Surrak Dragonclaw

Art by Jaime Jones

Commander deckGRU

Surrak Dragonclaw

Channel the savage Ferocious mechanic of the Tarkir Temur clan by deploying uncounterable high-power threats, leveraging efficient Shamanic card draw and ferocious interaction to overpower opponents in combat.

$675.84for all 100 cards at today’s prices
Built Nov 9, 202634 views

Asked for“temur flavor, tarkir temur guild flavor. and function. i want a competitive flavorful temur deck please”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

5
11
16
7
8
7
8
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw16
Interaction16
↳ board wipes2
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 14R 24G 58
37lands · rule of thumb 35–38
3.97average mana value (nonland)
$675.84whole deck, today

The list

Commander

1
Surrak Dragonclaw

Surrak Dragonclaw

2GUR

Legendary Creature — Human Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential format mana rock

Arcane Signet

Arcane Signet

2

Artifact

efficient three-color fixing

Three Visits

Three Visits

1G

Sorcery

searches untapped forest duals

Nature's Lore

Nature's Lore

1G

Sorcery

grabs untapped forest duals early

Farseek

Farseek

1G

Sorcery

efficient multi-color land ramp

Cultivate

Cultivate

2G

Sorcery

fixes colors and ramps land drop

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-mana all-color dork

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

produces huge mana off high-power Temur beasts

Bloom Tender

Bloom Tender

1G

Creature — Elf Druid

taps for three mana in Temur

Frontier Siege

Frontier Siege

3G

Enchantment

Tarkir flavor card providing two green mana each main phase

Card Draw

10
Temur Ascendancy

Temur Ascendancy

GUR

Enchantment

signature Tarkir clan enchantment granting haste and drawing cards off 4-power creatures

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

replaces itself and draws whenever a 4-power threat enters

Elemental Bond

Elemental Bond

2G

Enchantment

steady card draw engine tied to ferocious-sized bodies

Greater Good

Greater Good

2GG

Enchantment

sacrifices massive creatures in response to removal for deep card draw

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws massive cards based on highest power and casts a free spell

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

burst card draw or lethal combat pump at instant speed

Rhystic Study

Rhystic Study

2U

Enchantment

top-tier competitive draw engine

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

flavorsome Temur shamanic draw and lifegain

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on casting any creature spell

The Great Henge

The Great Henge

7GG

Legendary Artifact

massive discount from high power, provides ramp and draw

Removal

10
Temur Charm

Temur Charm

GUR

Instant

versatile Tarkir clan charm counter, fight, or unblockable mode

Stubborn Denial

Stubborn Denial

U

Instant

one-mana hard counter for noncreature spells with ferocious online

Cyclonic Rift

Cyclonic Rift

1U

Instant

premier one-sided blue board wipe

Beast Within

Beast Within

2G

Instant

flexible unconditional permanent removal

Chaos Warp

Chaos Warp

2R

Instant

tucks any problematic permanent

Fierce Guardianship

Fierce Guardianship

2U

Instant

free commander protection counterspell

Deflecting Swat

Deflecting Swat

2R

Instant

free redirection spell protecting key threats

Nature's Claim

Nature's Claim

G

Instant

efficient one-mana artifact or enchantment removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

cheap emergency board wipe

Pongify

Pongify

U

Instant

efficient one-mana instant creature destruction

Threats/Wincons

26
Savage Knuckleblade

Savage Knuckleblade

GUR

Creature — Ogre Warrior

iconic Tarkir Temur clan creature with versatile combat abilities

Shaman of the Great Hunt

Shaman of the Great Hunt

3R

Creature — Orc Shaman

Tarkir Temur mythic providing ferocious card advantage and +1/+1 counters

Yasova Dragonclaw

Yasova Dragonclaw

2G

Legendary Creature — Human Warrior

former Temur khan that steals opposing creatures using ferocious power

Whisperwood Elemental

Whisperwood Elemental

3GG

Creature — Elemental

Tarkir manifest engine that protects the board from wipes

Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

3G

Legendary Creature — Bear

native Qal Sisma beast that discounts and tramples big creatures

Surrak and Goreclaw

Surrak and Goreclaw

4GG

Legendary Creature — Human Bear

Tarkir team-up card granting haste and growing ferocious creatures

Dragonlord Atarka

Dragonlord Atarka

5RG

Legendary Creature — Elder Dragon

massive Tarkir dragon that deals 5 damage on entry and attacks for 8

Atarka, World Render

Atarka, World Render

5RG

Legendary Creature — Dragon

Tarkir dragon granting double strike to all attacking dragons

See the Unwritten

See the Unwritten

4GG

Sorcery

Tarkir ferocious sorcery cheating two massive creatures into play

Xenagos, God of Revels

Xenagos, God of Revels

3RG

Legendary Enchantment Creature — God

doubles a creature power and gives haste every combat

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

turns incoming high-power creatures into direct burn

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

high-power threat providing continuous draw, tokens, or life

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

fights on entry and removes artifacts or enchantments on attack

Consecrated Sphinx

Consecrated Sphinx

4UU

Creature — Sphinx

overwhelming card advantage engine

Etali, Primal Conqueror // Etali, Primal Sickness

Etali, Primal Conqueror // Etali, Primal Sickness

5RR

Legendary Creature — Elder Dinosaur // Legendary Creature — Phyrexian Elder Dinosaur

casts free spells from every player library on entry

Hullbreaker Horror

Hullbreaker Horror

5UU

Creature — Kraken Horror

flash behemoth that bounces spells and nonlands with every cast

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

decisive combat game finisher

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all lands and creatures on every opponent turn

Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient

5RG

Legendary Creature — Dragon

generates immense mana equal to total attacking power

Thunderbreak Regent

Thunderbreak Regent

2RR

Creature — Dragon

punishes opponents with burn for targeting your dragons

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

2R // 1R

Creature — Giant // Instant — Adventure

efficient early removal adventure attached to a ferocious 4-power body

Quartzwood Crasher

Quartzwood Crasher

2RRG

Creature — Dinosaur Beast

creates huge trample dinosaur beasts whenever trample damage is dealt

Glen Elendra Archmage

Glen Elendra Archmage

3U

Creature — Faerie Wizard

flying noncreature counterspell on legs with persist

Moraug, Fury of Akoum

Moraug, Fury of Akoum

4RR

Legendary Creature — Minotaur Warrior

gives extra combat steps off land drops

Genesis Hydra

Genesis Hydra

XGG

Creature — Plant Hydra

scales into a giant ferocious threat that cascades into another permanent

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

hasty 6/6 trampler that doubles your counters while crippling opponents

Utility

6
Heroic Intervention

Heroic Intervention

1G

Instant

protects team from opposing wraths with indestructible and hexproof

Rhythm of the Wild

Rhythm of the Wild

1RG

Enchantment

prevents counterspells and grants riot to beaters

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck filtering and extra card velocity

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

shroud and haste protection for critical attackers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste enabler

Kiora, Behemoth Beckoner

Kiora, Behemoth Beckoner

2GU

Legendary Planeswalker — Kiora

draws cards on 4-power creatures and untaps lands

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Yavimaya Coast

Yavimaya Coast

Land

Nonbasic dual land for color fixing.

Hinterland Harbor

Hinterland Harbor

Land

Nonbasic dual land for color fixing.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 10x

Basic Land — Forest

Basic land allocated from mana pip counts.