Sythis, Harvest's Hand art

Art by Ryan Yee

Saved commander deck

Sythis, Harvest's Hand

Cast low-cost auras and enchantments to draw through the deck with Sythis and enchantress engines, generating massive mana and creating an unstoppable aura-buffed threat.

100 cards$1,584.24 totalOct 5, 202620 views

Prompt: sythis, 1/2 drop auras. green/white bracket 4. AURAS AND RAMP, BESTOW, DISTURB, aura related abilities too and enchantress and the best mana land and rocks. and the green font enchantment that rampant growths, too. the font of something

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sythis, Harvest's Hand

Sythis, Harvest's Hand

{G}{W}

Legendary Enchantment Creature — Nymph

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana

Mox Diamond

Mox Diamond

{0}

Artifact

fast mana fixing

Chrome Mox

Chrome Mox

{0}

Artifact

explosive early turn ramp

Wild Growth

Wild Growth

{G}

Enchantment — Aura

one mana aura ramp that triggers Sythis

Utopia Sprawl

Utopia Sprawl

{G}

Enchantment — Aura

efficient one mana aura fixing and ramp

Fertile Ground

Fertile Ground

{1}{G}

Enchantment — Aura

versatile two drop mana aura

Font of Fertility

Font of Fertility

{G}

Enchantment

enchantment ramp requested by user

Overgrowth

Overgrowth

{2}{G}

Enchantment — Aura

high-yield land aura ramp

Carpet of Flowers

Carpet of Flowers

{G}

Enchantment

cheap enchantment providing burst mana

Sanctum Weaver

Sanctum Weaver

{1}{G}

Enchantment Creature — Dryad

taps for huge amounts of mana in enchantment decks

Card Draw

9 cards
Argothian Enchantress

Argothian Enchantress

{1}{G}

Creature — Human Druid

shroud enchantress for reliable card draw

Enchantress's Presence

Enchantress's Presence

{2}{G}

Enchantment

hard-to-remove enchantment card draw engine

Mesa Enchantress

Mesa Enchantress

{1}{W}{W}

Creature — Human Druid

consistent enchantress draw on cast

Satyr Enchanter

Satyr Enchanter

{1}{G}{W}

Creature — Satyr Druid

redundant enchantress draw trigger

Eidolon of Blossoms

Eidolon of Blossoms

{2}{G}{G}

Enchantment Creature — Spirit

draws on entry and for every enchantment

Verduran Enchantress

Verduran Enchantress

{1}{G}{G}

Creature — Human Druid

classic enchantress draw trigger

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

powerful early enchantment filtering and draw

Kor Spiritdancer

Kor Spiritdancer

{1}{W}

Creature — Kor Wizard

massive card draw off aura casts while growing large

Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

cheap creature that draws cards off every aura

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient one mana creature removal

Kenrith's Transformation

Kenrith's Transformation

{1}{G}

Enchantment — Aura

aura removal that cantrips and triggers enchantresses

Darksteel Mutation

Darksteel Mutation

{1}{W}

Enchantment — Aura

aura that completely neutralizes opposing commanders

Lignify

Lignify

{1}{G}

Kindred Enchantment — Treefolk Aura

cheap aura removal for troublesome creatures

Ossification

Ossification

{1}{W}

Enchantment — Aura

cheap two mana aura removal for creatures or planeswalkers

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

enchantment exiling a permanent from each opponent

Seal of Primordium

Seal of Primordium

{1}{G}

Enchantment

on-board artifact and enchantment destruction

Seal of Cleansing

Seal of Cleansing

{1}{W}

Enchantment

instant speed enchantment based removal

Aura of Silence

Aura of Silence

{1}{W}{W}

Enchantment

taxes opposing artifacts/enchantments and pops a target

Winds of Rath

Winds of Rath

{3}{W}{W}

Sorcery

asymmetrical board wipe sparing aura-enchanted creatures

Threats/Wincons

21 cards
All That Glitters

All That Glitters

{1}{W}

Enchantment — Aura

two drop aura that grants massive power and toughness

Ethereal Armor

Ethereal Armor

{W}

Enchantment — Aura

one drop aura scaling off total enchantments with first strike

Ancestral Mask

Ancestral Mask

{2}{G}

Enchantment — Aura

turns any creature into a lethal attacker

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

enchantment scaling threat and equipment

Destiny Spinner

Destiny Spinner

{1}{G}

Enchantment Creature — Human

protects enchantment spells and turns lands into creatures

Eidolon of Countless Battles

Eidolon of Countless Battles

{1}{W}{W}

Enchantment Creature — Spirit

bestow creature that scales with creatures and auras

Boon Satyr

Boon Satyr

{1}{G}{G}

Enchantment Creature — Satyr

flash bestow aura that pumps threats at instant speed

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

Katilda, Dawnhart Martyr // Katilda's Rising Dawn

{1}{W}{W}

Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura

disturb flyer that transforms into a game-ending aura

Twinblade Geist // Twinblade Invocation

Twinblade Geist // Twinblade Invocation

{1}{W}

Creature — Spirit Warrior // Enchantment — Aura

disturb creature that returns as a double strike aura

Calix, Guided by Fate

Calix, Guided by Fate

{1}{G}{W}

Legendary Enchantment Creature — Human Druid

grows creatures and copies auras upon dealing combat damage

Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice

{1}{W}

Legendary Creature — Fox Advisor

tutors auras directly into play when casting auras

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

reduces aura costs with great combat keywords

Nylea's Colossus

Nylea's Colossus

{6}{G}

Enchantment Creature — Giant

doubles creature power repeatedly with constellation

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

generates lifelink pegasus tokens on enchantment casts

Sigil of the Empty Throne

Sigil of the Empty Throne

{3}{W}{W}

Enchantment

creates 4/4 flying angel tokens with every enchantment

Hallowed Haunting

Hallowed Haunting

{2}{W}{W}

Enchantment

creates scaling spirit tokens that gain flying and vigilance

Daybreak Coronet

Daybreak Coronet

{W}{W}

Enchantment — Aura

huge combat aura granting first strike, lifelink, and vigilance

Shield of the Oversoul

Shield of the Oversoul

{2}{G/W}

Enchantment — Aura

gives Sythis indestructible and flying

Armadillo Cloak

Armadillo Cloak

{1}{G}{W}

Enchantment — Aura

provides trample and stacked lifegain to push damage

Unflinching Courage

Unflinching Courage

{1}{G}{W}

Enchantment — Aura

boosts power and toughness with trample and lifelink

Sentinel's Eyes

Sentinel's Eyes

{W}

Enchantment — Aura

one drop aura with vigilance that recurs from graveyard

Utility

10 cards
Sterling Grove

Sterling Grove

{G}{W}

Enchantment

shrouds enchantments and tutors for key pieces

Greater Auramancy

Greater Auramancy

{1}{W}

Enchantment

gives shroud to all enchantments and enchanted creatures

Privileged Position

Privileged Position

{2}{G/W}{G/W}{G/W}

Enchantment

grants hexproof to all other permanents you control

Whip Silk

Whip Silk

{G}

Enchantment — Aura

repeatably bounced one drop aura to draw whole deck

Flickering Ward

Flickering Ward

{W}

Enchantment — Aura

reusable aura protection that easily retriggers enchantresses

Solitary Confinement

Solitary Confinement

{2}{W}

Enchantment

prevents all damage and grants shroud with easy upkeep

Enlightened Tutor

Enlightened Tutor

{W}

Instant

cheap instant tutor for any enchantment or artifact

Worldly Tutor

Worldly Tutor

{G}

Instant

tutors key utility and engine creatures directly to top

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects entire board with hexproof and indestructible

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate board protection against all sweepers and spot removal

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 13x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.