Terra, Magical Adept // Esper Terra art

Art by Clare Wong

Saved commander deck

Terra, Magical Adept // Esper Terra

Combine pillowfort enchantments and tax effects with token generators, copying spells, and explosive win conditions like Aetherflux Reservoir, Purphoros, and Food Chain loops.

100 cards$718.04 totalSep 2, 202643 views

Prompt: 1 Terra, Magical Adept // Esper Terra this is commander 1 Authority of the Consuls 1 Sensei's Divining Top 1 Sol Ring 1 Arcane Signet 1 Moonmist 1 Poison the Waters 1 Food Chain 1 Ghostly Prison 1 Laughing Mad 1 Propaganda 1 Squee, the Immortal 1 The Warring Triad 1 Aetherflux Reservoir 1 Collective Restraint 1 Espers to Magicite 1 Irenicus's Vile Duplication 1 Multiversal Recruitment 1 Purphoros, God of the Forge 1 Spark Double 1 The Apprentice's Folly 1 Windborn Muse 1 Yenna, Redtooth Regent 1 Ember Island Production 1 Kefka, Court Mage // Kefka, Ruler of Ruin 1 Light of Judgment 1 Quantum Misalignment 1 Sphere of Safety 1 Auton Soldier 1 Bolas's Citadel 1 Kefka, Dancing Mad 1 Multiversal Incursion 1 Ruinous Ultimatum these ar must

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Terra, Magical Adept // Esper Terra

Terra, Magical Adept // Esper Terra

{1}{R}{G}

Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Food Chain

Food Chain

{2}{G}

Enchantment

infinite mana engine with cast-from-exile creatures like Squee

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

perfect mana fixing for five-color deck

Fellwar Stone

Fellwar Stone

{2}

Artifact

low-cost mana acceleration

Cultivate

Cultivate

{2}{G}

Sorcery

searches up basic lands for fixing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

consistent land ramp and color fixing

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

efficient land search that comes in untapped

Three Visits

Three Visits

{1}{G}

Sorcery

fetches duals or forests into play untapped

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

tremendous treasure generator in multiplayer

Card Draw

8 cards
Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

topdeck manipulation and card draw engine

Multiversal Recruitment

Multiversal Recruitment

{3}{U}

Sorcery

value spell to dig and pull cards

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

plays cards directly off the top of the deck

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

constant card draw taxing opponents

Mystic Remora

Mystic Remora

{U}

Enchantment

early-game explosive card engine

Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

draws cards and gains life on enchantment casts

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

steady card draw for playing enchantments

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

deep card selection every turn

Removal

10 cards
Poison the Waters

Poison the Waters

{1}{B}

Sorcery

disruptive interaction spell

Light of Judgment

Light of Judgment

{4}{R}

Instant

targeted removal spell

Multiversal Incursion

Multiversal Incursion

{5}{U}{U}

Sorcery

flexible interaction spell

Ruinous Ultimatum

Ruinous Ultimatum

{R}{R}{W}{W}{W}{B}{B}

Sorcery

one-sided board wipe destroying all opponent nonlands

Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient low-cost creature removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

unilateral instant-speed mass bounce wipe

Beast Within

Beast Within

{2}{G}

Instant

versatile removal for any permanent target

Generous Gift

Generous Gift

{2}{W}

Instant

flexible target destruction

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

low-cost creature sweep passing indestructible

Threats/Wincons

18 cards
Laughing Mad

Laughing Mad

{2}{R}

Instant

offensive burst and battle payoff

Squee, the Immortal

Squee, the Immortal

{1}{R}{R}

Legendary Creature — Goblin

infinite food chain combo piece and recurrent threat

The Warring Triad

The Warring Triad

{3}

Legendary Artifact Creature — God

impactful high-synergy threat

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

win condition leveraging storm and life gain

Espers to Magicite

Espers to Magicite

{3}{B}

Instant

synergistic payoff spell

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

deals massive damage as tokens enter

The Apprentice's Folly

The Apprentice's Folly

{2}{U}{R}

Enchantment — Saga

copy engine and token payoff

Yenna, Redtooth Regent

Yenna, Redtooth Regent

{2}{G}{W}

Legendary Creature — Elf Noble

duplicates enchantments for massive board state expansion

Ember Island Production

Ember Island Production

{3}{U}{U}

Sorcery

token generator and threat creation

Kefka, Court Mage // Kefka, Ruler of Ruin

Kefka, Court Mage // Kefka, Ruler of Ruin

{2}{U}{B}{R}

Legendary Creature — Human Wizard // Legendary Creature — Avatar Wizard

disruptive threat with game-ending flip side

Auton Soldier

Auton Soldier

{4}{U}{U}

Artifact Creature — Alien Soldier

myriad clone multiplying strongest battlefield threat

Kefka, Dancing Mad

Kefka, Dancing Mad

{5}{B}{R}

Legendary Creature — Human Wizard

high-impact threat generating game winning value

Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles token generation and counter accumulation

Anointed Procession

Anointed Procession

{3}{W}

Enchantment

doubles creature token creation

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

creates 4/4 Angels whenever an enchantment is cast

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

protects spells and animates lands into threats

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

creates lifelink Pegasi on constellation triggers

Impact Tremors

Impact Tremors

{1}{R}

Enchantment

burns opponents whenever tokens enter

Utility

16 cards
Authority of the Consuls

Authority of the Consuls

{W}

Enchantment

slows down aggressive opponents while boosting life

Moonmist

Moonmist

{1}{G}

Instant

fog spell protecting the battlefield from combat damage

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

taxes opponents attacking you

Propaganda

Propaganda

{2}{U}

Enchantment

pillowfort defense against wide attacks

Collective Restraint

Collective Restraint

{3}{U}

Enchantment

domain-scaled combat tax weapon

Irenicus's Vile Duplication

Irenicus's Vile Duplication

{3}{U}

Sorcery

creates non-legendary copies of commander or key creatures

Spark Double

Spark Double

{3}{U}

Creature — Illusion

clones commanders or key permanents without legend rule

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

creature-based attack tax pillowfort piece

Quantum Misalignment

Quantum Misalignment

{4}{U}

Sorcery

replicate clone effect for key targets

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

massive attack tax scaling with enchantment count

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate board defense against sweeps and lethal damage

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant protection giving hexproof and indestructible

Sterling Grove

Sterling Grove

{G}{W}

Enchantment

shrouds enchantments and tutors key enchantments

Enlightened Tutor

Enlightened Tutor

{W}

Instant

searches for key artifacts or enchantments

Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

tutors any enchantment directly to hand

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives commander haste and shroud

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.