Tanazir Quandrix art

Art by Raymond Swanland

Saved commander deck

Tanazir Quandrix

Cast cheap instants and sorceries to trigger Magecraft and generate tokens, then attack with Tanazir Quandrix to turn your entire board into massive 4/4 or larger threats.

100 cards$184.92 totalOct 2, 202623 views

Prompt: A bule/green sorcery/instant deck quandrix,the proof is my commander. no game changers

Buy Whole Deck on Mana Pool →Build Another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Tanazir Quandrix

Tanazir Quandrix

{3}{G}{U}

Legendary Creature — Elder Dragon

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential commander mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana color fixing

Simic Signet

Simic Signet

{2}

Artifact

Reliable guild ramp

Talisman of Curiosity

Talisman of Curiosity

{2}

Artifact

Untapped dual-color mana rock

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

Sorcery-speed land ramp spell

Farseek

Farseek

{1}{G}

Sorcery

Sorcery that fetches dual lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches a Forest untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Forest ramp to accelerate your game

Cultivate

Cultivate

{2}{G}

Sorcery

Provides land on field and in hand

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Classic sorcery-based ramp staple

Card Draw

10 cards
Brainstorm

Brainstorm

{U}

Instant

Low-cost instant cantrip and hand sculpting

Ponder

Ponder

{U}

Sorcery

Sorcery cantrip for deep card selection

Preordain

Preordain

{U}

Sorcery

Sets up draws while triggering spell payoffs

Opt

Opt

{U}

Instant

Instant-speed scry and draw cantrip

Consider

Consider

{U}

Instant

Instant cantrip that fills the graveyard

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Draws a card on every instant and sorcery

Wavebreak Hippocamp

Wavebreak Hippocamp

{2}{U}

Enchantment Creature — Horse Fish

Rewards casting instants on opponent turns

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Straightforward raw sorcery card advantage

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Excellent instant-speed card selection

Chemister's Insight

Chemister's Insight

{3}{U}

Instant

Jump-start provides two spell casts in one

Removal

9 cards
Pongify

Pongify

{U}

Instant

One-mana efficient creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Cheap instant creature answer

Reality Shift

Reality Shift

{1}{U}

Instant

Exiles troublesome creatures cleanly

Resculpt

Resculpt

{1}{U}

Instant

Exiles an artifact or creature at instant speed

Nature's Claim

Nature's Claim

{G}

Instant

One-mana artifact or enchantment removal

Beast Within

Beast Within

{2}{G}

Instant

Flexible catch-all permanent destruction

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile sorcery for problematic boards

Aetherize

Aetherize

{3}{U}

Instant

Defensive bounce against aggressive attacks

Ezuri's Predation

Ezuri's Predation

{5}{G}{G}{G}

Sorcery

Board wipe that creates a wide army of tokens

Threats/Wincons

24 cards
Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Produces 1/1 flying Bird tokens from spells

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates 2/2 Drakes for every instant and sorcery

Deekah, Fractal Theorist

Deekah, Fractal Theorist

{4}{U}

Legendary Creature — Human Wizard

Magecraft creates growing Fractal creature tokens

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

{2}{U}

Creature — Human Wizard // Artifact

Spits out Zombie tokens that later power up

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates flying Sharks whenever you cast noncreatures

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Constructs an army scaled to spell mana values

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

{3}{U}{U}

Creature — Insect Horror // Creature — Eldrazi Insect

Generates Wizards and buffs the team when flipped

Koma, Cosmos Serpent

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

Legendary Creature — Serpent

Independent token engine and board-state lockdown

Hornet Queen

Hornet Queen

{4}{G}{G}{G}

Creature — Insect

Provides multiple deathtouch flying bodies

Avenger of Zendikar

Avenger of Zendikar

{5}{G}{G}

Creature — Elemental

Floods the board with Plant tokens for your commander

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and bursts into Squids

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Rapidly multiplies tokens off ramp spells

Theoretical Duplication

Theoretical Duplication

{2}{U}

Instant

Clones opposing creatures cast by opponents

Sturmgeist

Sturmgeist

{3}{U}{U}

Creature — Spirit

Massive flyer fueled by your full hand

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

Doubles +1/+1 counters on combat attack

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

Grows rapidly with every spell cast at the table

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

Gathers counters quickly to distribute around

Deep Forest Hermit

Deep Forest Hermit

{3}{G}{G}

Creature — Elf Druid

Enters with four Squirrel tokens ready to be buffed

Deranged Hermit

Deranged Hermit

{3}{G}{G}

Creature — Elf

Creates instant wide Squirrel board presence

Biomathematician

Biomathematician

{1}{G}{U}

Creature — Human Wizard

Quandrix creature that brings along a Fractal token

Vorel of the Hull Clade

Vorel of the Hull Clade

{1}{G}{U}

Legendary Creature — Human Merfolk

Doubles counters on Tanazir or your tokens

Master Biomancer

Master Biomancer

{2}{G}{U}

Creature — Elf Wizard

Boosts all incoming creatures with counters

Hydroid Krasis

Hydroid Krasis

{X}{G}{U}

Creature — Jellyfish Hydra Beast

Scalable threat that draws cards and gains life

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

Doubles token production and +1/+1 counter placement

Utility

8 cards
Counterspell

Counterspell

{U}{U}

Instant

Classic two-mana unconditional stack protection

Negate

Negate

{1}{U}

Instant

Protects your board from sweepers and removal

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Gives whole team hexproof and indestructible

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Cheap protection against opposing noncreature spells

Quandrix Command

Quandrix Command

{1}{G}{U}

Instant

On-theme modal spell with bounce and counter placement

Simic Charm

Simic Charm

{G}{U}

Instant

Versatile protection, bounce, or pump option

Regrowth

Regrowth

{1}{G}

Sorcery

Returns any key card from graveyard to hand

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Haste and hexproof protection for your commander

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 12x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.