Tasigur, the Golden Fang

Art by Chris Rahn

Commander deckBGU

Tasigur, the Golden Fang

Fill the graveyard with self-mill and discard, control the board with classic disruption, and reanimate devastating old-bordered threats while grinding card advantage with Tasigur.

$194.20for all 100 cards at today’s prices
Built Nov 11, 202626 views

Asked for“Black, blue, green deck using only old bordered cards or cards that have been reprinted with an old style border”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
20
14
11
5
2
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction18
↳ board wipes4
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 21B 31G 30
37lands · rule of thumb 35–38
3.24average mana value (nonland)
$194.20whole deck, today

The list

Commander

1
Tasigur, the Golden Fang

Tasigur, the Golden Fang

5B

Legendary Creature — Human Shaman

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration in retro frame

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana color fixing

Dimir Signet

Dimir Signet

2

Artifact

Fixes blue and black mana

Golgari Signet

Golgari Signet

2

Artifact

Fixes black and green mana

Simic Signet

Simic Signet

2

Artifact

Fixes green and blue mana

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap untrapped mana rock

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Classic mana dork fixing all three colors

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

Efficient turn-one ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Fetches a basic and puts a creature into the graveyard

Rampant Growth

Rampant Growth

1G

Sorcery

Classic two-mana land tutor

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches untapped forests

Card Draw

10
Brainstorm

Brainstorm

U

Instant

Cheap card selection that works well with shuffle effects

Ponder

Ponder

U

Sorcery

Top-tier cantrip to set up future draws

Fact or Fiction

Fact or Fiction

3U

Instant

Iconic card advantage that feeds the graveyard

Deep Analysis

Deep Analysis

3U

Sorcery

Draws cards from hand and flashback from the graveyard

Frantic Search

Frantic Search

2U

Instant

Filters cards and dumps reanimation targets at instant speed

Windfall

Windfall

2U

Sorcery

Refills hand while stocking all graveyards

Harmonize

Harmonize

2GG

Sorcery

Pure burst card draw in green

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient two-mana raw card draw

Compulsive Research

Compulsive Research

2U

Sorcery

Solid draw spell that easily bins unwanted cards

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Consistent extra card draw every upkeep

Removal

11
Counterspell

Counterspell

UU

Instant

The quintessential two-mana hard counter

Arcane Denial

Arcane Denial

1U

Instant

Unconditional counter that replaces itself

Mana Leak

Mana Leak

1U

Instant

Effective early-game stack interaction

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for early nonland permanents

Putrefy

Putrefy

1BG

Instant

Flexible instant creature and artifact removal

Snuff Out

Snuff Out

3B

Instant

Free creature removal using alternate life cost

Dismember

Dismember

1BPBP

Instant

Cheap, flexible removal ignoring indestructible

Pernicious Deed

Pernicious Deed

1BG

Enchantment

Sweeper that wipes out cheap tokens and permanents

Toxic Deluge

Toxic Deluge

2B

Sorcery

Scalable board wipe that bypasses indestructible

Damnation

Damnation

2BB

Sorcery

Reliable four-mana creature board wipe

Capsize

Capsize

1UU

Instant

Reusable bounce spell with buyback for the late game

Threats/Wincons

22
Reanimate

Reanimate

B

Sorcery

Cheapest way to reanimate massive threats

Animate Dead

Animate Dead

1B

Enchantment — Aura

Two-mana enchantment reanimator staple

Exhume

Exhume

1B

Sorcery

Early-turn reanimation to bring back big targets

Living Death

Living Death

3BB

Sorcery

Mass reanimation spell and board wipe in one

Victimize

Victimize

2B

Sorcery

Sacrifices an expendable creature to revive two threats

Dread Return

Dread Return

2BB

Sorcery

Reanimation spell with a free flashback cost

Spiritmonger

Spiritmonger

3BG

Creature — Beast

Iconic old-school beater with regeneration and color shifting

Avatar of Woe

Avatar of Woe

6BB

Creature — Avatar

Cost-reduced fatty with repeatable creature destruction

Verdant Force

Verdant Force

5GGG

Creature — Elemental

Creates Saproling tokens on every player's upkeep

Silvos, Rogue Elemental

Silvos, Rogue Elemental

3GGG

Legendary Creature — Elemental

Huge trampling threat with built-in regeneration

Visara the Dreadful

Visara the Dreadful

3BBB

Legendary Creature — Gorgon

Flying threat that destroys creatures without regeneration

Symbiotic Wurm

Symbiotic Wurm

5GGG

Creature — Wurm

Giant body that leaves behind seven insect tokens when it dies

Terastodon

Terastodon

6GG

Creature — Elephant

Massive reanimation target that removes three problematic noncreatures

Shriekmaw

Shriekmaw

4B

Creature — Elemental

Evokes early for removal and reanimates as an evasive threat

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Provides ramp on entry and replaces itself when dying

Mystic Snake

Mystic Snake

1GUU

Creature — Snake

Counterspell attached to a creature body for Tasigur recursion

Venser, Shaper Savant

Venser, Shaper Savant

2UU

Legendary Creature — Human Wizard

Versatile bounce creature that interacts with spells and permanents

Shadowmage Infiltrator

Shadowmage Infiltrator

1UB

Creature — Human Wizard

Fear-evasive attacker that generates steady card advantage

Psychatog

Psychatog

1UB

Creature — Atog

Classic finisher that consumes graveyard excess for lethal swings

Genesis

Genesis

4G

Creature — Incarnation

Recurring creature engine from the graveyard every upkeep

Mulldrifter

Mulldrifter

4U

Creature — Elemental

Evokes early for card draw and serves as a flying reanimation target

Ravenous Baloth

Ravenous Baloth

2GG

Creature — Beast

Solid mid-game body that provides lifegain in a pinch

Utility

8
Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects Tasigur and grants haste to reanimated threats

Mesmeric Orb

Mesmeric Orb

2

Artifact

Fills graveyards rapidly to fuel delve and reanimation

Buried Alive

Buried Alive

2B

Sorcery

Tutors any three big creatures straight to the graveyard

Life from the Loam

Life from the Loam

1G

Sorcery

Continuous dredge engine to recur lands and fill the yard

Oversold Cemetery

Oversold Cemetery

1B

Enchantment

Recovers creatures from the graveyard every turn

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Returns any key card from the graveyard to hand

Regrowth

Regrowth

1G

Sorcery

Efficient one-shot graveyard recursion

Wonder

Wonder

3U

Creature — Incarnation

Grants the entire team flying while resting in the graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 4x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.