Tasigur, the Golden Fang

Art by Chris Rahn

Commander deckBGU

Tasigur, the Golden Fang

Keep mana open each turn cycle to react with flexible removal, activating Tasigur to cut political deals with opponents to retrieve needed answers against whoever is currently ahead.

$504.79for all 100 cards at today’s prices
Built Oct 31, 202625 views

Asked for“i want a deck with a lot of cards that incentivise talking to other players, cutting deals, but i also want a lot of interaction to not get overwhelming by a single player, with maybe some flexibility to leave some open mana”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
19
11
8
4
4
10
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw15
Interaction20
↳ board wipes4
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 41B 21G 25
37lands · rule of thumb 35–38
3.68average mana value (nonland)
$504.79whole deck, today

The list

Commander

1
Tasigur, the Golden Fang

Tasigur, the Golden Fang

5B

Legendary Creature — Human Shaman

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Format-staple acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient multicolored mana fixing

Farseek

Farseek

1G

Sorcery

Fetches typed duals onto the battlefield

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches an untapped Forest

Three Visits

Three Visits

1G

Sorcery

Fetches an untapped Forest

Cultivate

Cultivate

2G

Sorcery

Ramps and fixes colors

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land-based ramp

Dimir Signet

Dimir Signet

2

Artifact

Color fixing and artifact ramp

Golgari Signet

Golgari Signet

2

Artifact

Color fixing and artifact ramp

Simic Signet

Simic Signet

2

Artifact

Color fixing and artifact ramp

Card Draw

10
Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed political card selection that feeds the graveyard

Windfall

Windfall

2U

Sorcery

Fills graveyards while refilling hands

Rhystic Study

Rhystic Study

2U

Enchantment

Taxes opponents or generates immense card advantage

Notion Thief

Notion Thief

2UB

Creature — Human Rogue

Flash interaction that punishes greed and steals card draw

Frantic Search

Frantic Search

2U

Instant

Filters hand and untaps lands at instant speed

Dig Through Time

Dig Through Time

6UU

Instant

Instant-speed selection that clears unwanted delve cards

Treasure Cruise

Treasure Cruise

7U

Sorcery

Cheap raw card draw that trims the graveyard

Brainstorm

Brainstorm

U

Instant

Instant-speed hand sculpting

Ponder

Ponder

U

Sorcery

Topdeck manipulation and cantrip

Chemister's Insight

Chemister's Insight

3U

Instant

Instant-speed draw with jump-start utility

Removal

16
Assassin's Trophy

Assassin's Trophy

BG

Instant

Cheap universal answer at instant speed

Beast Within

Beast Within

2G

Instant

Answers any permanent type at instant speed

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board bounce that can save the table

Counterspell

Counterspell

UU

Instant

Classic clean answer to any spell

Arcane Denial

Arcane Denial

1U

Instant

Political counterspell that gives an opponent cards in exchange

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free protection when Tasigur is in play

Swan Song

Swan Song

U

Instant

Efficient instant-speed protection and denial

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable targeted removal for early threats

Putrefy

Putrefy

1BG

Instant

Flexible creature and artifact destruction

Drown in the Loch

Drown in the Loch

UB

Instant

Modal counter or kill spell fueled by filled graveyards

Negate

Negate

1U

Instant

Reliable noncreature counterspell

Baleful Mastery

Baleful Mastery

3B

Instant

Political removal spell castable for cheap by making a deal

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient, scalable sweeper against indestructible boards

Damnation

Damnation

2BB

Sorcery

Unconditional creature board wipe

Reality Shift

Reality Shift

1U

Instant

Instant-speed creature exile

Force of Negation

Force of Negation

1UU

Instant

Free reactive interaction on opponent turns

Threats/Wincons

18
Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Flash win condition that turns every spell into interaction

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

Uncounterable threat that taps down enemy permanents

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

Game-ending value engine on opponents' draw steps

Toxrill, the Corrosive

Toxrill, the Corrosive

5BB

Legendary Creature — Slug Horror

Gradually wipes opponent boards while creating slug tokens

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

Difficult-to-remove beater that draws cards from opponent spells

Torrential Gearhulk

Torrential Gearhulk

4UU

Artifact Creature — Construct

Flash body that recasts an interaction spell from the yard

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

5

Creature — Avatar // Sorcery

Forces opponents to pay tax or grant you copies of spells

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

6GG

Legendary Creature — Phyrexian Praetor

Chokes opponent mana while doubling your own

Terastodon

Terastodon

6GG

Creature — Elephant

Huge body that blows up three noncreature problem permanents

Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

2BB

Legendary Creature — Phyrexian Praetor

Deters aggressive draw engines while stabilizing life total

Rashmi, Eternities Crafter

Rashmi, Eternities Crafter

2GU

Legendary Creature — Elf Druid

Rewards casting interaction on each player's turn

Tatyova, Benthic Druid

Tatyova, Benthic Druid

3GU

Legendary Creature — Merfolk Druid

Sustained card draw and lifegain off lands

Muldrotha, the Gravetide

Muldrotha, the Gravetide

3BGU

Legendary Creature — Elemental Avatar

Recurs key interaction and threats from the graveyard

Vilis, Broker of Blood

Vilis, Broker of Blood

5BBB

Legendary Creature — Demon

Instant-speed creature removal that refills your hand

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

Steals the best creatures from each opponent's graveyard

Scavenging Ooze

Scavenging Ooze

1G

Creature — Ooze

Instant-speed graveyard hate with life gain

Shark Typhoon

Shark Typhoon

5U

Enchantment

Instant-speed shark token generation or enchantment threat

Teferi, Mage of Zhalfir

Teferi, Mage of Zhalfir

2UUU

Legendary Creature — Human Wizard

Enables flash for all threats while shutting off enemy instant speed

Utility

8
Scheming Symmetry

Scheming Symmetry

B

Sorcery

Political dealmaker letting you and a partner tutor answers

Wishclaw Talisman

Wishclaw Talisman

1B

Artifact

Bargaining chip to pass around to cooperative opponents

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps lands every turn to abuse Tasigur activations

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Untaps lands at end step to leave full mana open

Training Grounds

Training Grounds

U

Enchantment

Reduces Tasigur activation cost significantly

Biomancer's Familiar

Biomancer's Familiar

GU

Creature — Mutant

Reduces commander activation costs for easy deals

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Reliable recursion for your best interaction

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection for Tasigur

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 4x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.