Sythis, Harvest's Hand art

Art by Ryan Yee

Saved commander deck

Sythis, Harvest's Hand

Deploy low-cost enchantments to trigger Sythis for rapid card draw and life gain, eventually overwhelming opponents with token generators and enchantment-based lockdowns.

99 cards$345.73 totalApr 21, 20263 views

Prompt: A $600 Sythis, Harvest's Hand commander deck — an efficient engine-building deck with a low mana curve, cheap card-advantage engines and cantrips, minimal splash, winning through sheer incremental value and consistent interaction.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient color fixing

Wild Growth

Wild Growth

{G}

Enchantment — Aura

Cheap enchantment that triggers Sythis

Utopia Sprawl

Utopia Sprawl

{G}

Enchantment — Aura

Cheap enchantment that triggers Sythis

Fertile Ground

Fertile Ground

{1}{G}

Enchantment — Aura

Enchantment ramp that triggers Sythis

Wolfwillow Haven

Wolfwillow Haven

{1}{G}

Enchantment — Aura

Cheap enchantment based ramp

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Flexible mana dork for color fixing

Sanctum Weaver

Sanctum Weaver

{1}{G}

Enchantment Creature — Dryad

Becomes a massive mana producer in enchantment heavy decks

Burgeoning

Burgeoning

{G}

Enchantment

Takes advantage of the high card draw to drop extra lands

Font of Fertility

Font of Fertility

{G}

Enchantment

Enchantment based ramp trigger

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

Doubles mana and buffs tokens

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Unrivaled mana generation in multiplayer

Card Draw

9 cards
Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

Redundant card draw engine if commander is targeted

Argothian Enchantress

Argothian Enchantress

{1}{G}

Creature — Human Druid

Classic efficient enchantress with shroud

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

Secondary card draw redundancy

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

Secondary card draw redundancy

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

Draws on ETB and triggers off other enchantments

Setessan Champion

Setessan Champion

{2}{G}

Creature — Human Warrior

Draws cards and grows into a massive threat

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Top tier card selection and raw advantage

Courser of Kruphix

Courser of Kruphix

{1}{G}{G}

Enchantment Creature — Centaur

Filters lands off the top and provides life

Abundant Growth

Abundant Growth

{G}

Enchantment — Aura

One mana cantrip enchantment for engine velocity

Removal

15 cards
Ghostly Prison

Ghostly Prison

{2}{W}

Enchantment

Taxing effect to prevent early aggression

Sphere of Safety

Sphere of Safety

{4}{W}

Enchantment

Heavy taxing effect based on enchantment count

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

Neutralizes problematic commanders

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

Enchantment-based removal that cantrips

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

Efficient creature neutralization

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

Multi-target removal in a single enchantment

Banishing Light

Banishing Light

{2}{W}

Enchantment

Flexible catch-all removal

Oblivion Ring

Oblivion Ring

{2}{W}

Enchantment

Enchantment-based universal removal

Seal of Primordium

Seal of Primordium

{1}{G}

Enchantment

Pre-emptive removal that triggers Sythis

Seal of Cleansing

Seal of Cleansing

{1}{W}

Enchantment

White version of Primordium for artifact/enchantment hate

Swords to Plowshares

Swords to Plowshares

{W}

Instant

Standard efficient creature removal

Path to Exile

Path to Exile

{W}

Instant

Standard efficient creature removal

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Repeated removal whenever creatures enter

On Thin Ice

On Thin Ice

{W}

Snow Enchantment — Aura

Ultra-efficient one mana removal

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

Taxing and destruction on a single card

Threats/Wincons

10 cards
Sterling Grove

Sterling Grove

{G}{W}

Enchantment

Protects enchantments and tutors for win conditions

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

Generates 4/4 flyers for every enchantment cast

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

Scaling token generator and evasion provider

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Generates pegasus tokens with lifelink

Ajani's Chosen

Ajani's Chosen

{2}{W}{W}

Creature — Cat Soldier

Generates cats for every enchantment play

Luminarch Ascension

Luminarch Ascension

{1}{W}

Enchantment

Low cost enchantment that becomes a win condition

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

Hyper-efficient buff for voltron-style kills

Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

Can make a creature lethal in one swing

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

Scales power quickly based on enchantments

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

Hard to remove threat that synergizes with life gain

Utility

12 cards
Privileged Position

Privileged Position

{2}{G/W}{G/W}{G/W}

Enchantment

Global protection for all permanents

Herald of the Pantheon

Herald of the Pantheon

{1}{G}

Creature — Centaur Shaman

Cost reduction and incidental life gain

Jukai Naturalist

Jukai Naturalist

{G}{W}

Enchantment Creature — Human Monk

Provides cost reduction for enchantments

Starnheim Courser

Starnheim Courser

{2}{W}

Creature — Pegasus

Redundant cost reduction

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

Protects spells from counters and can animate lands

Shield of the Oversoul

Shield of the Oversoul

{2}{G/W}

Enchantment — Aura

Protects and buffs Sythis or other threats

Elephant Grass

Elephant Grass

{G}

Enchantment

Extremely cheap pillow-fort protection

Blind Obedience

Blind Obedience

{1}{W}

Enchantment

Slows down opponents and provides life drain

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive measure for the board state

Idyllic Tutor

Idyllic Tutor

{2}{W}

Sorcery

Finds specific answers or win conditions

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Fastest way to find a needed enchantment

Replenish

Replenish

{3}{W}

Sorcery

Recovery from board wipes (Fits within budget)

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.