Tanazir Quandrix art

Art by Raymond Swanland

Saved commander deck

Tanazir Quandrix

Cast instant and sorcery spells to trigger magecraft and generate wide boards of creature tokens, then use Tanazir Quandrix to turn all small tokens into massive base 4/4 or larger threats.

100 cards$104.27 totalOct 2, 202623 views

Prompt: A bule/green sorcery/instant deck For quandrix,the proof. no game changers

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Commander

1 cards
Tanazir Quandrix

Tanazir Quandrix

{3}{G}{U}

Legendary Creature — Elder Dragon

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Simic Signet

Simic Signet

{2}

Artifact

reliable guild mana acceleration

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

cheap land ramp sorcery to feed spell synergies

Cultivate

Cultivate

{2}{G}

Sorcery

fixes colors and puts a land directly onto the battlefield

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

sorcery-based land ramp that triggers spell payoffs

Farseek

Farseek

{1}{G}

Sorcery

two-mana ramp sorcery fetching dual-type lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

sorcery land ramp that enters the battlefield untapped

Three Visits

Three Visits

{1}{G}

Sorcery

efficient green sorcery ramp spell

Growth Spiral

Growth Spiral

{G}{U}

Instant

instant-speed cantrip and land acceleration

Card Draw

10 cards
Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws a card on every instant and sorcery cast or copy

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

steady draw engine as creature tokens and bodies are cast

Harmonize

Harmonize

{2}{G}{G}

Sorcery

sorcery providing pure card advantage

Frantic Search

Frantic Search

{2}{U}

Instant

spell velocity card that untaps lands

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed card selection and card advantage

Chemister's Insight

Chemister's Insight

{3}{U}

Instant

instant draw spell that can be recast via jump-start

Behold the Multiverse

Behold the Multiverse

{3}{U}

Instant

instant card draw with foretell flexibility

Deep Analysis

Deep Analysis

{3}{U}

Sorcery

sorcery card draw with valuable flashback potential

Ponder

Ponder

{U}

Sorcery

efficient top-deck sculpting cantrip

Preordain

Preordain

{U}

Sorcery

cheap blue cantrip providing early card quality

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

flexible instant-speed permanent removal

Pongify

Pongify

{U}

Instant

cheap one-mana creature removal at instant speed

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient single-mana instant creature destruction

Resculpt

Resculpt

{1}{U}

Instant

exiles problem creatures or artifacts at instant speed

Nature's Claim

Nature's Claim

{G}

Instant

one-mana answer to threatening artifacts and enchantments

Return to Nature

Return to Nature

{1}{G}

Instant

versatile naturalize with graveyard hate utility

Counterspell

Counterspell

{U}{U}

Instant

classic unconditional countermagic at instant speed

Negate

Negate

{1}{U}

Instant

dependable answer to noncreature spells and sweepers

Decisive Denial

Decisive Denial

{G}{U}

Instant

flexible modality between a fight spell and soft counter

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

scalable mass exile sorcery for opposing threats

Threats/Wincons

24 cards
Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

creates 2/2 flying Drakes off every instant and sorcery

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

generates 1/1 flying Birds with each spell cast

Deekah, Fractal Theorist

Deekah, Fractal Theorist

{4}{U}

Legendary Creature — Human Wizard

magecraft trigger creates growing Fractal tokens

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

{3}{U}{U}

Creature — Insect Horror // Creature — Eldrazi Insect

spawns Wizard tokens that pump the team when transformed

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

creates flying Shark tokens scaling with spell mana value

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

creates Construct tokens and can recur all spells from graveyard

Dragonsguard Elite

Dragonsguard Elite

{1}{G}

Creature — Human Druid

rapidly grows with +1/+1 counters from magecraft triggers

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

grows on card draw and bursts into a squad of Squid tokens

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

accumulates counters on every spell cast across the table

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

gathers counters and spreads them to augment the commander

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

enters with counters and permanently enhances incoming creatures

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

doubles all +1/+1 counters on attacking creatures

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

{2}{G}{G}{U}

Legendary Creature — Human Mutant

distributes counters on entry and proliferates on death

Hydroid Krasis

Hydroid Krasis

{X}{G}{U}

Creature — Jellyfish Hydra Beast

large flying trampler that draws cards and gains life

Body of Research

Body of Research

{G}{G}{G}{U}{U}{U}

Sorcery

creates a colossal Fractal token based on library size

Ezuri, Claw of Progress

Ezuri, Claw of Progress

{2}{G}{U}

Legendary Creature — Phyrexian Elf Warrior

generates experience counters from tokens to buff creatures

Prime Speaker Zegana

Prime Speaker Zegana

{2}{G}{G}{U}{U}

Legendary Creature — Merfolk Wizard

enters massive based on your largest creature and refills your hand

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

creates a wide army of Plant tokens primed for Tanazir's buff

Voracious Hydra

Voracious Hydra

{X}{G}{G}

Creature — Hydra

flexible scaling body that can double its size or fight a creature

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

rapidly floods the board with insect tokens on land drops

Reef Worm

Reef Worm

{3}{U}

Creature — Worm

recursive token generator scaling from fish to whale to kraken

Fable of Wolf and Owl

Fable of Wolf and Owl

{3}{G/U}{G/U}{G/U}

Enchantment

produces Wolves and Birds whenever blue or green spells are cast

Nadir Kraken

Nadir Kraken

{1}{U}{U}

Creature — Kraken

produces Tentacle tokens and counters upon drawing cards

Quandrix Apprentice

Quandrix Apprentice

{G}{U}

Creature — Human Wizard

magecraft ensures continuous land drops to fuel the late game

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant protection granting hexproof and indestructible

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects the commander with hexproof and grants haste

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip cost granting shroud and immediate attack capability

Simic Ascendancy

Simic Ascendancy

{G}{U}

Enchantment

alternate win condition capitalizing on massive +1/+1 counter growth

Hardened Scales

Hardened Scales

{G}

Enchantment

accelerates +1/+1 counter placement on all creatures

Branching Evolution

Branching Evolution

{2}{G}

Enchantment

doubles the amount of counters placed on your creatures

Primal Empathy

Primal Empathy

{1}{G}{U}

Enchantment

modal upkeep trigger providing extra counters or card draw

Quandrix Command

Quandrix Command

{1}{G}{U}

Instant

versatile modal spell offering bounce, counter placement, and shuffle hate

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.