
Art by Chris Rahn
Commander deckBGU
Tasigur, the Golden Fang
Fill the graveyard with self-mill and discard, control the board with classic disruption, and reanimate devastating old-bordered threats while grinding card advantage with Tasigur.
Asked for“Black, blue, green deck using only old bordered cards or cards that have been reprinted with an old style border”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Tasigur, the Golden Fang
5BLegendary Creature — Human Shaman
Chosen commander for the requested strategy.
Ramp
11
Sakura-Tribe Elder
1GCreature — Snake Shaman
Fetches a basic and puts a creature into the graveyard
Card Draw
10
Frantic Search
2UInstant
Filters cards and dumps reanimation targets at instant speed
Removal
11
Pernicious Deed
1BGEnchantment
Sweeper that wipes out cheap tokens and permanents
Threats/Wincons
22
Spiritmonger
3BGCreature — Beast
Iconic old-school beater with regeneration and color shifting

Avatar of Woe
6BBCreature — Avatar
Cost-reduced fatty with repeatable creature destruction

Verdant Force
5GGGCreature — Elemental
Creates Saproling tokens on every player's upkeep

Silvos, Rogue Elemental
3GGGLegendary Creature — Elemental
Huge trampling threat with built-in regeneration

Visara the Dreadful
3BBBLegendary Creature — Gorgon
Flying threat that destroys creatures without regeneration

Symbiotic Wurm
5GGGCreature — Wurm
Giant body that leaves behind seven insect tokens when it dies

Terastodon
6GGCreature — Elephant
Massive reanimation target that removes three problematic noncreatures

Shriekmaw
4BCreature — Elemental
Evokes early for removal and reanimates as an evasive threat

Solemn Simulacrum
4Artifact Creature — Golem
Provides ramp on entry and replaces itself when dying

Mystic Snake
1GUUCreature — Snake
Counterspell attached to a creature body for Tasigur recursion

Venser, Shaper Savant
2UULegendary Creature — Human Wizard
Versatile bounce creature that interacts with spells and permanents

Shadowmage Infiltrator
1UBCreature — Human Wizard
Fear-evasive attacker that generates steady card advantage

Psychatog
1UBCreature — Atog
Classic finisher that consumes graveyard excess for lethal swings

Genesis
4GCreature — Incarnation
Recurring creature engine from the graveyard every upkeep

Mulldrifter
4UCreature — Elemental
Evokes early for card draw and serves as a flying reanimation target

Ravenous Baloth
2GGCreature — Beast
Solid mid-game body that provides lifegain in a pinch
Utility
8
Lightning Greaves
2Artifact — Equipment
Protects Tasigur and grants haste to reanimated threats

Life from the Loam
1GSorcery
Continuous dredge engine to recur lands and fill the yard

Eternal Witness
1GGCreature — Human Shaman
Returns any key card from the graveyard to hand

Wonder
3UCreature — Incarnation
Grants the entire team flying while resting in the graveyard






























































