Terra, Magical Adept // Esper Terra art

Art by Clare Wong

Saved commander deck

Terra, Magical Adept // Esper Terra

Cast instant, sorcery, and noncreature spells to trigger potent token generators and spell payoff engines. Control the battlefield with Esper removal and countermagic while swarming opponents with an army of magical creations.

100 cards$524.88 totalAug 2, 20265 views

Prompt: Terra, Magical Adept // Esper Terra commander deck

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Commander

1 cards
Terra, Magical Adept // Esper Terra

Terra, Magical Adept // Esper Terra

{1}{R}{G}

Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential commander fast mana artifact

Arcane Signet

Arcane Signet

{2}

Artifact

flexible multi-color mana fixing

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient early mana rock

Talisman of Progress

Talisman of Progress

{2}

Artifact

untapped azorius mana accelerator

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped dimir mana accelerator

Talisman of Hierarchy

Talisman of Hierarchy

{2}

Artifact

untapped orzhov mana accelerator

Orzhov Signet

Orzhov Signet

{2}

Artifact

reliable mana fixing for white/black

Dimir Signet

Dimir Signet

{2}

Artifact

reliable mana fixing for blue/black

Azorius Signet

Azorius Signet

{2}

Artifact

reliable mana fixing for white/blue

Thought Vessel

Thought Vessel

{2}

Artifact

mana ramp with no maximum hand size effect

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

low-cost creature that taxes opponents and draws cards

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

premier passive card draw engine

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra card draw every turn

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap unconditional card draw sorcery

Frantic Search

Frantic Search

{2}{U}

Instant

free hand-filtering spell to trigger spellcast abilities

Brainstorm

Brainstorm

{U}

Instant

efficient instant-speed card selection

Ponder

Ponder

{U}

Sorcery

top-deck manipulation and card draw

Preordain

Preordain

{U}

Sorcery

smooths out draws and triggers spellslinger synergy

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant speed value and graveyard fuel

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

divination creature with evoke flexibility

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

best single-target creature removal in the format

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional single-target creature exile

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided instant-speed mass bounce spell

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

low-mana wipe that bypasses indestructible creatures

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable mass creature removal

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

instant speed versatile permanent exile

Despark

Despark

{W}{B}

Instant

cheap exile for high-cmc threats

Counterspell

Counterspell

{U}{U}

Instant

classic hard counter to protect your board or stop key plays

Arcane Denial

Arcane Denial

{1}{U}

Instant

unconditional counterspell that keeps your momentum going

Void Rend

Void Rend

{W}{U}{B}

Instant

uncounterable removal for any nonland permanent

Threats/Wincons

24 cards
Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

creates an army of prowess tokens from noncreature spells

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

generates flying drakes whenever you cast spells

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

spawns flying bird tokens from instant and sorcery casts

Sedgemoor Witch

Sedgemoor Witch

{2}{B}

Creature — Human Warlock

creates pest tokens and provides ward protection

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates giant flying shark tokens from noncreature spells

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

construct token generator and spell recursion engine

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

{3}{U}{U}

Creature — Insect Horror // Creature — Eldrazi Insect

creates wizard tokens and transforms into a powerful lord

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws a card on every instant and sorcery cast

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

{2}{U}

Creature — Human Wizard // Artifact

generates tokens and transforms to remove creature decay

Deekah, Fractal Theorist

Deekah, Fractal Theorist

{4}{U}

Legendary Creature — Human Wizard

creates growing fractal tokens from spells

Chrome Host Seedshark

Chrome Host Seedshark

{2}{U}

Creature — Phyrexian Shark

creates incubate tokens whenever noncreature spells are cast

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

reduces instant/sorcery costs and loots on counterspells

Alela, Artful Provocateur

Alela, Artful Provocateur

{1}{W}{U}{B}

Legendary Creature — Faerie Warlock

generates faeries and pumps flying tokens

Queza, Augur of Agonies

Queza, Augur of Agonies

{1}{W}{U}{B}

Legendary Creature — Octopus Advisor

drains opponents whenever you draw cards

Raffine, Scheming Seer

Raffine, Scheming Seer

{W}{U}{B}

Legendary Creature — Sphinx Demon

connives to grow attackers and filter through the deck

Kambal, Consul of Allocation

Kambal, Consul of Allocation

{1}{W}{B}

Legendary Creature — Human Advisor

punishes opponents for casting noncreature spells

Lier, Disciple of the Drowned

Lier, Disciple of the Drowned

{3}{U}{U}

Legendary Creature — Human Wizard

gives all your spells in the graveyard flashback

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

{2}{B}{B}

Legendary Creature — Phyrexian Praetor

punishes enemy draws while rewarding yours

Spellseeker

Spellseeker

{2}{U}

Creature — Human Wizard

tutors critical low-mana instant or sorcery spells

Snapcaster Mage

Snapcaster Mage

{1}{U}

Creature — Human Wizard

re-buys key spells at instant speed

Chromium, the Mutable

Chromium, the Mutable

{4}{W}{U}{B}

Legendary Creature — Elder Dragon

uncounterable flash Esper elder dragon finisher

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

provides extra untap and card draw phases

Notion Thief

Notion Thief

{2}{U}{B}

Creature — Human Rogue

steals opponent card draw and creates huge advantage

Kaito Shizuki

Kaito Shizuki

{1}{U}{B}

Legendary Planeswalker — Kaito

provides unblockable tokens, phased protection, and draw

Utility

8 cards
Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

top-deck control and trigger enabler

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives key creatures haste and shroud for zero mana

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects important creatures with hexproof

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out to protect your board

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

cheap creature recursion from any graveyard

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

allows casting spells directly from the top of the library

Sevinne's Reclamation

Sevinne's Reclamation

{2}{W}

Sorcery

recurs cheap permanent cards back to the battlefield

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

makes commander unblockable and untargetable

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 2x

Basic Land — Swamp

Basic land allocated from mana pip counts.