Sythis, Harvest's Hand art

Art by Ryan Yee

Saved commander deck

Sythis, Harvest's Hand

Cast low-mana enchantments to continuously draw cards and gain life, locking down opponent actions with potent stax effects while creating a massive army of token threats.

100 cards$392.65 totalAug 26, 202617 views

Prompt: I want to play a deck that doesn't require a ton of mana to be able to play cards. I want it to be a commander deck. Bracket 3 in strength. I want to be able to restrict players and control the board and play a lot of cards.

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Commander

1 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

fast colorless mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

cheap two-color fixing

Wild Growth

Wild Growth

{G}

Enchantment — Aura

one-mana enchantment mana acceleration

Utopia Sprawl

Utopia Sprawl

{G}

Enchantment — Aura

one-mana enchantment ramp and fixing

Fertile Ground

Fertile Ground

{1}{G}

Enchantment — Aura

cheap enchantment mana fixing

Wolfwillow Haven

Wolfwillow Haven

{1}{G}

Enchantment — Aura

low-cost enchantment mana ramp

Sanctum Weaver

Sanctum Weaver

{1}{G}

Enchantment Creature — Dryad

explosive enchantment mana engine

Overgrowth

Overgrowth

{2}{G}

Enchantment — Aura

enchantment ramp that doubles forest output

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

punishes opponents while generating immense mana

Card Draw

8 cards
Argothian Enchantress

Argothian Enchantress

{1}{G}

Creature — Human Druid

shroud-protected enchantress card draw

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

triggers draw on every enchantment cast

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

draws a card whenever an enchantment is cast

Verduran Enchantress

Verduran Enchantress

{1}{G}{G}

Creature — Human Druid

classic enchantress card draw engine

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

constellations trigger for continuous card draw

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

hard-to-remove enchantment card drawer

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

low-cost topdeck manipulation and card draw

Setessan Champion

Setessan Champion

{2}{G}

Creature — Human Warrior

grows larger while drawing cards on enchantment ETBs

Removal

13 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

efficient single-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

cheap unconditional creature exile

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

exiles a nonland permanent from each opponent

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

turns an opposing commander into an inert insect

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

cheap enchantment that neutralizes problematic creatures

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

cantripping removal enchantment

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any target permanent into a basic forest

Seal of Cleansing

Seal of Cleansing

{1}{W}

Enchantment

on-board enchantment and artifact destruction

Seal of Primordium

Seal of Primordium

{1}{G}

Enchantment

instant-speed artifact/enchantment crack

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

taxes opposing artifacts/enchantments and sacrifices to destroy one

Oblivion Ring

Oblivion Ring

{2}{W}

Enchantment

versatile permanent removal on an enchantment

Beast Within

Beast Within

{2}{G}

Instant

instant-speed flexible removal for any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

unconditional destruction of any permanent

Threats/Wincons

18 cards
Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

creates 4/4 flying Angel tokens whenever you cast enchantments

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

generates Pegasus tokens and grants lifelink

Starfield of Nyx

Starfield of Nyx

{4}{W}

Enchantment

reanimates enchantments and turns them into attacking creatures

Ajani's Chosen

Ajani's Chosen

{2}{W}{W}

Creature — Cat Soldier

creates 2/2 Cat tokens on enchantment ETBs

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

creates Spirit tokens and gives flying and vigilance to your army

Finale of Devastation

Finale of Devastation

{X}{G}{G}

Sorcery

tutor and massive game-ending buff spell

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

cheap enchantment that spawns flying Angels for two mana

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

massive power boost based on total artifacts and enchantments

Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

gives huge power boost for every enchantment on the battlefield

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

cheap aura giving first strike and scalable attack power

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

combos with Walking Ballista and buff creatures on life gain

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

win condition combo piece with Heliod

Nylea's Colossus

Nylea's Colossus

{6}{G}

Enchantment Creature — Giant

doubles a creature's power repeatedly whenever an enchantment enters

Courser of Kruphix

Courser of Kruphix

{1}{G}{G}

Enchantment Creature — Centaur

enchantment creature that smooths land drops and gains life

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

{1}{W}{W}

Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura

grows enormous based on enchantments and grants flying/lifelink

Resurgent Belief

Resurgent Belief

Sorcery

returns all enchantments from your graveyard to the battlefield

Open the Vaults

Open the Vaults

{4}{W}{W}

Sorcery

mass recursion spell for all enchantments

Calix, Guided by Fate

Calix, Guided by Fate

{1}{G}{W}

Legendary Enchantment Creature — Human Druid

copies powerful enchantments and grows creatures

Utility

14 cards
Blind Obedience

Blind Obedience

{1}{W}

Enchantment

forces opposing artifacts and creatures to enter tapped

Deafening Silence

Deafening Silence

{W}

Enchantment

restricts noncreature spells cast per turn

Rule of Law

Rule of Law

{2}{W}

Enchantment

limits all players to one spell per turn

Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

taxes opponents trying to attack you

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

makes attacking you virtually impossible with high enchantment counts

Sterling Grove

Sterling Grove

{G}{W}

Enchantment

gives shroud to enchantments and tutors for key pieces

Greater Auramancy

Greater Auramancy

{1}{W}

Enchantment

protects all enchantments and enchanted creatures with shroud

Privileged Position

Privileged Position

{2}{G/W}{G/W}{G/W}

Enchantment

gives hexproof to all other permanents you control

Karmic Justice

Karmic Justice

{2}{W}

Enchantment

deterrent against noncreature permanent destruction

Authority of the Consuls

Authority of the Consuls

{W}

Enchantment

taps opposing creatures and gains life on ETB

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

prevents creature and enchantment spells from being countered

Rest in Peace

Rest in Peace

{1}{W}

Enchantment

cheap enchantment that completely disables graveyards

Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

tutors any enchantment directly to hand

Moon-Blessed Cleric

Moon-Blessed Cleric

{2}{W}

Creature — Human Elf Cleric

tutors an enchantment to the top of your library

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.