Tam, the Possibility art

Art by Martina Fačková

Saved commander deck

Tam, the Possibility

Deploy a diverse array of planeswalkers at a discount, then activate Tam's 5-color ability to repeatedly proliferate loyalty counters and fire off game-winning ultimates.

100 cards$436.87 totalOct 4, 202619 views

Prompt: Tam, the Possibility commander deck

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Commander

1 cards
Tam, the Possibility

Tam, the Possibility

{1}{G}{U}

Legendary Creature — Gorgon Wizard

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes any of the five colors for Tam's activated ability

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient multicolor rock

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Ensures effortless access to WUBRG mana

Farseek

Farseek

{1}{G}

Sorcery

Searches out typed duals and shocks across all colors

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Enters untapped to accelerate mana development

Three Visits

Three Visits

{1}{G}

Sorcery

Copies Nature's Lore for redundant early green ramp

Cultivate

Cultivate

{2}{G}

Sorcery

Fixes colors and ensures land drops

Ignoble Hierarch

Ignoble Hierarch

{G}

Creature — Goblin Shaman

Multicolor mana dork that helps cast Tam early

Noble Hierarch

Noble Hierarch

{G}

Creature — Human Druid

Accelerates into Tam on turn two

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Consistent card advantage punishing opponent spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Deep card selection every turn

Call the Gatewatch

Call the Gatewatch

{2}{W}

Sorcery

Tutors any planeswalker needed for a specific board state

Search for Glory

Search for Glory

{2}{W}

Snow Sorcery

Tutors any legendary card, including planeswalkers

Djeru, With Eyes Open

Djeru, With Eyes Open

{3}{W}{W}

Legendary Creature — Human Warrior

Tutors a planeswalker and shields them from damage

Arena Rector

Arena Rector

{3}{W}

Creature — Human Cleric

Puts any planeswalker directly into play upon death

Teferi's Talent

Teferi's Talent

{3}{U}{U}

Enchantment — Aura

Enhances planeswalker loyalty ability uses and draws cards

Oath of Nissa

Oath of Nissa

{G}

Legendary Enchantment

Fixes planeswalker casting mana and cantrips for hits

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Digs deep at instant speed to replenish resources

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early creature that draws cards off opponent noncreature spells

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Answers any problematic permanent

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Instant exile of any nonland threat

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical one-sided board wipe

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable wrath that preserves our planeswalkers

Urza's Ruinous Blast

Urza's Ruinous Blast

{4}{W}

Legendary Sorcery

Exiles all nonland, nonlegendary permanents cleanly

Fumigate

Fumigate

{3}{W}{W}

Sorcery

Board wipe that stabilizes our life total

Oko, Thief of Crowns

Oko, Thief of Crowns

{1}{G}{U}

Legendary Planeswalker — Oko

Elks enemy threats while adding the Oko planeswalker type

Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

{3}{W}{U}

Legendary Planeswalker — Teferi

Tucks problematic permanents while providing card draw

Threats/Wincons

24 cards
Nicol Bolas, Dragon-God

Nicol Bolas, Dragon-God

{U}{B}{B}{B}{R}

Legendary Planeswalker — Bolas

Commands all abilities of other planeswalkers in play

Teferi, Time Raveler

Teferi, Time Raveler

{1}{W}{U}

Legendary Planeswalker — Teferi

Locks opponents to sorcery speed and protects activations

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

Stops enemy extra draws and finds noncreature spells

Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

{8}

Legendary Planeswalker — Ugin

Sweeps colored permanents and closes games rapidly

Karn Liberated

Karn Liberated

{7}

Legendary Planeswalker — Karn

Exiles key targets and offers a game-reset ultimate

Liliana, Dreadhorde General

Liliana, Dreadhorde General

{4}{B}{B}

Legendary Planeswalker — Liliana

Provides card draw, sacrificial removal, and a devastating ultimate

Elspeth, Sun's Champion

Elspeth, Sun's Champion

{4}{W}{W}

Legendary Planeswalker — Elspeth

Generates chump blockers and wipes big creatures

Chandra, Awakened Inferno

Chandra, Awakened Inferno

{4}{R}{R}

Legendary Planeswalker — Chandra

Uncounterable clock that slowly burns out all opponents

Jace, the Mind Sculptor

Jace, the Mind Sculptor

{2}{U}{U}

Legendary Planeswalker — Jace

Brainstorm engine with bounce and fate-seal capabilities

Tamiyo, Field Researcher

Tamiyo, Field Researcher

{1}{G}{W}{U}

Legendary Planeswalker — Tamiyo

Locks down attackers and boasts a game-winning ultimate

Vraska, Betrayal's Sting

Vraska, Betrayal's Sting

{4}{B}{B/P}

Legendary Planeswalker — Vraska

Proliferates naturally and can instantly eliminate players with poison

Garruk, Cursed Huntsman

Garruk, Cursed Huntsman

{4}{B}{G}

Legendary Planeswalker — Garruk

Generates wolf tokens and gives an overwhelming creature anthem

Ajani, the Greathearted

Ajani, the Greathearted

{2}{G}{W}

Legendary Planeswalker — Ajani

Gives vigilance, gains life, and boosts loyalty on other walkers

Kasmina, Enigmatic Mentor

Kasmina, Enigmatic Mentor

{3}{U}

Legendary Planeswalker — Kasmina

Taxes opponent removal targeted at our planeswalkers

Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner

{2}{G/U}

Legendary Planeswalker — Kiora

Untaps lands or Tam to reuse the proliferation ability

Sorin, Grim Nemesis

Sorin, Grim Nemesis

{4}{W}{B}

Legendary Planeswalker — Sorin

Deals direct damage to opponents while drawing cards

Wrenn and Six

Wrenn and Six

{R}{G}

Legendary Planeswalker — Wrenn

Recovers lands to hit land drops every turn

Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes

{2}{R}{G}

Legendary Planeswalker — Minsc

Generates aggressive hamster tokens that can be flung for damage and cards

Kaya the Inexorable

Kaya the Inexorable

{3}{W}{B}

Legendary Planeswalker — Kaya

Exiles permanents and protects our key planeswalkers from death

Saheeli, Sublime Artificer

Saheeli, Sublime Artificer

{1}{U/R}{U/R}

Legendary Planeswalker — Saheeli

Generates Servos whenever planeswalkers are cast to block for them

Rowan Kenrith

Rowan Kenrith

{4}{R}{R}

Legendary Planeswalker — Rowan

Emblem doubles all activated planeswalker abilities

Will Kenrith

Will Kenrith

{4}{U}{U}

Legendary Planeswalker — Will

Reduces spell costs and neutralizes enemy attackers

The Chain Veil

The Chain Veil

{4}

Legendary Artifact

Allows all planeswalkers to activate their loyalty abilities an additional time

Ichormoon Gauntlet

Ichormoon Gauntlet

{2}{U}

Artifact

Gives extra loyalty abilities and extra turns to all planeswalkers

Utility

8 cards
Oath of Teferi

Oath of Teferi

{3}{W}{U}

Legendary Enchantment

Enables double planeswalker activations each turn

Evolution Sage

Evolution Sage

{2}{G}

Creature — Elf Druid

Proliferates whenever a land enters the battlefield

Flux Channeler

Flux Channeler

{2}{U}

Creature — Human Wizard

Proliferates with every noncreature spell cast

Deepglow Skate

Deepglow Skate

{4}{U}

Creature — Fish

Doubles all loyalty counters immediately upon entering

Baird, Steward of Argive

Baird, Steward of Argive

{2}{W}{W}

Legendary Creature — Human Soldier

Taxes opponents attacking you or your planeswalkers

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Protects your planeswalkers from being overwhelmed by combat attacks

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Heavily taxes attacks against you and your planeswalkers based on enchantment count

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Provides indestructible and hexproof to protect Tam and the planeswalker army

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 3x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.