Tasigur, the Golden Fang

Art by Chris Rahn

Commander deckBGU

Tasigur, the Golden Fang

Leverage Tasigur's ability alongside voting, temptation, and deal-making cards to turn opponents into political allies while grinding massive graveyard value.

$140.62for all 100 cards at today’s prices
Built Oct 31, 202622 views

Asked for“A tasigur, the golden fang deck that focuses on political deals, lots of cards that interact with opponents, maybe some vote cards”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
17
8
9
8
5
11
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw9
Interaction16
↳ board wipes5
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 27B 34G 21
37lands · rule of thumb 35–38
3.98average mana value (nonland)
$140.62whole deck, today

The list

Commander

1
Tasigur, the Golden Fang

Tasigur, the Golden Fang

5B

Legendary Creature — Human Shaman

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format-defining fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Unconditional three-color fixing and acceleration

Farseek

Farseek

1G

Sorcery

Fetches dual land types in Sultai colors

Cultivate

Cultivate

2G

Sorcery

Reliable ramp and land drop insurance

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Consistent early mana fixing and land ramp

Dimir Signet

Dimir Signet

2

Artifact

Efficient two-mana rock fixing blue and black

Golgari Signet

Golgari Signet

2

Artifact

Efficient two-mana rock fixing black and green

Simic Signet

Simic Signet

2

Artifact

Efficient two-mana rock fixing green and blue

Fellwar Stone

Fellwar Stone

2

Artifact

Cheap mana rock tapping into opponents' color pools

Tempt with Discovery

Tempt with Discovery

3G

Sorcery

Political ramp that tempts greedy opponents into ramping you further

Card Draw

10
Fact or Fiction

Fact or Fiction

3U

Instant

Political mini-game that fills the graveyard for Tasigur

Hostile Negotiations

Hostile Negotiations

3B

Instant

Forces opponent into a mind game while stocking the graveyard

Atris, Oracle of Half-Truths

Atris, Oracle of Half-Truths

2UB

Legendary Creature — Human Advisor

Bluffing mechanic that provides card advantage and graveyard fuel

Syphon Mind

Syphon Mind

3B

Sorcery

Punishes all opponents while drawing three fresh cards

Windfall

Windfall

2U

Sorcery

Refills your hand and fuels delve while disrupting opponent plans

Frantic Search

Frantic Search

2U

Instant

Free spell that filters hand and stocks your graveyard for Tasigur

Dig Through Time

Dig Through Time

6UU

Instant

Delve spell that digs deep for silver bullets while exiling unwanted junk

Treasure Cruise

Treasure Cruise

7U

Sorcery

Extremely cheap card draw that sculpts your graveyard

Coercive Portal

Coercive Portal

4

Artifact

Repeated political vote offering extra cards or an emergency board wipe

Brainstorm

Brainstorm

U

Instant

Classic cheap card selection that fixes upcoming draws

Removal

12
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional cheap permanent removal that leaves a token of goodwill

Beast Within

Beast Within

2G

Instant

Versatile removal that solves any problem permanent at instant speed

Arcane Denial

Arcane Denial

1U

Instant

Political counterspell that replaces itself and softens the blow for the target

Counterspell

Counterspell

UU

Instant

Classic reliable two-mana answer to any critical spell

Putrefy

Putrefy

1BG

Instant

Flexible instant-speed creature or artifact destruction

Infernal Grasp

Infernal Grasp

1B

Instant

Low-cost unconditional removal for troublesome opposing creatures

Feed the Swarm

Feed the Swarm

1B

Sorcery

Black-accessible enchantment and creature removal on a budget

Culling Ritual

Culling Ritual

2BG

Sorcery

Sweeps early tokens and mana rocks into a massive burst of mana

Resculpt

Resculpt

1U

Instant

Exiles problematic artifacts and creatures cleanly at instant speed

Bite of the Black Rose

Bite of the Black Rose

3B

Sorcery

Council's dilemma vote forcing creature sacrifices or mass discard

Capital Punishment

Capital Punishment

4BB

Sorcery

Council's dilemma card that trims down opponents' boards and hands

Split Decision

Split Decision

1U

Instant

Will of the council spell that either counters or copies a critical spell

Threats/Wincons

22
Villainous Wealth

Villainous Wealth

XBGU

Sorcery

Late-game political win condition that casts an opponent's deck against them

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps everything each player's turn to activate Tasigur endlessly

Selvala's Stampede

Selvala's Stampede

4GG

Sorcery

Council's dilemma sorcery that cheats huge threats onto the battlefield

Muldrotha, the Gravetide

Muldrotha, the Gravetide

3BGU

Legendary Creature — Elemental Avatar

Endgame recursion powerhouse that converts the milled graveyard into board presence

Diluvian Primordial

Diluvian Primordial

5UU

Creature — Avatar

Steals the best instant and sorcery spells directly from each opponent's graveyard

Sepulchral Primordial

Sepulchral Primordial

5BB

Creature — Avatar

Reanimates the strongest creature from each opponent under your control

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

Uncounterable flash threat that controls the stack and bounces permanents

Consuming Aberration

Consuming Aberration

3UB

Creature — Horror

Massive beater that mills everyone and scales with total graveyard size

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Pings the entire table whenever cards enter or leave any graveyard

Archfiend of Depravity

Archfiend of Depravity

3BB

Creature — Demon

Keeps wide opposing boards suppressed and forces opponent sacrifices

Nezahal, Primal Tide

Nezahal, Primal Tide

5UU

Legendary Creature — Elder Dinosaur

Difficult-to-remove card advantage engine that punishes noncreature spells

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

5

Creature — Avatar // Sorcery

Taxes opponent spells or copies them for free political value

Elder Brain

Elder Brain

5BB

Creature — Horror

Exiles an opponent's hand to let you play all their resources against the table

Massacre Wurm

Massacre Wurm

3BBB

Creature — Phyrexian Wurm

Wipes go-wide boards and deals lethal life loss to their controllers

Torrential Gearhulk

Torrential Gearhulk

4UU

Artifact Creature — Construct

Flash blocker that replays high-impact removal or counterspells from your yard

Psychosis Crawler

Psychosis Crawler

5

Artifact Creature — Phyrexian Horror

Turns your continuous card draw and political activations into table-wide damage

Lord of the Void

Lord of the Void

4BBB

Creature — Demon

Evasive demon that steals opponent threats directly from their libraries

Tempt with Immortality

Tempt with Immortality

4B

Sorcery

Political temptation that reanimates multiple creatures if opponents bite

Koma, Cosmos Serpent

Koma, Cosmos Serpent

3GGUU

Legendary Creature — Serpent

Dominates the board with uncounterable token generation and tap-down utility

Cruel Entertainment

Cruel Entertainment

6B

Sorcery

Forces two opponents to control each other's next turns in ultimate political chaos

Terisian Mindbreaker

Terisian Mindbreaker

7

Artifact Creature — Juggernaut

Halves opponent libraries upon attack and unearths from your own graveyard

Junji, the Midnight Sky

Junji, the Midnight Sky

3BB

Legendary Creature — Dragon Spirit

Versatile death trigger offering reanimation or hand disruption for the table

Utility

8
Scheming Symmetry

Scheming Symmetry

B

Sorcery

Ideal political tutor to make a deal with an ally to answer a threat

Wishclaw Talisman

Wishclaw Talisman

1B

Artifact

Bargaining chip tutor that passes between you and cooperative players

Wilderness Reclamation

Wilderness Reclamation

3G

Enchantment

Untaps lands on end step to repeatedly activate Tasigur politically

Training Grounds

Training Grounds

U

Enchantment

Reduces Tasigur's activation cost down to just two mana

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to keep your commander safe

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

Direct graveyard recursion for cards opponents refuse to give back

Regrowth

Regrowth

1G

Sorcery

Cheap targeted recursion to bypass Tasigur's opponent-choice restriction

Life from the Loam

Life from the Loam

1G

Sorcery

Dredges the library to fuel Tasigur while guaranteeing land drops

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 6x

Basic Land — Forest

Basic land allocated from mana pip counts.