Tasigur, the Golden Fang art

Art by Chris Rahn

Saved commander deck

Tasigur, the Golden Fang

Fill the graveyard with self-mill cantrips and dredge, using delve to select which options Tasigur presents to opponents while untapping lands with Seedborn Muse to continuously reanimate massive threats.

100 cards$409.58 totalSep 20, 202617 views

Prompt: Tasigur, the Golden Fang commander deck

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Commander

1 cards
Tasigur, the Golden Fang

Tasigur, the Golden Fang

{5}{B}

Legendary Creature — Human Shaman

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana acceleration

Dimir Signet

Dimir Signet

{2}

Artifact

color fixing for Dimir colors

Golgari Signet

Golgari Signet

{2}

Artifact

color fixing for Golgari colors

Simic Signet

Simic Signet

{2}

Artifact

color fixing for Simic colors

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

untapped green and blue mana source

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

untapped black and green mana source

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped blue and black mana source

Farseek

Farseek

{1}{G}

Sorcery

searches for dual lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches forests untapped

Card Draw

12 cards
Fact or Fiction

Fact or Fiction

{3}{U}

Instant

digs deep while filling the graveyard

Frantic Search

Frantic Search

{2}{U}

Instant

loots cards and refunds mana cost

Brainstorm

Brainstorm

{U}

Instant

cheap instant speed cantrip

Consider

Consider

{U}

Instant

surveils a card to the graveyard and draws

Thought Scour

Thought Scour

{U}

Instant

mills two cards and draws for one blue mana

Windfall

Windfall

{2}{U}

Sorcery

wheels hands and loads up graveyards

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

evoke for cheap draw and reanimation target

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

draws three cards while disrupting opponents

Stinkweed Imp

Stinkweed Imp

{2}{B}

Creature — Imp

repeatable dredge engine and defensive blocker

Grisly Salvage

Grisly Salvage

{B}{G}

Instant

digs five cards deep and sets up the yard

Satyr Wayfinder

Satyr Wayfinder

{1}{G}

Creature — Satyr

mills cards early and finds land drops

Life from the Loam

Life from the Loam

{1}{G}

Sorcery

recurring land engine with dredge

Removal

12 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

flexible permanent removal at instant speed

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for small permanents

Sultai Charm

Sultai Charm

{B}{G}{U}

Instant

versatile removal or instant draw/discard

Beast Within

Beast Within

{2}{G}

Instant

answers any problematic targetable permanent

Counterspell

Counterspell

{U}{U}

Instant

efficient answer to any spell

Arcane Denial

Arcane Denial

{1}{U}

Instant

hard counterspell that replaces itself

Stubborn Denial

Stubborn Denial

{U}

Instant

one mana counter with Tasigur on board

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided mass bounce board wipe

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

cheap board wipe bypassing indestructible

Damnation

Damnation

{2}{B}{B}

Sorcery

clean mass creature destruction

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

free creature exiling with commander out

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap creature removal spell

Threats/Wincons

20 cards
Toxrill, the Corrosive

Toxrill, the Corrosive

{5}{B}{B}

Legendary Creature — Slug Horror

dominates board state and generates slug tokens

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

uncounterable, resilient engine that locks down opponents

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

hard to kill card drawing threat

Archon of Cruelty

Archon of Cruelty

{6}{B}{B}

Creature — Archon

massive value engine when reanimated

Villainous Wealth

Villainous Wealth

{X}{B}{G}{U}

Sorcery

steals opponent's decks with big mana

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

devastating late game mana dump finisher

Exsanguinate

Exsanguinate

{X}{B}{B}

Sorcery

drains life from all opponents to close games

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

cheap reanimation spell for graveyard targets

Necromancy

Necromancy

{2}{B}

Enchantment

instant speed reanimation spell

Reanimate

Reanimate

{B}

Sorcery

most efficient single mana reanimation spell

Muldrotha, the Gravetide

Muldrotha, the Gravetide

{3}{B}{G}{U}

Legendary Creature — Elemental Avatar

replays all card types from the graveyard

The Gitrog Monster

The Gitrog Monster

{3}{B}{G}

Legendary Creature — Frog Horror

card advantage engine with self-mill lands

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

untaps lands each turn to abuse Tasigur's ability

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

controls the board whenever spells are cast

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

provides extra un-taps and card draw steps

Sheoldred, Whispering One

Sheoldred, Whispering One

{5}{B}{B}

Legendary Creature — Phyrexian Praetor

forces sacrifices and continuously reanimates

Consecrated Sphinx

Consecrated Sphinx

{4}{U}{U}

Creature — Sphinx

explodes card draw off opponent actions

Grave Titan

Grave Titan

{4}{B}{B}

Creature — Giant

creates zombie tokens and attacks heavily

Massacre Wurm

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

wipes small creatures and drains opponent life

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

destroys noncreature permanents on entry

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects Tasigur with hexproof

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

gives haste and shroud for zero mana

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

returns any card from graveyard to hand

Timeless Witness

Timeless Witness

{2}{G}{G}

Creature — Human Shaman

returns cards with eternalize flexibility

Training Grounds

Training Grounds

{U}

Enchantment

reduces Tasigur's activation cost significantly

Biomancer's Familiar

Biomancer's Familiar

{G}{U}

Creature — Mutant

creature version of activation cost reduction

Regrowth

Regrowth

{1}{G}

Sorcery

cheap targeted graveyard retrieval

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects team from board wipes and spot removal

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Underground River

Underground River

Land

Nonbasic dual land for color fixing.

Drowned Catacomb

Drowned Catacomb

Land

Nonbasic dual land for color fixing.

Temple of Deceit

Temple of Deceit

Land

Dual land with scry.

Sunken Hollow

Sunken Hollow

Land — Island Swamp

Nonbasic dual land for color fixing.

Choked Estuary

Choked Estuary

Land

Nonbasic dual land for color fixing.

Island

Island 5x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 5x

Basic Land — Forest

Basic land allocated from mana pip counts.