Tanazir Quandrix

Art by Raymond Swanland

Commander deckGU

Tanazir Quandrix

Amass +1/+1 counters utilizing Quandrix mathematics and Simic bio-enhancements, then attack with Tanazir Quandrix to turn your entire board into lethal colossal threats.

$347.67for all 100 cards at today’s prices
Built Oct 31, 202624 views

Asked for“Quandrix Flavored/Simic- flavored g/u deck. sab sunen as comander. use the school and the guild's counter to blend into a fun but stable deck. include the best mana system i can get”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
6
22
15
9
6
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw14
Interaction11
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 26G 50
37lands · rule of thumb 35–38
2.90average mana value (nonland)
$347.67whole deck, today

The list

Commander

1
Tanazir Quandrix

Tanazir Quandrix

3GU

Legendary Creature — Elder Dragon

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Format-defining artifact fast mana

Arcane Signet

Arcane Signet

2

Artifact

Efficient untapped two-color mana rock

Simic Signet

Simic Signet

2

Artifact

Fixes green and blue mana smoothly

Talisman of Curiosity

Talisman of Curiosity

2

Artifact

Untapped two-mana rock producing Simic colors

Nature's Lore

Nature's Lore

1G

Sorcery

Searches forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

Searches forest onto the battlefield untapped

Farseek

Farseek

1G

Sorcery

Fetches dual forest types to ramp and fix

Rampant Growth

Rampant Growth

1G

Sorcery

Reliable basic land ramp spell

Cultivate

Cultivate

2G

Sorcery

Accelerates mana and ensures future land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Card advantage and ramp staple in green

Gyre Sage

Gyre Sage

1G

Creature — Elf Druid

Evolves with +1/+1 counters to generate massive mana

Incubation Druid

Incubation Druid

1G

Creature — Elf Druid

Taps for three mana once it receives a +1/+1 counter

Card Draw

10
Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

Draws cards equal to largest creature and casts a free spell

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Continuous card draw on creature casts

Fathom Mage

Fathom Mage

2GU

Creature — Human Wizard

Draws cards whenever +1/+1 counters are placed on it

Inspiring Call

Inspiring Call

2G

Instant

Draws cards for modified creatures and protects them

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

Burst draw based on highest power or overrun pump

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Indestructible combat damage card draw engine

Danny Pink

Danny Pink

3U

Legendary Creature — Human Soldier Advisor

Draws a card whenever creatures get counters for the first time

Bred for the Hunt

Bred for the Hunt

1GU

Enchantment

Draws cards when creatures with +1/+1 counters deal combat damage

Guardian Project

Guardian Project

3G

Enchantment

Consistent nontoken creature draw engine

Prime Speaker Zegana

Prime Speaker Zegana

2GGUU

Legendary Creature — Merfolk Wizard

Enters with counters and draws massive cards based on board power

Removal

10
Beast Within

Beast Within

2G

Instant

Flexible unconditional permanent removal

Pongify

Pongify

U

Instant

One-mana instant speed creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

Cheap efficient creature removal

Counterspell

Counterspell

UU

Instant

Classic two-mana hard counter for crucial threats

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free interaction while commander is in play

Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe and game-ending tempo swing

Negate

Negate

1U

Instant

Stops opposing board wipes and noncreature threats

Nature's Claim

Nature's Claim

G

Instant

One-mana artifact and enchantment removal

Filter Out

Filter Out

1UU

Instant

Bounces all noncreature, nonland permanents

Reality Shift

Reality Shift

1U

Instant

Exiles troublesome creatures at instant speed

Threats/Wincons

22
Master Biomancer

Master Biomancer

2GU

Creature — Elf Wizard

Ensures incoming creatures enter with abundant counters

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

Doubles +1/+1 counters across your entire board on attack

Hydroid Krasis

Hydroid Krasis

XGU

Creature — Jellyfish Hydra Beast

Scalable flying trampler that gains life and draws cards

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

Grows rapidly off every player's spell casts

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

Stockpiles counters from spells and redistributes them

Vorel of the Hull Clade

Vorel of the Hull Clade

1GU

Legendary Creature — Human Merfolk

Simic staple that doubles counters on your key permanents

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

2GGU

Legendary Creature — Human Mutant

Distributes counters and proliferates twice upon death

Zegana, Utopian Speaker

Zegana, Utopian Speaker

2GU

Legendary Creature — Merfolk Wizard

Provides trample to creatures with +1/+1 counters

Chasm Skulker

Chasm Skulker

2U

Creature — Squid Horror

Grows on card draw and replaces itself with Squid tokens

Simic Ascendancy

Simic Ascendancy

GU

Enchantment

Alternative win condition feeding on placed counters

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

1G

Legendary Creature — Plant Druid

Landfall counter distributor and board-wide counter doubler

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Swams the board with Plant tokens boosted by Landfall

Kiora's Follower

Kiora's Follower

GU

Creature — Merfolk

Untaps utility permanents, counters engines, or lands

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

Makes your attacking team unblockable as it grows

Basking Broodscale

Basking Broodscale

1G

Creature — Eldrazi Lizard

Generates Eldrazi Spawn tokens when counters are added

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

Landfall proliferation engine

Flux Channeler

Flux Channeler

2U

Creature — Human Wizard

Proliferates on every noncreature spell cast

Herald of Secret Streams

Herald of Secret Streams

3U

Creature — Merfolk Warrior

Makes all creatures with +1/+1 counters completely unblockable

Loyal Guardian

Loyal Guardian

4G

Creature — Rhino

Lieutenant trigger places +1/+1 counters on each creature

Kodama of the West Tree

Kodama of the West Tree

2G

Legendary Creature — Spirit

Grants trample and ramps lands whenever modified creatures connect

The Goose Mother

The Goose Mother

XGU

Legendary Creature — Bird Hydra

Scalable flyer that produces Food and card advantage

Walking Ballista

Walking Ballista

XX

Artifact Creature — Construct

Versatile mana sink and targeted removal or finisher

Utility

8
Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board with hexproof and indestructible

Hardened Scales

Hardened Scales

G

Enchantment

Fundamental Simic counter amplifier

Ozolith, the Shattered Spire

Ozolith, the Shattered Spire

1G

Legendary Artifact

Increases counter placement and creates counters directly

The Ozolith

The Ozolith

1

Legendary Artifact

Preserves counters when modified creatures leave the battlefield

Doubling Season

Doubling Season

4G

Enchantment

Doubles all token generation and counter placement

Branching Evolution

Branching Evolution

2G

Enchantment

Doubles all +1/+1 counters placed on your creatures

Primal Vigor

Primal Vigor

4G

Enchantment

Additional doubling effect for tokens and +1/+1 counters

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and protection to key creatures and commander

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Temple of Mystery

Temple of Mystery

Land

Dual land with scry.

Lumbering Falls

Lumbering Falls

Land

Nonbasic dual land for color fixing.

Island

Island 8x

Basic Land — Island

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.