Terra, Magical Adept // Esper Terra art

Art by Clare Wong

Saved commander deck

Terra, Magical Adept // Esper Terra

Overwhelm opponents with high-impact legendary threats, aggressive token creation, and copy effects to maintain constant beatdown pressure.

100 cards$671.98 totalSep 1, 202640 views

Prompt: 1 Terra, Magical Adept // Esper Terra this is commander and, you must use these all cards 1 Moonmist 1 The Meathook Massacre 1 Food Chain 1 Squee, the Immortal 1 Irenicus's Vile Duplication 1 Multiversal Recruitment 1 Purphoros, God of the Forge 1 Spark Double 1 The Apprentice's Folly 1 Yenna, Redtooth Regent 1 Ember Island Production 1 Kefka, Court Mage // Kefka, Ruler of Ruin 1 Quantum Misalignment 1 Auton Soldier 1 Bolas's Citadel 1 Kefka, Dancing Mad 1 Multiversal Incursion 1 Ruinous Ultimatum 1Bolas's Citadel plz make a beatdown deck

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Commander

1 cards
Terra, Magical Adept // Esper Terra

Terra, Magical Adept // Esper Terra

{1}{R}{G}

Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

Chosen commander for the requested strategy.

Ramp

11 cards
Food Chain

Food Chain

{2}{G}

Enchantment

Mana generator for big threat turns

Sol Ring

Sol Ring

{1}

Artifact

Essential generic mana ramp

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes color mana requirements

Farseek

Farseek

{1}{G}

Sorcery

Searches for color-fixing lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Efficient land ramp

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient forest land ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Ramps land and fixes colors

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Consistent land search

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Fixes all colors early

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Provides perfect 5-color mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low cost mana artifact

Card Draw

8 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card draw engine

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Topdeck manipulation and draw

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

Refills hand based on highest power

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards on creature casts

Greater Good

Greater Good

{2}{G}{G}

Enchantment

Sacrifice outlet for massive card draw

Painful Truths

Painful Truths

{2}{B}

Sorcery

Efficient multi-color card draw

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady extra card each turn

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early turn tax card draw

Removal

10 cards
The Meathook Massacre

The Meathook Massacre

{X}{B}{B}

Legendary Enchantment

Board wipe and life drain engine

Ruinous Ultimatum

Ruinous Ultimatum

{R}{R}{W}{W}{W}{B}{B}

Sorcery

One-sided board wipe to clear path for combat

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Cheap instant creature exile

Path to Exile

Path to Exile

{W}

Instant

Single mana creature exile

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board bounce

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Flexible target destruction

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant nonland permanent exile

Beast Within

Beast Within

{2}{G}

Instant

Destroys any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile spot removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cheap mass damage board wipe

Threats/Wincons

26 cards
Squee, the Immortal

Squee, the Immortal

{1}{R}{R}

Legendary Creature — Goblin

Recyclable threat and creature engine

Irenicus's Vile Duplication

Irenicus's Vile Duplication

{3}{U}

Sorcery

Creates nonlegendary copies of key beaters

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Passively burns opponents as threats hit the field

Spark Double

Spark Double

{3}{U}

Creature — Illusion

Duplicates key legendary beaters

The Apprentice's Folly

The Apprentice's Folly

{2}{U}{R}

Enchantment — Saga

Generates temporary threat tokens for explosive turns

Yenna, Redtooth Regent

Yenna, Redtooth Regent

{2}{G}{W}

Legendary Creature — Elf Noble

Copies enchantments and permanent buffs

Ember Island Production

Ember Island Production

{3}{U}{U}

Sorcery

Generates continuous token value and pressure

Kefka, Court Mage // Kefka, Ruler of Ruin

Kefka, Court Mage // Kefka, Ruler of Ruin

{2}{U}{B}{R}

Legendary Creature — Human Wizard // Legendary Creature — Avatar Wizard

Versatile threat that disruptions opponent boards

Quantum Misalignment

Quantum Misalignment

{4}{U}

Sorcery

Creates nonlegendary duplicate attackers

Auton Soldier

Auton Soldier

{4}{U}{U}

Artifact Creature — Alien Soldier

Copies the best creature with myriad for wide beatdown

Kefka, Dancing Mad

Kefka, Dancing Mad

{5}{B}{R}

Legendary Creature — Human Wizard

Chaos-inducing beatstick

Multiversal Incursion

Multiversal Incursion

{5}{U}{U}

Sorcery

Steals or generates high-power board presence

Xenagos, God of Revels

Xenagos, God of Revels

{3}{R}{G}

Legendary Enchantment Creature — God

Doubles power and grants haste to attackers

Maelstrom Wanderer

Maelstrom Wanderer

{5}{G}{U}{R}

Legendary Creature — Elemental

Grants haste to all and double cascades

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

{5}{R}{R}

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

Free spells on attack/ETB and massive threat body

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Finisher that grants team boost and trample

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Protects entire board with indestructible

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

Doubles combat damage dealt and halves incoming

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

Provides extra combat phases

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Extra combat phases via landfall

Voja, Jaws of the Conclave

Voja, Jaws of the Conclave

{2}{R}{G}{W}

Legendary Creature — Wolf

Huge stat scaling and card advantage

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

{6}{G}{G}

Legendary Creature — Phyrexian Praetor

Mana multiplier that starves opponent mana

Atarka, World Render

Atarka, World Render

{5}{R}{G}

Legendary Creature — Dragon

Gives double strike to attacking dragons and self

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

Massive stats for low mana cost

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants first strike and extra combat steps

Dragonlord Dromoka

Dragonlord Dromoka

{4}{G}{W}

Legendary Creature — Elder Dragon

Lifelink threat that shuts down opponent interaction on your turn

Utility

7 cards
Moonmist

Moonmist

{1}{G}

Instant

Prevents combat damage while enabling tactical swings

Multiversal Recruitment

Multiversal Recruitment

{3}{U}

Sorcery

Reanimates and recruits threats from graveyards

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Allows playing topdeck threats rapidly

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects board from wipes and targeted removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Complete phase-out defense spell

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Makes creatures uncounterable and gives haste or counters

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free haste and shroud protection

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 2x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 3x

Basic Land — Forest

Basic land allocated from mana pip counts.