Taigam, Ojutai Master art

Art by Simon Dominic

Saved commander deck

Taigam, Ojutai Master

Cast cheap instants and sorceries to protect Taigam, then attack to give them rebound for double value, closing out the game with token swarms and prowess threats.

100 cards$171.72 totalOct 2, 202625 views

Prompt: A white and blue Spell Slinger EDH deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Taigam, Ojutai Master

Taigam, Ojutai Master

{2}{W}{U}

Legendary Creature — Human Monk

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal staple providing explosive mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock producing both colors

Azorius Signet

Azorius Signet

{2}

Artifact

Standard on-color signet for mana fixing

Talisman of Progress

Talisman of Progress

{2}

Artifact

Untapped dual-color acceleration on turn two

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can be cycled away late game

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and removes maximum hand size

Prismatic Lens

Prismatic Lens

{2}

Artifact

Reliable two-mana rock to cast Taigam ahead of curve

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap rock producing relevant mana in multiplayer

Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

Reduces cost of all instants and sorceries while looting

Thunderclap Drake

Thunderclap Drake

{1}{U}

Creature — Drake

Cost reducer for instants and sorceries with combat evasion

Card Draw

14 cards
Brainstorm

Brainstorm

{U}

Instant

Instant cantrip that sculpts hands and gains rebound

Ponder

Ponder

{U}

Sorcery

Premier blue cantrip to dig three cards deep

Preordain

Preordain

{U}

Sorcery

Smooths draws and filters top of library

Frantic Search

Frantic Search

{2}{U}

Instant

Effectively free card filtering that rebounds for massive selection

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed card advantage that refills hand on end step

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

Draws a card on every spell cast or copy

Whirlwind Denial

Whirlwind Denial

{2}{U}

Instant

Flexible interaction that shuts down storms or combo turns

Chart a Course

Chart a Course

{1}{U}

Sorcery

Two-mana draw two after Taigam attacks, rebounds next turn

Windfall

Windfall

{2}{U}

Sorcery

Refuels hand when playing low-cost spells quickly

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

Delve spell drawing three cards at negligible cost

Winged Words

Winged Words

{2}{U}

Sorcery

Cheap draw spell discounted by flying commander and tokens

Serum Visions

Serum Visions

{U}

Sorcery

Cheap one-mana cantrip that sets up future draws

Opt

Opt

{U}

Instant

Instant-speed cantrip that smooths draws at one mana

Consider

Consider

{U}

Instant

Instant-speed cantrip that fuels the graveyard for delve

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier one-mana exile removal spell in white

Path to Exile

Path to Exile

{W}

Instant

Efficient single-mana creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any permanent type

Pongify

Pongify

{U}

Instant

Instant-speed one-mana creature destruction

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Redundant one-mana creature answer in blue

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Unconditional nonland permanent removal

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable board wipe to reset threatening fields

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe staple that clears opponents' boards

Counterspell

Counterspell

{U}{U}

Instant

Standard two-mana hard counter for must-answer threats

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable answer to opposing noncreature spells

Threats/Wincons

15 cards
Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

Produces an army of prowess Monks from spellslinging

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

Creates 2/2 flying Drakes with every instant or sorcery

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

Spits out flying Bird illusions with every spell cast

Deekah, Fractal Theorist

Deekah, Fractal Theorist

{4}{U}

Legendary Creature — Human Wizard

Generates growing Fractal tokens on magecraft triggers

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

{2}{U}

Creature — Human Wizard // Artifact

Generates zombie tokens that flip into 3/3 beaters

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

Massive flying beater that also discounts spells

Vega, the Watcher

Vega, the Watcher

{1}{W}{U}

Legendary Creature — Bird Spirit

Draws cards whenever spells are cast from rebound

Leonin Lightbringer

Leonin Lightbringer

{2}{W}

Creature — Cat Rebel

White prowess threat that scales rapidly with spells

Docent of Perfection // Final Iteration

Docent of Perfection // Final Iteration

{3}{U}{U}

Creature — Insect Horror // Creature — Eldrazi Insect

Spawns Wizards and flips into a flying anthem threat

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

Creates artifact constructs and recurs graveyards later

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

Creates huge flying Shark tokens on every noncreature spell

Mindsplice Apparatus

Mindsplice Apparatus

{3}{U}

Artifact

Progressively discounts spells every turn to empower huge plays

Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

Alternate win condition accelerated by high card draw

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

Gains exponential life on chained spells to laser opponents

Sentinel Tower

Sentinel Tower

{4}

Artifact

Bolts targets with increasing damage each spell in a turn

Utility

11 cards
Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate defensive phase-out against wipes and lethal attacks

Gods Willing

Gods Willing

{W}

Instant

Protects Taigam on attack, scries, and rebounds next turn

Shelter

Shelter

{1}{W}

Instant

Grants protection and replaces itself with a card

Slip Out the Back

Slip Out the Back

{U}

Instant

Phases out Taigam or an opponent's creature to dodge removal

Emerge Unscathed

Emerge Unscathed

{W}

Instant

Natural rebound protection spell to make Taigam unblockable

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Coastal Piracy effect drawing cards off token combat damage

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants Taigam hexproof and haste to attack safely

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip shroud and haste protection for the commander

An Offer You Can't Refuse

An Offer You Can't Refuse

{U}

Instant

Cheap one-mana counter to protect combo turns or Taigam

Swan Song

Swan Song

{U}

Instant

One-mana versatile counterspell against critical noncreature spells

Narset's Reversal

Narset's Reversal

{U}{U}

Instant

Copies and bounces a spell for explosive rebound synergy

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 18x

Basic Land — Island

Basic land allocated from mana pip counts.