
Art by Xu Xiaoming
Saved commander deck
Sun Quan, Lord of Wu
Leverage Sun Quan's ability to give all creatures Horsemanship, rendering them effectively unblockable. Use high-power blue beaters and untap effects to close out games via combat damage.
Prompt: Make me a deck based around Horsemanship that I'd easily a powerlevel 8 on the WOTC power scale. I want it fast and consistent using underrated but very strong cards to subvert the meta. Don't use any ramp that's very common for EDH. Use Ramp,removal,tutors, and more that aren't commonly used but are still good alternatives
Commander
1 cards
Sun Quan, Lord of Wu
{4}{U}{U}Legendary Creature — Human Soldier
Chosen commander for the requested strategy.
Ramp
8 cards
Dreamscape Artist
{1}{U}Creature — Human Spellshaper
Consistent land acceleration in blue that acts as a Harrow on a creature.

Mitotic Manipulation
{1}{U}{U}Sorcery
Unique mono-blue ramp that pulls a card with the same name as a permanent you control from the library.

Retraced Image
{U}Sorcery
Speed up the clock by putting a basic Island from your hand directly onto the battlefield for one mana.

Walking Atlas
{2}Artifact Creature — Construct
Allows for additional land drops effectively bypassing land-per-turn restrictions.

Patron of the Moon
{5}{U}{U}Legendary Creature — Spirit
High-end ramp that provides massive land acceleration once the engine is set up.

Apprentice Wizard
{1}{U}{U}Creature — Human Wizard
Early game mana filter that provides a burst of two colorless mana.

Cloud of Faeries
{1}{U}Creature — Faerie
Untaps lands to effectively cost zero mana and accelerate mid-turn plays.

High Tide
{U}Instant
Explosive mana production for a big finishing turn with Sun Quan.
Card Draw
9 cards
Flow of Ideas
{5}{U}Sorcery
Massive draw spell based on the number of Islands you control.

Keep Watch
{2}{U}Instant
Incredible draw power during the combat phase that punishes opponent swings.

Coastal Piracy
{2}{U}{U}Enchantment
Turns every unblockable horsemanship creature into a draw engine.

Reconnaissance Mission
{2}{U}{U}Enchantment
Redundant effect for Coastal Piracy to ensure card flow.

Bident of Thassa
{2}{U}{U}Legendary Enchantment Artifact
Combines card draw on hit with the ability to force bad blocks from opponents.

Verity Circle
{2}{U}Enchantment
Draws cards whenever an opponent taps a creature for mana or abilities.

Riddlesmith
{1}{U}Creature — Human Artificer
Helps cycle through the deck while deploying utility artifacts.

Windfall
{2}{U}Sorcery
Refills hand and disrupts opponents who are hoarding combo pieces.

Teferi's Ageless Insight
{2}{U}{U}Legendary Enchantment
Doubles the efficiency of all other draw engines in the deck.
Removal
9 cards
Curse of the Swine
{X}{U}{U}Sorcery
Mass exile removal that handles indestructible threats.

Reality Shift
{1}{U}Instant
Instant speed exile removal for problematic creatures.

Resculpt
{1}{U}Instant
Exiles creatures or artifacts, providing versatility at a low cost.

Aetherize
{3}{U}Instant
Lower cost version of Spouts to protect against alpha strikes.

Scourge of Fleets
{5}{U}{U}Creature — Kraken
Mass bounce that synergizes perfectly with the high Island count.

Imprisoned in the Moon
{2}{U}Enchantment — Aura
Deals with problematic planeswalkers or commanders without sending them to the command zone.
Threats/Wincons
18 cards
Archetype of Imagination
{4}{U}{U}Enchantment Creature — Human Wizard
Ensures your creatures are unblockable even if Sun Quan is removed.

Thada Adel, Acquisitor
{1}{U}{U}Legendary Creature — Merfolk Rogue
Steals opponents' Sol Rings and artifacts with unblockable attacks.

Cephalid Constable
{1}{U}{U}Creature — Octopus Wizard
Bounces multiple lands or permanents when it connects via Horsemanship.

Quietus Spike
{3}Artifact — Equipment
Halves opponent health instantly when unblockable.

Scytheclaw
{5}Artifact — Equipment
Living weapon version of Spike to pressure high-health targets.

Master of Waves
{3}{U}Creature — Merfolk Wizard
Generates a board of tokens that all gain horsemanship for a lethal swing.

Chasm Skulker
{2}{U}Creature — Squid Horror
Grows with your draw spells and creates a wave of tokens upon death.

Tidal Force
{5}{U}{U}{U}Creature — Elemental
Taps down blockers or utility creatures every upkeep.

Wurmcoil Engine
{6}Artifact Creature — Phyrexian Wurm
Resilient threat that provides lifelink to stabilize effectively.

Steel Hellkite
{6}Artifact Creature — Dragon
Board wipe on a stick when it connects with an opponent.

Inkwell Leviathan
{7}{U}{U}Artifact Creature — Leviathan
Shroud and Trample make it an unstoppable horsemanship finisher.

Frost Titan
{4}{U}{U}Creature — Giant
Locks down permanents and is difficult for opponents to target.

Tromokratis
{5}{U}{U}Legendary Creature — Kraken
Nearly impossible to block or kill; becomes a true terror with Sun Quan.

Nezahal, Primal Tide
{5}{U}{U}Legendary Creature — Elder Dinosaur
Infinite value engine and a massive unblockable body.

Diluvian Primordial
{5}{U}{U}Creature — Avatar
Steals impactful spells from opponents graveyards on entry.

Strata Scythe
{3}Artifact — Equipment
Scales power based on the high number of Islands in play.

Loxodon Warhammer
{3}Artifact — Equipment
Provides trample and lifegain to an unblockable commander.

Fireshrieker
{3}Artifact — Equipment
Double strike on an unblockable Sun Quan ends games via commander damage.
Utility
14 cards
Flood of Recollection
{U}{U}Sorcery
Retrieves lost pieces or high-impact draw spells from the graveyard.

Whir of Invention
{X}{U}{U}{U}Instant
Instant speed tutor for utility artifacts or equipment.

Solve the Equation
{2}{U}Sorcery
Tutors for any instant or sorcery, including High Tide or board wipes.

Long-Term Plans
{2}{U}Instant
Blue's version of a universal tutor that sets up the next few turns.

Dizzy Spell
{U}Instant
Transmutes for 1-mana value spells like High Tide or protection.

Muddle the Mixture
{U}{U}Instant
Counterspell that doubles as a tutor for 2-mana pieces.

Fabricate
{2}{U}Sorcery
Standard tutor for finding artifact-based ramp or protection.

Swiftfoot Boots
{2}Artifact — Equipment
Protects Sun Quan to ensure the Horsemanship anthem stays active.

Whispersilk Cloak
{3}Artifact — Equipment
Redundant unblockable and shroud for high-value targets.

Neurok Stealthsuit
{2}Artifact — Equipment
Instant-speed attachment to protect creatures from targeted removal.

Lightning Greaves
{2}Artifact — Equipment
Basic protection and haste for high-mana beaters.

Propaganda
{2}{U}Enchantment
Deterrent for opponents to attack you while you build your unblockable board.

Dissipation Field
{2}{U}{U}Enchantment
Discourages being attacked by bouncing any permanent that deals damage to you.

Standardize
{U}{U}Instant
Secret tech to turn your board into one type for specific buffs or effects.









