Sun Quan, Lord of Wu art

Art by Xu Xiaoming

Saved commander deck

Sun Quan, Lord of Wu

Leverage Sun Quan's ability to grant horsemanship to all creatures, making them effectively unblockable to close out games quickly while using blue's suite of interaction to control the board.

100 cards$87.37 totalMay 4, 20264 views

Prompt: Cedh horsemanship

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sun Quan, Lord of Wu

Sun Quan, Lord of Wu

{4}{U}{U}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient mana fixing and acceleration.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that can be traded for a card later.

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Provides land-based ramp in mono-blue.

Everflowing Chalice

Everflowing Chalice

{0}

Artifact

Scalable mana rock.

Thran Dynamo

Thran Dynamo

{4}

Artifact

Big mana to help cast a 6-mana commander.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Solid mid-game acceleration.

Hedron Archive

Hedron Archive

{4}

Artifact

Additional ramp and card draw utility.

Sky Diamond

Sky Diamond

{2}

Artifact

Consistent blue source ramp.

High Tide

High Tide

{U}

Instant

Explosive mana turn for blue decks.

Card Draw

12 cards
Fact or Fiction

Fact or Fiction

{3}{U}

Instant

High-value selective card draw.

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Creature-based draw that benefits from unblockable attacks.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand while disrupting opponents.

Brainstorm

Brainstorm

{U}

Instant

Efficient top deck manipulation.

Ponder

Ponder

{U}

Sorcery

Consistent early game filtering.

Preordain

Preordain

{U}

Sorcery

Efficient cantrip for consistency.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Massive draw reward for unblockable horsemanship hits.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Effectively a second copy of Coastal Piracy.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Synergizes with horsemanship to draw cards On combat damage.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles the efficiency of your draw effects.

Keep Watch

Keep Watch

{2}{U}

Instant

Massive draw during big combat phases.

Flow of Ideas

Flow of Ideas

{5}{U}

Sorcery

Scales with Islands for late game refilling.

Removal

12 cards
Aetherize

Aetherize

{3}{U}

Instant

Mass bounce protection against wide boards.

Reality Shift

Reality Shift

{1}{U}

Instant

Efficient blue creature exile.

Pongify

Pongify

{U}

Instant

Cheap, instant-speed creature removal.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Second copy of Pongify.

Counterspell

Counterspell

{U}{U}

Instant

Universal answer to any threat.

Negate

Negate

{1}{U}

Instant

Protects your board from non-creature wipes.

Arcane Denial

Arcane Denial

{1}{U}

Instant

Versatile counter with slight card replacement.

Ravenform

Ravenform

{2}{U}

Sorcery

Blue answer to artifacts and creatures.

Resculpt

Resculpt

{1}{U}

Instant

Exile removal for creatures or artifacts.

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile removal for problematic creatures.

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Handles commanders and problematic lands/planeswalkers.

Wash Away

Wash Away

{U}

Instant

Hard stops commanders for a single mana.

Threats/Wincons

19 cards
Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Huge unblockable threat that protects itself and draws cards.

Scourge of Fleets

Scourge of Fleets

{5}{U}{U}

Creature — Kraken

Clears blockers and serves as a massive unblockable body.

Stormtide Leviathan

Stormtide Leviathan

{5}{U}{U}{U}

Creature — Leviathan

Locks down the ground while attacking with horsemanship.

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

Lethal on unblockable horsemanship creatures.

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Double strike makes unblockable threats twice as deadly.

Master of Waves

Master of Waves

{3}{U}

Creature — Merfolk Wizard

Generates a wide board of tokens to benefit from horsemanship.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with card draw and leaves a horsemanship army if it dies.

Tromokratis

Tromokratis

{5}{U}{U}

Legendary Creature — Kraken

Hard to target and becomes effectively unblockable with the commander.

Deepchannel Mentor

Deepchannel Mentor

{5}{U}

Creature — Merfolk Rogue

Redundancy for unblockable effects.

Thassa, God of the Sea

Thassa, God of the Sea

{2}{U}

Legendary Enchantment Creature — God

Provides scrying and unblockable backup.

Inkwell Leviathan

Inkwell Leviathan

{7}{U}{U}

Artifact Creature — Leviathan

Hard to remove unblockable finisher.

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Resilient threat that provides lifelink padding.

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Provides removal on an unblockable flying/horsemanship body.

Myr Battlesphere

Myr Battlesphere

{7}

Artifact Creature — Myr Construct

Goes wide and deals direct damage on attack.

Body Double

Body Double

{4}{U}

Creature — Shapeshifter

Copies the best dead threat on the table.

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Powerful ETB effect on an unblockable body.

Sphinx of the Second Sun

Sphinx of the Second Sun

{6}{U}{U}

Creature — Sphinx

Provides extra untaps and draws for more spells.

Octavia, Living Thesis

Octavia, Living Thesis

{8}{U}{U}

Legendary Creature — Elemental Octopus

Turns small utility creatures into unblockable 8/8s.

Stolen Identity

Stolen Identity

{4}{U}{U}

Sorcery

Cipher onto an unblockable creature for infinite value.

Utility

6 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Protects Sun Quan from targeted removal.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Secondary protection and haste for the commander.

Archetype of Imagination

Archetype of Imagination

{4}{U}{U}

Enchantment Creature — Human Wizard

Redundancy to ensure your creatures are never blocked.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Guaranteed protection and unblockable for high value targets.

Propaganda

Propaganda

{2}{U}

Enchantment

Dissuades opponents from attacking you while you setup.

Crystal Shard

Crystal Shard

{3}

Artifact

Saves your creatures or bounces opponents' units.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 34x

Basic Land — Island

Basic land allocated from mana pip counts.