Taigam, Ojutai Master art

Art by Domenico Cava

Saved commander deck

Taigam, Ojutai Master

The deck focuses on casting powerful instants and sorceries while Taigam is on the board to grant them Rebound and ensure they cannot be countered, generating massive card advantage and board control.

100 cards$193.53 totalJul 9, 20265 views

Prompt: Taigam, Ojutai Master

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Taigam, Ojutai Master

Taigam, Ojutai Master

{2}{W}{U}

Legendary Creature — Human Monk

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple ramp

Arcane Signet

Arcane Signet

{2}

Artifact

essential color fixing

Azorius Signet

Azorius Signet

{2}

Artifact

efficient color fixing

Talisman of Progress

Talisman of Progress

{2}

Artifact

untapped color source

Mind Stone

Mind Stone

{2}

Artifact

ramp and card draw late game

Thought Vessel

Thought Vessel

{2}

Artifact

ramp and hand size protection

Commander's Sphere

Commander's Sphere

{3}

Artifact

fixing and cycling

Prismatic Lens

Prismatic Lens

{2}

Artifact

simple mana ramp

Sky Diamond

Sky Diamond

{2}

Artifact

mana source

Marble Diamond

Marble Diamond

{2}

Artifact

mana source

Card Draw

12 cards
Brainstorm

Brainstorm

{U}

Instant

cheap deck manipulation

Ponder

Ponder

{U}

Sorcery

shaping the top of the deck

Preordain

Preordain

{U}

Sorcery

sorcery speed draw for rebound

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

powerful delve draw, insane with rebound

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

deep digging at instant speed

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

high volume card advantage

Opt

Opt

{U}

Instant

cheap instant draw and scry

Windfall

Windfall

{2}{U}

Sorcery

refills hand and disrupts opponents

Consider

Consider

{U}

Instant

cheap selection and graveyard filling

Serum Visions

Serum Visions

{U}

Sorcery

effective early game setup

Keep Watch

Keep Watch

{2}{U}

Instant

massive draw potential during combat

Frantic Search

Frantic Search

{2}{U}

Instant

card selection that untaps lands

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

best single target creature removal

Path to Exile

Path to Exile

{W}

Instant

efficient creature exile

Generous Gift

Generous Gift

{2}{W}

Instant

flexible removal for any permanent

Pongify

Pongify

{U}

Instant

cheap creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

cheap creature removal

Reality Shift

Reality Shift

{1}{U}

Instant

exiles creatures and disrupts decks

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

uncounterable board wipe

Austere Command

Austere Command

{4}{W}{W}

Sorcery

versatile choice-based wipe

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

powerful asymmetric bounce

Farewell

Farewell

{4}{W}{W}

Sorcery

comprehensive board exile

Counterspell

Counterspell

{U}{U}

Instant

universal answer

Threats/Wincons

15 cards
Approach of the Second Sun

Approach of the Second Sun

{6}{W}

Sorcery

alternate win condition, synergistic with rebound

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

turns spells into a bird army

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

generates bird tokens

Monastery Mentor

Monastery Mentor

{2}{W}

Creature — Human Monk

prowess tokens grow outward quickly

Metallurgic Summonings

Metallurgic Summonings

{3}{U}{U}

Enchantment

construct tokens and spell recursion

Shark Typhoon

Shark Typhoon

{5}{U}

Enchantment

flexible blocker or win condition

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

scaling flyer that reduces spell costs

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

exponential card draw on cast

Expropriate

Expropriate

{7}{U}{U}

Sorcery

massive turn/permanent steal payoff

Time Stretch

Time Stretch

{8}{U}{U}

Sorcery

rebounding this takes four extra turns

Notorious Throng

Notorious Throng

{3}{U}

Kindred Sorcery — Rogue

extra turn and rogue swarm potential

Rise from the Tides

Rise from the Tides

{5}{U}

Sorcery

creates an army from spent spells

Mnemonic Deluge

Mnemonic Deluge

{6}{U}{U}{U}

Sorcery

extreme spell duplication

Aetherflux Reservoir

Aetherflux Reservoir

{4}

Artifact

life gain and laser win condition

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries

{1}{U}{U}{U}

Legendary Planeswalker — Jace

win condition for high-draw games

Utility

11 cards
Baral, Chief of Compliance

Baral, Chief of Compliance

{1}{U}

Legendary Creature — Human Wizard

cost reduction and looting

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

ensures safe combat and casting

Narset, Parter of Veils

Narset, Parter of Veils

{1}{U}{U}

Legendary Planeswalker — Narset

shutting down opponents and digging

Teferi, Time Raveler

Teferi, Time Raveler

{1}{W}{U}

Legendary Planeswalker — Teferi

protects turns and disrupts boards

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

protects Taigam and ensures his attack triggers

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protection and haste for Taigam

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

hexproof and haste

God-Eternal Kefnet

God-Eternal Kefnet

{2}{U}{U}

Legendary Creature — Zombie God

spell copying and recurrence

Solve the Equation

Solve the Equation

{2}{U}

Sorcery

tutors key spells for rebound

Mystical Tutor

Mystical Tutor

{U}

Instant

top deck tutor for any instant/sorcery

Vega, the Watcher

Vega, the Watcher

{1}{W}{U}

Legendary Creature — Bird Spirit

draws cards from rebound casts

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 19x

Basic Land — Island

Basic land allocated from mana pip counts.