2}{G}

Instant

versatile permanent destruction

Chaos Warp

Chaos Warp

{2}{R}

Instant

tucks any target permanent

Generous Gift

Generous Gift

{2}{W}

Instant

flexible target removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

cheap unconditional removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

phasing out guards board against total wipes

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

cheap scalable board reset

Threats/Wincons

20 cards
Auton Soldier

Auton Soldier

{4}{U}{U}

Artifact Creature — Alien Soldier

creates myriad copies of key threats

Yenna, Redtooth Regent

Yenna, Redtooth Regent

{2}{G}{W}

Legendary Creature — Elf Noble

duplicates powerful enchantments

Ember Island Production

Ember Island Production

{3}{U}{U}

Sorcery

generates recursive token value

Quantum Misalignment

Quantum Misalignment

{4}{U}

Sorcery

creates non-legendary copies of key creatures

The Apprentice's Folly

The Apprentice's Folly

{2}{U}{R}

Enchantment — Saga

creates temporary token clones of board pieces

Spark Double

Spark Double

{3}{U}

Creature — Illusion

clones commander or legendary creatures without legend rule restriction

Irenicus's Vile Duplication

Irenicus's Vile Duplication

{3}{U}

Sorcery

creates flying non-legendary clones

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

wins the game via enter-the-battlefield token triggers

Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

{3}{U}

Legendary Creature — Human Rogue

bypasses the legend rule and copies key threats

Sakashima the Impostor

Sakashima the Impostor

{2}{U}{U}

Legendary Creature — Human Rogue

reusable clone creature

Rite of Replication

Rite of Replication

{2}{U}{U}

Sorcery

creates five copies of the best creature

Phantasmal Image

Phantasmal Image

{1}{U}

Creature — Illusion

cheap clone effect

Clever Impersonator

Clever Impersonator

{2}{U}{U}

Creature — Shapeshifter

clones any nonland permanent

Mirror Box

Mirror Box

{3}

Artifact

removes legend rule and buffs cloned tokens

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

doubles token generation

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles tokens and counters

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

doubles token outputs

Adrix and Nev, Twincasters

Adrix and Nev, Twincasters

{2}{G}{U}

Legendary Creature — Merfolk Wizard

creature-based token doubler

Mondrak, Glory Dominus

Mondrak, Glory Dominus

{2}{W}{W}

Legendary Creature — Phyrexian Horror

token doubler with indestructible protection

Panharmonicon

Panharmonicon

{4}

Artifact

doubles enter-the-battlefield triggers

Utility

12 cards
Multiversal Incursion

Multiversal Incursion

{5}{U}{U}

Sorcery

provides multi-planar value and utility

Multiversal Recruitment

Multiversal Recruitment

{3}{U}

Sorcery

fetches key creatures and allies directly

Squee, the Immortal

Squee, the Immortal

{1}{R}{R}

Legendary Creature — Goblin

combos with Food Chain for infinite mana

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

recurs key pieces from graveyard

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects board state from removal

Counterspell

Counterspell

{U}{U}

Instant

efficient spell denial

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free commander protection

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

free spell redirect

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives hexproof and haste to commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives shroud and haste

Worldly Tutor

Worldly Tutor

{G}

Instant

tutors key creature components directly

Enlightened Tutor

Enlightened Tutor

{W}

Instant

searches for Food Chain or key token enchantments

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.