Sythis, Harvest's Hand art

Art by Ryan Yee

Saved commander deck

Sythis, Harvest's Hand

Cast low-cost enchantments to draw through the library rapidly, generating overwhelming card advantage and winning with massive aura-buffed threats or token swarms.

100 cards$285.27 totalOct 3, 202616 views

Prompt: Can I post a deck list and have you offer suggestions for improvements?

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Commander

1 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast colorless mana

Wild Growth

Wild Growth

{G}

Enchantment — Aura

cheap one-mana enchantment ramp that triggers Sythis

Utopia Sprawl

Utopia Sprawl

{G}

Enchantment — Aura

efficient enchantment mana ramp and fixing

Fertile Ground

Fertile Ground

{1}{G}

Enchantment — Aura

enchantment ramp that fixes colors

Sanctum Weaver

Sanctum Weaver

{1}{G}

Enchantment Creature — Dryad

taps for huge amounts of mana equal to enchantment count

Wolfwillow Haven

Wolfwillow Haven

{1}{G}

Enchantment — Aura

two-mana ramp enchantment that can be cashed in for a token later

Overgrowth

Overgrowth

{2}{G}

Enchantment — Aura

aura providing two extra green mana on enchanted land

Herald of the Pantheon

Herald of the Pantheon

{1}{G}

Creature — Centaur Shaman

reduces enchantment costs and gains incidental life

Starfield Mystic

Starfield Mystic

{1}{W}

Creature — Human Cleric

reduces enchantment casting costs

Jukai Naturalist

Jukai Naturalist

{G}{W}

Enchantment Creature — Human Monk

cost reducer for enchantments with lifelink

Card Draw

10 cards
Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

non-creature enchantment draw engine

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

draws a card whenever an enchantment is cast

Verduran Enchantress

Verduran Enchantress

{1}{G}{G}

Creature — Human Druid

reliable draw trigger upon casting enchantments

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

enchantress draw effect triggering off every enchantment cast

Argothian Enchantress

Argothian Enchantress

{1}{G}

Creature — Human Druid

shroud-protected two-mana enchantress draw engine

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

constellation card draw trigger that replaces itself immediately

Kor Spiritdancer

Kor Spiritdancer

{1}{W}

Creature — Kor Wizard

draws two cards on casting aura spells and grows quickly

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

cheap creature drawing cards on aura casts

Setessan Champion

Setessan Champion

{2}{G}

Creature — Human Warrior

grows in size while drawing cards via constellation

Abundant Growth

Abundant Growth

{G}

Enchantment — Aura

cheap cantrip aura fixing mana and triggering Sythis

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana instant creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient unconditional single-target exile

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

shuts off opposing commanders while replacing itself with a card

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

neutralizes problematic commanders into an indestructible beetle

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

exiles a nonland permanent from each opponent

Seal of Cleansing

Seal of Cleansing

{1}{W}

Enchantment

on-board enchantment removal threatening artifacts and enchantments

Seal of Primordium

Seal of Primordium

{1}{G}

Enchantment

cracks at instant speed to destroy problem artifacts or enchantments

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

repeatable artifact and enchantment destruction on creature entry

Song of the Dryads

Song of the Dryads

{2}{G}

Enchantment — Aura

turns any target permanent including commanders into a basic land

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

turns a dangerous creature into a vanilla treefolk

Farewell

Farewell

{4}{W}{W}

Sorcery

flexible modal board wipe to clear opposing threats

Threats/Wincons

23 cards
Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

creates a 4/4 flying Angel with every enchantment cast

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

makes flying lifelink Pegasus tokens and gives Pegasus tokens lifelink

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

creates scaling Spirit tokens and grants evasion and vigilance

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

prevents counters on enchantments and animates lands into attackers

All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

enormous power and toughness boost based on artifacts and enchantments

Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

gives +2/+2 for each other enchantment on the battlefield

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

cheap aura providing first strike and scaling stats

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

creates a germ token that scales with artifact and enchantment count

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

{1}{W}{W}

Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura

flying lifelinker scaling with permanent count and recurs as aura

Celestial Ancient

Celestial Ancient

{3}{W}{W}

Creature — Elemental

spreads +1/+1 counters to the whole team whenever an enchantment is cast

Ajani's Chosen

Ajani's Chosen

{2}{W}{W}

Creature — Cat Soldier

spits out 2/2 Cat tokens whenever enchantments enter the battlefield

Yenna, Redtooth Regent

Yenna, Redtooth Regent

{2}{G}{W}

Legendary Creature — Elf Noble

duplicates enchantments and auras every turn

Calix, Guided by Fate

Calix, Guided by Fate

{1}{G}{W}

Legendary Enchantment Creature — Human Druid

places +1/+1 counters and copies enchantments on combat damage

Michiko's Reign of Truth // Portrait of Michiko

Michiko's Reign of Truth // Portrait of Michiko

{1}{W}

Enchantment — Saga // Enchantment Creature — Human Noble

buffs a creature twice before transforming into a tall threat

Starfield of Nyx

Starfield of Nyx

{4}{W}

Enchantment

reanimates enchantments and animates non-aura enchantments into creatures

Heliod, Sun-Crowned

Heliod, Sun-Crowned

{2}{W}

Legendary Enchantment Creature — God

distributes counters on lifegain and combos with Walking Ballista

Walking Ballista

Walking Ballista

{X}{X}

Artifact Creature — Construct

game-ending damage outlet paired with Heliod

Moon-Blessed Cleric

Moon-Blessed Cleric

{2}{W}

Creature — Human Elf Cleric

tutors any crucial enchantment directly to the top of the library

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

recurs cheap enchantments and creatures every attack

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

keyword-rich threat reducing aura costs

Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice

{1}{W}

Legendary Creature — Fox Advisor

tutors auras straight to the board when an aura is cast on her

Armadillo Cloak

Armadillo Cloak

{1}{G}{W}

Enchantment — Aura

trample and pseudo-lifelink aura allowing big hits to sustain life

Unflinching Courage

Unflinching Courage

{1}{G}{W}

Enchantment — Aura

grants stat pump, trample, and lifelink to push damage through

Utility

8 cards
Sterling Grove

Sterling Grove

{G}{W}

Enchantment

gives other enchantments shroud and tutors an enchantment when needed

Privileged Position

Privileged Position

{2}{G/W}{G/W}{G/W}

Enchantment

grants hexproof to all other permanents you control

Greater Auramancy

Greater Auramancy

{1}{W}

Enchantment

grants shroud to all enchantments and enchanted creatures

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

instant protection granting indestructible and hexproof

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

complete phased protection against mass removal and lethal attacks

Resurgent Belief

Resurgent Belief

Sorcery

mass graveyard recursion for enchantments via suspend

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

doubles mana production and pumps team power and toughness

Open the Vaults

Open the Vaults

{4}{W}{W}

Sorcery

returns all enchantments and artifacts from graveyard to battlefield

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 9x

Basic Land — Forest

Basic land allocated from mana pip counts.