T'Chaka, Venerable King art

Art by L.A. Draws

Saved commander deck

T'Chaka, Venerable King

Leverage T'Chaka's enters-the-battlefield ability through blink and recursion to fill the graveyard and stock your hand with artifacts and lands, closing out the game with massive artifact constructs and landfall engines.

100 cards$316.92 totalSep 27, 202625 views

Prompt: T'Chaka, Venerable King commander deck

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Commander

1 cards
T'Chaka, Venerable King

T'Chaka, Venerable King

{G}{W}

Legendary Creature — Human Noble Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential format staple for fast mana.

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana color fixing.

Talisman of Unity

Talisman of Unity

{2}

Artifact

Efficient two-mana artifact ramp in Selesnya colors.

Selesnya Signet

Selesnya Signet

{2}

Artifact

Cheap mana acceleration and color fixing.

Mind Stone

Mind Stone

{2}

Artifact

Provides early ramp and can be cashed in for a card later.

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock that removes hand size maximum.

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches a Forest onto the battlefield untapped.

Three Visits

Three Visits

{1}{G}

Sorcery

Efficient land ramp directly into play untapped.

Farseek

Farseek

{1}{G}

Sorcery

Searches up dual lands with basic land types.

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

Sacrifices itself for land ramp and enters the graveyard for recursion.

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and provides steady land drops.

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Consistent ramp and land advantage.

Card Draw

10 cards
Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Exceptional early-game card selection and extra draw.

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Artifact creature that taxes opponents and draws cards.

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

Draws on artifact creature ETBs and protects them from combat damage.

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Consistently draws cards off low-mana creature and token ETBs.

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Reliable card draw when small creatures enter the battlefield.

Mentor of the Meek

Mentor of the Meek

{2}{W}

Creature — Human Soldier

Turns token generation and cheap creatures into card draw.

Lifecrafter's Bestiary

Lifecrafter's Bestiary

{3}

Artifact

Artifact that provides scrying each upkeep and card draw on creature casts.

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards for every creature spell cast.

Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

Introduces the Monarch mechanic and creates flying blockers/threats.

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Burst card draw in green to refill the hand.

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana single target creature exile.

Path to Exile

Path to Exile

{W}

Instant

Efficient single-target exile removal.

Dispatch

Dispatch

{W}

Instant

One-mana instant exile with metalcraft enabled by artifact synergy.

Nature's Claim

Nature's Claim

{G}

Instant

Ultra-efficient removal for problematic artifacts and enchantments.

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

Creature ETB that destroys opposing artifacts and enchantments.

Beast Within

Beast Within

{2}{G}

Instant

Versatile answer to any permanent type.

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible unconditional permanent removal.

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Low-cost answer to nonland permanents.

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Unconditional creature board wipe.

Cleansing Nova

Cleansing Nova

{3}{W}{W}

Sorcery

Flexible board wipe that can reset creatures or mass artifacts/enchantments.

Threats/Wincons

22 cards
Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

Massive artifact threat that scales with your artifact and enchantment count.

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

Grants ward to your artifacts and attacks with huge power via metalcraft.

Digsite Engineer

Digsite Engineer

{2}{W}

Creature — Dwarf Artificer

Creates scalable Construct artifact creature tokens when casting artifacts.

Steel Overseer

Steel Overseer

{2}

Artifact Creature — Construct

Pumps your entire army of artifact creatures every turn.

Teshar, Ancestor's Apostle

Teshar, Ancestor's Apostle

{3}{W}

Legendary Creature — Bird Cleric

Reanimates low-mana creatures when casting historic artifact spells.

Scrap Trawler

Scrap Trawler

{3}

Artifact Creature — Construct

Loops destroyed or milled artifacts back to hand.

Myr Retriever

Myr Retriever

{2}

Artifact Creature — Myr

Cheap artifact creature that retrieves valuable artifacts from the graveyard.

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Resilient artifact beater that leaves tokens upon death.

Triplicate Titan

Triplicate Titan

{9}

Artifact Creature — Golem

Huge flying, vigilance, trample threat that splits into three bodies.

Ancient Stone Idol

Ancient Stone Idol

{10}

Artifact Creature — Golem

Cost-reduced flash artifact threat that leaves behind a massive token.

Cityscape Leveler

Cityscape Leveler

{8}

Artifact Creature — Construct

Heavy artifact threat that destroys nonland permanents on cast and attack.

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Flying artifact dragon that provides targeted token and board clearing.

Phyrexian Triniform

Phyrexian Triniform

{9}

Artifact Creature — Phyrexian Golem

High-impact artifact threat with encore from the graveyard.

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

Scalable artifact creature that functions as direct damage and removal.

Angel of the Ruins

Angel of the Ruins

{5}{W}{W}

Artifact Creature — Angel

Exiles two artifacts/enchantments on ETB and can be plainscycled early.

Titania, Protector of Argoth

Titania, Protector of Argoth

{3}{G}{G}

Legendary Creature — Elemental

Creates 5/3 Elementals whenever lands go to the graveyard.

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Explosive token producer leveraging frequent land drops.

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Landfall army in a can that easily overruns opponents.

Karn, Scion of Urza

Karn, Scion of Urza

{4}

Legendary Planeswalker — Karn

Draws cards and produces giant Construct tokens scaling with artifact count.

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles all ETB triggers from T'Chaka and shut down opponents' ETBs.

Court of Bounty

Court of Bounty

{2}{G}{G}

Enchantment

Cheats lands and massive creatures into play while defending the Monarch.

Court of Ardenvale

Court of Ardenvale

{2}{W}{W}

Enchantment

Reanimates milled artifacts and creatures directly to the battlefield.

Utility

8 cards
Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Repeatedly flickers T'Chaka to continuously mill and grab artifacts or lands.

Ephemerate

Ephemerate

{W}

Instant

Blinks T'Chaka twice for repeated ETB triggers.

Emiel the Blessed

Emiel the Blessed

{2}{W}{W}

Legendary Creature — Unicorn

Repeatable mana sink to blink T'Chaka and other value creatures.

Crucible of Worlds

Crucible of Worlds

{3}

Artifact

Artifact that plays lands directly from the graveyard filled by T'Chaka.

Conduit of Worlds

Conduit of Worlds

{2}{G}{G}

Artifact

Allows playing lands and casting permanents from the graveyard.

Ramunap Excavator

Ramunap Excavator

{2}{G}

Creature — Snake Cleric

Creature that lets you replay milled lands from the graveyard.

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your board of artifacts and creatures from board wipes.

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Phases out your entire board to survive any lethal blow or mass removal.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.