Super-Skrull art

Art by Zoltan Boros

Saved commander deck

Super-Skrull

Harness massive mana and cost-reduction engines to repeatedly activate Super-Skrull's versatile abilities, generating defensive walls, drawing entire libraries, and eliminating opponents with commander damage.

100 cards$714.52 totalSep 22, 20267 views

Prompt: Super-Skrull commander deck

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Commander

1 cards
Super-Skrull

Super-Skrull

{1}{B}{B}{B}

Legendary Creature — Skrull Shapeshifter Villain

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Fixes all five colors efficiently

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost multicolored mana rock

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Ensures all mana requirements for activated abilities are easily met

Cultivate

Cultivate

{2}{G}

Sorcery

Smooths colors and ramps land onto the battlefield

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Reliable mana fixing and land ramp

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual or triome lands of any missing color

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Untapped forest ramp for early velocity

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

One-drop mana dork producing all five colors

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Produces huge amounts of mana alongside a five-color identity commander

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

Taps for immense mana when Super-Skrull is on the field

Card Draw

9 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Tax effect providing relentless card advantage

Mystic Remora

Mystic Remora

{U}

Enchantment

Extremely efficient early game card draw against noncreature spells

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Topdeck filtering and optional burst card draw each turn

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early creature tax that consistently replaces itself and draws cards

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

Steady card advantage each upkeep

Trouble in Pairs

Trouble in Pairs

{2}{W}{W}

Enchantment

Punishes extra card draw, attacks, and extra turns from opponents

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws cards as you assemble your board of utility creatures

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed burst selection and card advantage

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

Cheap, unconditional card draw early in the game

Removal

11 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Unconditional single-target creature exile for one mana

Path to Exile

Path to Exile

{W}

Instant

Premier cheap exile removal

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Versatile answer to any problematic permanent

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Exiles any nonland permanent at instant speed

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

One-sided board wipe that resets all opponents' boards

Beast Within

Beast Within

{2}{G}

Instant

Flexible instant-speed permanent destruction

Chaos Warp

Chaos Warp

{2}{R}

Instant

Tucks any difficult permanent into its owner's library

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

Efficient board clear that bypasses indestructible creatures

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable mass creature sweeper

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Extremely cheap board wipe in creature-dense games

Generous Gift

Generous Gift

{2}{W}

Instant

Universal permanent destruction giving an opponent an elephant

Threats/Wincons

22 cards
Training Grounds

Training Grounds

{U}

Enchantment

Massively reduces the activation costs of all Super-Skrull's abilities

Biomancer's Familiar

Biomancer's Familiar

{G}{U}

Creature — Mutant

Reduces ability activation costs by up to two generic mana

Zirda, the Dawnwaker

Zirda, the Dawnwaker

{1}{R/W}{R/W}

Legendary Creature — Elemental Fox

Cost reducer for Super-Skrull's abilities and secondary win condition enabler

Heartstone

Heartstone

{3}

Artifact

Colorless discount for all creature activated abilities

Agatha of the Vile Cauldron

Agatha of the Vile Cauldron

{R}{G}

Legendary Creature — Human Warlock

Substantially cuts down ability activation costs based on creature power

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps all permanents on each opponent's turn to activate abilities repeatedly

Wilderness Reclamation

Wilderness Reclamation

{3}{G}

Enchantment

Untaps all lands at end step to hold up mana for Super-Skrull's abilities

Nyxbloom Ancient

Nyxbloom Ancient

{4}{G}{G}{G}

Enchantment Creature — Elemental

Triples mana production, fueling explosive multi-activations

Mirari's Wake

Mirari's Wake

{3}{G}{W}

Enchantment

Doubles mana from lands and pumps your team

Smothering Tithe

Smothering Tithe

{3}{W}

Enchantment

Generates tremendous treasure mana to fuel costly activated abilities

Illusionist's Bracers

Illusionist's Bracers

{2}

Artifact — Equipment

Doubles each of Super-Skrull's activations for free

Rings of Brighthearth

Rings of Brighthearth

{3}

Artifact

Copies Super-Skrull's activated abilities for a small mana fee

Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

{G}{U}

Legendary Creature — Human Druid

Amps nonland mana production and acts as an alternate mana sink

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

{1}{G}{G}

Legendary Creature — Elf Scout

Taps for enormous mana once Super-Skrull boosts its own power

Kiora's Follower

Kiora's Follower

{G}{U}

Creature — Merfolk

Untaps valuable mana producers or big mana rocks

Kenrith, the Returned King

Kenrith, the Returned King

{4}{W}

Legendary Creature — Human Noble

Alternate five-color activated ability powerhouse and secondary engine

Thrasios, Triton Hero

Thrasios, Triton Hero

{G}{U}

Legendary Creature — Merfolk Wizard

Synergizes with cost reduction to draw cards and ramp lands

Peregrine Drake

Peregrine Drake

{4}{U}

Creature — Drake

Enables infinite mana combos with Deadeye Navigator

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Combos with Peregrine Drake for infinite mana to close the game

Composite Golem

Composite Golem

{6}

Artifact Creature — Golem

Provides full five-color burst mana for Super-Skrull activations

Black Market Connections

Black Market Connections

{2}{B}

Enchantment

Consistent engine for mana treasures, bodies, and card draw

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Turns a wall of defender tokens into a game-ending combat strike

Utility

9 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides haste and shroud to protect the commander immediately

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste while allowing targeted buffs

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects your entire board against wipes and destruction

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Phases out your entire board state to survive lethal swings or wraths

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while Super-Skrull is on the battlefield

Counterspell

Counterspell

{U}{U}

Instant

Reliable two-mana stop to critical opposing threats or answers

Swan Song

Swan Song

{U}

Instant

One-mana interaction against game-ending noncreature spells

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

Recurs key combo pieces, removal spells, or ramp from graveyard

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection spell against mass removal while the commander is out

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 2x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 2x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 4x

Basic Land — Forest

Basic land allocated from mana pip counts.