Terra, Magical Adept // Esper Terra

Art by Clare Wong

Commander deckBGRUW

Terra, Magical Adept // Esper Terra

Generate overwhelming value through token doubling and non-legendary clone effects. Combine Squee, the Immortal with Food Chain for infinite mana to recast your commander or ping opponents to death with Purphoros, God of the Forge.

$836.43for all 100 cards at today’s prices
Built Aug 31, 202651 views

Asked for“Build a Commander / EDH deck with **Terra, Magical Adept** as the commander. The following cards are mandatory and MUST be included in the deck: * Auton Soldier * Yenna, Redtooth Regent * Multiversal Incursion * Multiversal Recruitment * Ember Island Production * Quantum Misalignment * The Apprentice's Folly * Spark Double * Irenicus's Vile Duplication * Squee, the Immortal * Food Chain * Purphoros, God of the Forge * Moonmist”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

10
13
15
18
4
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw9
Interaction10
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 10U 30B 2R 6G 23
37lands · rule of thumb 35–38
3.00average mana value (nonland)
$836.43whole deck, today

The list

Commander

1
Terra, Magical Adept // Esper Terra

Terra, Magical Adept // Esper Terra

1RG

Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

Chosen commander for the requested strategy.

Ramp

10
Food Chain

Food Chain

2G

Enchantment

enables infinite mana combos with Squee

Sol Ring

Sol Ring

1

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient multi-color fixing

Farseek

Farseek

1G

Sorcery

fetches dual lands

Nature's Lore

Nature's Lore

1G

Sorcery

searches for forests untapped

Three Visits

Three Visits

1G

Sorcery

efficient forest ramp

Cultivate

Cultivate

2G

Sorcery

fixes colors and secures land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable land fetching

Birds of Paradise

Birds of Paradise

G

Creature — Bird

cheap five-color mana dork

Chromatic Lantern

Chromatic Lantern

3

Artifact

fixes all mana issues for multi-color decks

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

consistent draw engine against spell casts

Mystic Remora

Mystic Remora

U

Enchantment

early draw engine against noncreature spells

Sylvan Library

Sylvan Library

1G

Enchantment

filters and draws extra cards every turn

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

low-cost draw engine based on opponent spells

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards whenever creatures are cast

Mulldrifter

Mulldrifter

4U

Creature — Elemental

flexible evoke draw spell

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed digging and card advantage

Brainstorm

Brainstorm

U

Instant

instant hand filtering

Ponder

Ponder

U

Sorcery

cheap card selection

Harmonize

Harmonize

2GG

Sorcery

straightforward card draw spell

Removal

10
Moonmist

Moonmist

1G

Instant

fog effect that protects your board state

Swords to Plowshares

Swords to Plowshares

W

Instant

efficient single-target creature exile

Path to Exile

Path to Exile

W

Instant

unconditional cheap creature removal

Cyclonic Rift

Cyclonic Rift

1U

Instant

one-sided board wipe

Beast Within

Beast Within

2G

Instant

versatile permanent destruction

Chaos Warp

Chaos Warp

2R

Instant

tucks any target permanent

Generous Gift

Generous Gift

2W

Instant

flexible target removal

Assassin's Trophy

Assassin's Trophy

BG

Instant

cheap unconditional removal

Teferi's Protection

Teferi's Protection

2W

Instant

phasing out guards board against total wipes

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap scalable board reset

Threats/Wincons

20
Auton Soldier

Auton Soldier

4UU

Artifact Creature — Alien Soldier

creates myriad copies of key threats

Yenna, Redtooth Regent

Yenna, Redtooth Regent

2GW

Legendary Creature — Elf Noble

duplicates powerful enchantments

Ember Island Production

Ember Island Production

3UU

Sorcery

generates recursive token value

Quantum Misalignment

Quantum Misalignment

4U

Sorcery

creates non-legendary copies of key creatures

The Apprentice's Folly

The Apprentice's Folly

2UR

Enchantment — Saga

creates temporary token clones of board pieces

Spark Double

Spark Double

3U

Creature — Illusion

clones commander or legendary creatures without legend rule restriction

Irenicus's Vile Duplication

Irenicus's Vile Duplication

3U

Sorcery

creates flying non-legendary clones

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

wins the game via enter-the-battlefield token triggers

Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

3U

Legendary Creature — Human Rogue

bypasses the legend rule and copies key threats

Sakashima the Impostor

Sakashima the Impostor

2UU

Legendary Creature — Human Rogue

reusable clone creature

Rite of Replication

Rite of Replication

2UU

Sorcery

creates five copies of the best creature

Phantasmal Image

Phantasmal Image

1U

Creature — Illusion

cheap clone effect

Clever Impersonator

Clever Impersonator

2UU

Creature — Shapeshifter

clones any nonland permanent

Mirror Box

Mirror Box

3

Artifact

removes legend rule and buffs cloned tokens

Parallel Lives

Parallel Lives

3G

Enchantment

doubles token generation

Doubling Season

Doubling Season

4G

Enchantment

doubles tokens and counters

Anointed Procession

Anointed Procession

3W

Enchantment

doubles token outputs

Adrix and Nev, Twincasters

Adrix and Nev, Twincasters

2GU

Legendary Creature — Merfolk Wizard

creature-based token doubler

Mondrak, Glory Dominus

Mondrak, Glory Dominus

2WW

Legendary Creature — Phyrexian Horror

token doubler with indestructible protection

Panharmonicon

Panharmonicon

4

Artifact

doubles enter-the-battlefield triggers

Utility

12
Multiversal Incursion

Multiversal Incursion

5UU

Sorcery

provides multi-planar value and utility

Multiversal Recruitment

Multiversal Recruitment

3U

Sorcery

fetches key creatures and allies directly

Squee, the Immortal

Squee, the Immortal

1RR

Legendary Creature — Goblin

combos with Food Chain for infinite mana

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recurs key pieces from graveyard

Heroic Intervention

Heroic Intervention

1G

Instant

protects board state from removal

Counterspell

Counterspell

UU

Instant

efficient spell denial

Fierce Guardianship

Fierce Guardianship

2U

Instant

free commander protection

Deflecting Swat

Deflecting Swat

2R

Instant

free spell redirect

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

gives hexproof and haste to commander

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

gives shroud and haste

Worldly Tutor

Worldly Tutor

G

Instant

tutors key creature components directly

Enlightened Tutor

Enlightened Tutor

W

Instant

searches for Food Chain or key token enchantments

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.