Tamiyo, Upriser Crowned art

Art by Johannes Voss

Saved commander deck

Tamiyo, Upriser Crowned

Establish pillowfort defenses to protect your Monarch status, ramp aggressively to cast Tamiyo, and use her lethal flying double strike combat presence alongside Monarch payoffs to overpower opponents.

100 cards$504.06 totalOct 4, 202617 views

Prompt: Tamiyo, Upriser Crowned commander deck

Buy Whole Deck on Mana Pool →Build Another

Commander

1 cards
Tamiyo, Upriser Crowned

Tamiyo, Upriser Crowned

{4}{R}{W}

Legendary Creature — Moonfolk Warrior

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

staple fast mana to accelerate high-cost commander

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing rock

Boros Signet

Boros Signet

{2}

Artifact

two-mana Boros color fixing

Talisman of Conviction

Talisman of Conviction

{2}

Artifact

untapped two-mana Boros acceleration

Mind Stone

Mind Stone

{2}

Artifact

early acceleration that can cycle for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

mana ramp with no maximum hand size synergy

Fellwar Stone

Fellwar Stone

{2}

Artifact

reliable low-cost mana rock

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

explosive treasure generation off opponent draws

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

burst mana and impulse draw to cast Tamiyo ahead of curve

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

searches Plains directly onto battlefield

Archaeomancer's Map

Archaeomancer's Map

{2}{W}

Artifact

fetches Plains and keeps land parity with green decks

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes noncreature spells for continuous card draw

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

punishes opponents for extra cards, attacks, and multiple spells

Mangara, the Diplomat

Mangara, the Diplomat

{3}{W}

Legendary Creature — Human Cleric

draws cards when opponents cast multiple spells or attack you

Archivist of Oghma

Archivist of Oghma

{1}{W}

Creature — Halfling Cleric

draws cards and gains life when opponents search libraries

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

efficient raw card draw and political tool

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

refuels hand in aggressive red shells

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

steady draw trigger from token generators and small creatures

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

draws a card whenever small creatures enter the battlefield

Skullclamp

Skullclamp

{1}

Artifact — Equipment

draws cards by sacrificing disposable tokens

The One Ring

The One Ring

{4}

Legendary Artifact

provides protection for a turn and massive cumulative card draw

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier single-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient low-mana instant-speed creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

versatile answer to any permanent type

Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible red spot removal for any troublesome permanent

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

unconditional nonland permanent removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap full-board damage sweep

Farewell

Farewell

{4}{W}{W}

Sorcery

modal board wipe to clean up multiple permanent types

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

reliable four-mana creature board wipe

Wear // Tear

Wear // Tear

{1}{R} // {W}

Instant // Instant

efficient artifact and enchantment destruction

Abrade

Abrade

{1}{R}

Instant

flexible removal against early threats or artifacts

Rip Apart

Rip Apart

{R}{W}

Sorcery

sorcery-speed modal removal for creatures, artifacts, or enchantments

Threats/Wincons

22 cards
Court of Grace

Court of Grace

{2}{W}{W}

Enchantment

monarch payoff that generates flying Spirit and Angel tokens

Court of Embereth

Court of Embereth

{2}{R}{R}

Enchantment

generates Knight tokens and burns all opponents when monarch

Court of Ire

Court of Ire

{3}{R}{R}

Enchantment

deals substantial direct damage each upkeep while holding the monarch

Skyline Despot

Skyline Despot

{5}{R}{R}

Creature — Dragon

creates 5/5 flying Dragons on upkeep as monarch

Emberwilde Captain

Emberwilde Captain

{3}{R}

Creature — Djinn Pirate

introduces monarch and retaliates with direct damage when attacked

Archon of Coronation

Archon of Coronation

{4}{W}{W}

Creature — Archon

prevents all damage dealt to you while you are the monarch

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

{4}{R}{W}{W}

Legendary Creature — Angel

doubles damage dealt to opponents and halves incoming damage

Aurelia, the Warleader

Aurelia, the Warleader

{2}{R}{R}{W}{W}

Legendary Creature — Angel

grants extra combat phases to amplify double strike damage

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

recurs key permanents and provides a substantial attacking body

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

converts land drops into additional combat phases

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

provides additional combat step and first strike on attacks

Iroas, God of Victory

Iroas, God of Victory

{2}{R}{W}

Legendary Enchantment Creature — God

gives menace and prevents all combat damage to your attackers

Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

{1}{R}

Legendary Creature — Elemental Lizard

spreads Tamiyo's massive double strike commander damage to all opponents

Akroma's Will

Akroma's Will

{3}{W}

Instant

lethal game-ending combat trick and protection spell

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

rewards combat damage with treasure tokens and impulse draw

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

creates attacking Human tokens on each of your combats

Blade Historian

Blade Historian

{R/W}{R/W}{R/W}{R/W}

Creature — Human Cleric

ensures all attacking creatures hit with double strike

Silverwing Squadron

Silverwing Squadron

{5}{W}

Creature — Human Knight

scales with wide board presence and creates Knight tokens

Battle Angels of Tyr

Battle Angels of Tyr

{2}{W}{W}

Creature — Angel Knight

myriad flyer that generates cards, treasure, and life

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

chains combat steps when it deals combat damage to players

Godo, Bandit Warlord

Godo, Bandit Warlord

{5}{R}

Legendary Creature — Human Barbarian

tutors key equipment and provides another combat phase

Helm of the Host

Helm of the Host

{4}

Legendary Artifact — Equipment

creates non-legendary token copies of Tamiyo with haste and double strike

Utility

8 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

forces opponents to pay mana to attack, protecting monarch status

Windborn Muse

Windborn Muse

{3}{W}

Creature — Spirit

creature-based taxation against attacks directed at you

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

taxes each creature attacking you to disincentivize stealing monarch

Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

Legendary Creature — Ogre Warrior

spawns 3/3 Ogres unless attacking opponents pay mana

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate defensive phase-out to survive lethal turns or sweepers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

grants shroud and free equip to protect key creatures

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste while allowing targeted buffs

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible protection spell while commander is out

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Battlefield Forge

Battlefield Forge

Land

Nonbasic dual land for color fixing.

Clifftop Retreat

Clifftop Retreat

Land

Nonbasic dual land for color fixing.

Temple of Triumph

Temple of Triumph

Land

Dual land with scry.

Needle Spires

Needle Spires

Land

Nonbasic dual land for color fixing.

Boros Garrison

Boros Garrison

Land

Bounce land — taps for two colors.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.