Szarekh, the Silent King art

Art by Anton Solovianchyk

Saved commander deck

Szarekh, the Silent King

Synergize with the Necron tribe by filling the graveyard with artifacts and reanimating high-value machines to overwhelm opponents.

100 cards$1043.34 totalJul 4, 20265 views

Prompt: Budget: Unlimited. Theme: Necron Dynasties (Warhammer 40k pre-con upgrade / tribal theme). Deckbuilding Goals: Mana base: Maximum 1 copy of each basic land type (i.e., singleton basics). Total land count must be sufficient (aiming for ~37–38 lands including MDFCs) to ensure smooth mana development. Consistency: Minimize both mana screw and mana flood. Prefer ramp, card draw, and filtering to smooth out draws. Mana curve: Optimized for a smooth, descending bell curve — plenty of early plays (1–3 CMC), a moderate midgame, and only a few top-end finishers. Playability: The deck should be beginner-friendly — straightforward game plan, not overly complex combo lines, easy to pilot without too many tricky triggers or unintuitive interactions. Power level: No budget cap, but the deck does not need to be cEDH; just a solid, fun, and consistent high-casual deck that stays true to the Necron theme.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Szarekh, the Silent King

Szarekh, the Silent King

{1}{B}{B}{B}

Legendary Artifact Creature — Necron

Chosen commander for the requested strategy.

Ramp

14 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Mox Amber

Mox Amber

{0}

Legendary Artifact

Excellent with a low-cost artifact commander.

Mox Opal

Mox Opal

{0}

Legendary Artifact

Powerful acceleration in an artifact-heavy deck.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing and ramp.

Jet Medallion

Jet Medallion

{2}

Artifact

Reduces the cost of almost every card in the deck.

Canoptek Scarab Swarm

Canoptek Scarab Swarm

{4}

Artifact Creature — Insect

Thematic ramp and utility that creates flying blockers.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Mana fixing that puts a land onto the battlefield.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later.

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp with the utility of no maximum hand size.

Gilded Lotus

Gilded Lotus

{5}

Artifact

Strong mid-game mana boost.

Canoptek Wraith

Canoptek Wraith

{3}

Artifact Creature — Wraith

Necron-themed creature that ramps lands.

Mana Vault

Mana Vault

{1}

Artifact

High-powered artifact acceleration consistent with a no-budget-cap list.

Chrome Mox

Chrome Mox

{0}

Artifact

Fast mana to ensure the Commander or key artifacts hit the board early.

Grim Monolith

Grim Monolith

{2}

Artifact

Powerful colorless ramp that synergizes with artifact-heavy strategies.

Card Draw

8 cards
Necron Overlord

Necron Overlord

{2}{B}{B}

Artifact Creature — Necron Noble

Generates resources based on artifact counts.

Black Market Connections

Black Market Connections

{2}{B}

Enchantment

Flexible source of draw, ramp, and bodies.

Necropotence

Necropotence

{B}{B}{B}

Enchantment

The most powerful draw engine in mono-black.

Skullclamp

Skullclamp

{1}

Artifact — Equipment

Insane value with Necron tokens and small units.

Mystic Forge

Mystic Forge

{4}

Artifact

Allows casting most of the deck from the top of the library.

Bolas's Citadel

Bolas's Citadel

{3}{B}{B}{B}

Legendary Artifact

Incredible card advantage and a potential finisher.

Sensei's Divining Top

Sensei's Divining Top

{1}

Artifact

Filtering that pairs perfectly with Mystic Forge.

The One Ring

The One Ring

{4}

Legendary Artifact

Exceptional card advantage and temporary protection for a high-budget deck.

Removal

9 cards
Baleful Mastery

Baleful Mastery

{3}{B}

Instant

Flexible and cheap creature/planeswalker removal.

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

Essential black removal for enchantments.

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Best board wipe for efficiency and flexibility.

Damnation

Damnation

{2}{B}{B}

Sorcery

Classic and efficient board clear.

Their Name Is Death

Their Name Is Death

{3}{B}{B}{B}

Sorcery

One-sided board wipe in an artifact deck.

Deadly Rollick

Deadly Rollick

{3}{B}

Instant

Free removal when your commander is out.

Snuff Out

Snuff Out

{3}{B}

Instant

Zero-mana removal to maintain tempo.

Portal to Phyrexia

Portal to Phyrexia

{9}

Artifact

Disastrous for opponents and provides reanimation.

The Meathook Massacre

The Meathook Massacre

{X}{B}{B}

Legendary Enchantment

Board wipe that provides a drain win-con.

Threats/Wincons

16 cards
Anrakyr the Traveller

Anrakyr the Traveller

{4}{B}

Legendary Artifact Creature — Necron

Allows casting artifacts from graveyard using life.

Imotekh the Stormlord

Imotekh the Stormlord

{2}{B}{B}

Legendary Artifact Creature — Necron

Tokens and buffs when artifacts leave the graveyard.

Trazyn the Infinite

Trazyn the Infinite

{4}{B}{B}

Legendary Artifact Creature — Necron

Combines all activated abilities in your graveyard.

Canoptek Spyder

Canoptek Spyder

{5}

Artifact Creature — Spider

Generates a swarm of scarabs and provides draw.

Triarch Stalker

Triarch Stalker

{3}{B}{B}

Artifact Creature — Necron

Forces combat and marks targets.

Cryptek

Cryptek

{3}{B}

Artifact Creature — Necron Wizard

Protects your artifact creatures from board wipes.

Lokhust Heavy Destroyer

Lokhust Heavy Destroyer

{1}{B}{B}{B}

Artifact Creature — Necron

Removal on a body that fits the theme.

Shard of the Void Dragon

Shard of the Void Dragon

{4}{B}{B}{B}

Creature — C'tan

Massive flying threat that grows by eating artifacts.

Shard of the Nightbringer

Shard of the Nightbringer

{5}{B}{B}{B}

Creature — C'tan

Huge life swing and late-game finisher.

Royal Warden

Royal Warden

{3}{B}{B}

Artifact Creature — Necron

Brings back fallen Necrons to the battlefield.

Technomancer

Technomancer

{5}{B}{B}

Artifact Creature — Necron Wizard

Mass reanimation for the end game.

Chronomancer

Chronomancer

{1}{B}

Artifact Creature — Necron Wizard

Provides card filtering and body.

Plasmancer

Plasmancer

{2}{B}{B}

Artifact Creature — Necron Wizard

Finds lands and thins the deck.

Triarch Praetorian

Triarch Praetorian

{1}{B}

Artifact Creature — Necron

Flying beater that draws cards upon death.

Hexmark Destroyer

Hexmark Destroyer

{4}{B}{B}

Artifact Creature — Necron

Impossible to block and punishes wide boards.

Living Death

Living Death

{3}{B}{B}

Sorcery

The ultimate finisher for a Necron deck, swapping the graveyard for the battlefield.

Utility

15 cards
Convergence of Dominion

Convergence of Dominion

{3}

Artifact

Reduces costs of graveyard abilities (Unearth).

Ghost Ark

Ghost Ark

{4}

Artifact — Vehicle

Grants your creatures Unearth and Crew evasion.

Out of the Tombs

Out of the Tombs

{2}{B}

Enchantment

Protects against decking and fills graveyard.

Buried Alive

Buried Alive

{2}{B}

Sorcery

Perfectly sets up reanimation targets.

Entomb

Entomb

{B}

Instant

Instant speed graveyard setup.

Reanimate

Reanimate

{B}

Sorcery

The gold standard for graveyard recursion.

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

Consistent and cheap reanimation.

Unmask

Unmask

{3}{B}

Sorcery

Free interaction to protect your plays.

Karn, the Great Creator

Karn, the Great Creator

{4}

Legendary Planeswalker — Karn

Shuts down enemy artifacts.

Sculpting Steel

Sculpting Steel

{3}

Artifact

Flexible copy of any artifact on board.

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles the powerful ETB effects of Necrons.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects your important Necron lords.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Redundancy for commander protection.

Vampiric Tutor

Vampiric Tutor

{B}

Instant

Efficiently finds necessary pieces like Portal to Phyrexia or Living Death.

Imperial Seal

Imperial Seal

{B}

Sorcery

Premium sorting and consistency to ensure smooth early and midgame plays.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Swamp

Swamp 31x

Basic Land — Swamp

Basic land allocated from mana pip counts.