Sythis, Harvest's Hand

Art by Ryan Yee

Commander deckGW

Sythis, Harvest's Hand

Deploy low-cost enchantments to trigger Sythis for rapid card draw and life gain, eventually overwhelming opponents with token generators and enchantment-based lockdowns.

$617.46for all 99 cards at today’s prices
Built Apr 21, 202664 views

Asked for“A $600 Sythis, Harvest's Hand commander deck — an efficient engine-building deck with a low mana curve, cheap card-advantage engines and cantrips, minimal splash, winning through sheer incremental value and consistent interaction.”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 58 nonland cards

13
18
17
6
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw9
Interaction13
↳ board wipes0
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 41G 31
40lands · rule of thumb 35–38
2.48average mana value (nonland)
$617.46whole deck, today

The list

Commander

1
Sythis, Harvest's Hand

Sythis, Harvest's Hand

GW

Legendary Enchantment Creature — Nymph

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Universal commander staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient color fixing

Wild Growth

Wild Growth

G

Enchantment — Aura

Cheap enchantment that triggers Sythis

Utopia Sprawl

Utopia Sprawl

G

Enchantment — Aura

Cheap enchantment that triggers Sythis

Fertile Ground

Fertile Ground

1G

Enchantment — Aura

Enchantment ramp that triggers Sythis

Wolfwillow Haven

Wolfwillow Haven

1G

Enchantment — Aura

Cheap enchantment based ramp

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Flexible mana dork for color fixing

Sanctum Weaver

Sanctum Weaver

1G

Enchantment Creature — Dryad

Becomes a massive mana producer in enchantment heavy decks

Burgeoning

Burgeoning

G

Enchantment

Takes advantage of the high card draw to drop extra lands

Font of Fertility

Font of Fertility

G

Enchantment

Enchantment based ramp trigger

Mirari's Wake

Mirari's Wake

3GW

Enchantment

Doubles mana and buffs tokens

Smothering Tithe

Smothering Tithe

3W

Enchantment

Unrivaled mana generation in multiplayer

Card Draw

9
Enchantress's Presence

Enchantress's Presence

2G

Enchantment

Redundant card draw engine if commander is targeted

Argothian Enchantress

Argothian Enchantress

1G

Creature — Human Druid

Classic efficient enchantress with shroud

Mesa Enchantress

Mesa Enchantress

1WW

Creature — Human Druid

Secondary card draw redundancy

Satyr Enchanter

Satyr Enchanter

1GW

Creature — Satyr Druid

Secondary card draw redundancy

Eidolon of Blossoms

Eidolon of Blossoms

2GG

Enchantment Creature — Spirit

Draws on ETB and triggers off other enchantments

Setessan Champion

Setessan Champion

2G

Creature — Human Warrior

Draws cards and grows into a massive threat

Sylvan Library

Sylvan Library

1G

Enchantment

Top tier card selection and raw advantage

Courser of Kruphix

Courser of Kruphix

1GG

Enchantment Creature — Centaur

Filters lands off the top and provides life

Abundant Growth

Abundant Growth

G

Enchantment — Aura

One mana cantrip enchantment for engine velocity

Removal

15
Ghostly Prison

Ghostly Prison

2W

Enchantment

Taxing effect to prevent early aggression

Sphere of Safety

Sphere of Safety

4W

Enchantment

Heavy taxing effect based on enchantment count

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Neutralizes problematic commanders

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

Enchantment-based removal that cantrips

Lignify

Lignify

1G

Kindred Enchantment — Treefolk Aura

Efficient creature neutralization

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Multi-target removal in a single enchantment

Banishing Light

Banishing Light

2W

Enchantment

Flexible catch-all removal

Oblivion Ring

Oblivion Ring

2W

Enchantment

Enchantment-based universal removal

Seal of Primordium

Seal of Primordium

1G

Enchantment

Pre-emptive removal that triggers Sythis

Seal of Cleansing

Seal of Cleansing

1W

Enchantment

White version of Primordium for artifact/enchantment hate

Swords to Plowshares

Swords to Plowshares

W

Instant

Standard efficient creature removal

Path to Exile

Path to Exile

W

Instant

Standard efficient creature removal

Aura Shards

Aura Shards

1GW

Enchantment

Repeated removal whenever creatures enter

On Thin Ice

On Thin Ice

W

Snow Enchantment — Aura

Ultra-efficient one mana removal

Aura of Silence

Aura of Silence

1WW

Enchantment

Taxing and destruction on a single card

Threats/Wincons

10
Sterling Grove

Sterling Grove

GW

Enchantment

Protects enchantments and tutors for win conditions

Sigil of the Empty Throne

Sigil of the Empty Throne

3WW

Enchantment

Generates 4/4 flyers for every enchantment cast

Hallowed Haunting

Hallowed Haunting

2WW

Enchantment

Scaling token generator and evasion provider

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

Generates pegasus tokens with lifelink

Ajani's Chosen

Ajani's Chosen

2WW

Creature — Cat Soldier

Generates cats for every enchantment play

Luminarch Ascension

Luminarch Ascension

1W

Enchantment

Low cost enchantment that becomes a win condition

Ethereal Armor

Ethereal Armor

W

Enchantment — Aura

Hyper-efficient buff for voltron-style kills

Ancestral Mask

Ancestral Mask

2G

Enchantment — Aura

Can make a creature lethal in one swing

All That Glitters

All That Glitters

1W

Enchantment — Aura

Scales power quickly based on enchantments

Heliod, Sun-Crowned

Heliod, Sun-Crowned

2W

Legendary Enchantment Creature — God

Hard to remove threat that synergizes with life gain

Utility

12
Privileged Position

Privileged Position

2GWGWGW

Enchantment

Global protection for all permanents

Herald of the Pantheon

Herald of the Pantheon

1G

Creature — Centaur Shaman

Cost reduction and incidental life gain

Jukai Naturalist

Jukai Naturalist

GW

Enchantment Creature — Human Monk

Provides cost reduction for enchantments

Starnheim Courser

Starnheim Courser

2W

Creature — Pegasus

Redundant cost reduction

Destiny Spinner

Destiny Spinner

1G

Enchantment Creature — Human

Protects spells from counters and can animate lands

Shield of the Oversoul

Shield of the Oversoul

2GW

Enchantment — Aura

Protects and buffs Sythis or other threats

Elephant Grass

Elephant Grass

G

Enchantment

Extremely cheap pillow-fort protection

Blind Obedience

Blind Obedience

1W

Enchantment

Slows down opponents and provides life drain

Teferi's Protection

Teferi's Protection

2W

Instant

The ultimate defensive measure for the board state

Idyllic Tutor

Idyllic Tutor

2W

Sorcery

Finds specific answers or win conditions

Enlightened Tutor

Enlightened Tutor

W

Instant

Fastest way to find a needed enchantment

Replenish

Replenish

3W

Sorcery

Recovery from board wipes (Fits within budget)

Lands

40
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.