Sun Quan, Lord of Wu art

Art by Xu Xiaoming

Saved commander deck

Sun Quan, Lord of Wu

Leverage Sun Quan's ability to give all creatures Horsemanship, rendering them effectively unblockable. Use high-power blue beaters and untap effects to close out games via combat damage.

99 cards$135.32 totalJun 23, 20263 views

Prompt: Make me a deck based around Horsemanship that I'd easily a powerlevel 8 on the WOTC power scale. I want it fast and consistent using underrated but very strong cards to subvert the meta. Don't use any ramp that's very common for EDH. Use Ramp,removal,tutors, and more that aren't commonly used but are still good alternatives

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sun Quan, Lord of Wu

Sun Quan, Lord of Wu

{4}{U}{U}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

8 cards
Dreamscape Artist

Dreamscape Artist

{1}{U}

Creature — Human Spellshaper

Consistent land acceleration in blue that acts as a Harrow on a creature.

Mitotic Manipulation

Mitotic Manipulation

{1}{U}{U}

Sorcery

Unique mono-blue ramp that pulls a card with the same name as a permanent you control from the library.

Retraced Image

Retraced Image

{U}

Sorcery

Speed up the clock by putting a basic Island from your hand directly onto the battlefield for one mana.

Walking Atlas

Walking Atlas

{2}

Artifact Creature — Construct

Allows for additional land drops effectively bypassing land-per-turn restrictions.

Patron of the Moon

Patron of the Moon

{5}{U}{U}

Legendary Creature — Spirit

High-end ramp that provides massive land acceleration once the engine is set up.

Apprentice Wizard

Apprentice Wizard

{1}{U}{U}

Creature — Human Wizard

Early game mana filter that provides a burst of two colorless mana.

Cloud of Faeries

Cloud of Faeries

{1}{U}

Creature — Faerie

Untaps lands to effectively cost zero mana and accelerate mid-turn plays.

High Tide

High Tide

{U}

Instant

Explosive mana production for a big finishing turn with Sun Quan.

Card Draw

9 cards
Flow of Ideas

Flow of Ideas

{5}{U}

Sorcery

Massive draw spell based on the number of Islands you control.

Keep Watch

Keep Watch

{2}{U}

Instant

Incredible draw power during the combat phase that punishes opponent swings.

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

Turns every unblockable horsemanship creature into a draw engine.

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

Redundant effect for Coastal Piracy to ensure card flow.

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Combines card draw on hit with the ability to force bad blocks from opponents.

Verity Circle

Verity Circle

{2}{U}

Enchantment

Draws cards whenever an opponent taps a creature for mana or abilities.

Riddlesmith

Riddlesmith

{1}{U}

Creature — Human Artificer

Helps cycle through the deck while deploying utility artifacts.

Windfall

Windfall

{2}{U}

Sorcery

Refills hand and disrupts opponents who are hoarding combo pieces.

Teferi's Ageless Insight

Teferi's Ageless Insight

{2}{U}{U}

Legendary Enchantment

Doubles the efficiency of all other draw engines in the deck.

Removal

9 cards
Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

Mass exile removal that handles indestructible threats.

Reality Shift

Reality Shift

{1}{U}

Instant

Instant speed exile removal for problematic creatures.

Resculpt

Resculpt

{1}{U}

Instant

Exiles creatures or artifacts, providing versatility at a low cost.

Pongify

Pongify

{U}

Instant

Efficient one-mana removal for high-priority targets.

Rapid Hybridization

Rapid Hybridization

{U}

Instant

Redundant copy of Pongify for consistency.

Aetherize

Aetherize

{3}{U}

Instant

Lower cost version of Spouts to protect against alpha strikes.

Scourge of Fleets

Scourge of Fleets

{5}{U}{U}

Creature — Kraken

Mass bounce that synergizes perfectly with the high Island count.

Wash Away

Wash Away

{U}

Instant

Specifically punishes other commanders and foretold spells.

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U}

Enchantment — Aura

Deals with problematic planeswalkers or commanders without sending them to the command zone.

Threats/Wincons

18 cards
Archetype of Imagination

Archetype of Imagination

{4}{U}{U}

Enchantment Creature — Human Wizard

Ensures your creatures are unblockable even if Sun Quan is removed.

Thada Adel, Acquisitor

Thada Adel, Acquisitor

{1}{U}{U}

Legendary Creature — Merfolk Rogue

Steals opponents' Sol Rings and artifacts with unblockable attacks.

Cephalid Constable

Cephalid Constable

{1}{U}{U}

Creature — Octopus Wizard

Bounces multiple lands or permanents when it connects via Horsemanship.

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

Halves opponent health instantly when unblockable.

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

Living weapon version of Spike to pressure high-health targets.

Master of Waves

Master of Waves

{3}{U}

Creature — Merfolk Wizard

Generates a board of tokens that all gain horsemanship for a lethal swing.

Chasm Skulker

Chasm Skulker

{2}{U}

Creature — Squid Horror

Grows with your draw spells and creates a wave of tokens upon death.

Tidal Force

Tidal Force

{5}{U}{U}{U}

Creature — Elemental

Taps down blockers or utility creatures every upkeep.

Wurmcoil Engine

Wurmcoil Engine

{6}

Artifact Creature — Phyrexian Wurm

Resilient threat that provides lifelink to stabilize effectively.

Steel Hellkite

Steel Hellkite

{6}

Artifact Creature — Dragon

Board wipe on a stick when it connects with an opponent.

Inkwell Leviathan

Inkwell Leviathan

{7}{U}{U}

Artifact Creature — Leviathan

Shroud and Trample make it an unstoppable horsemanship finisher.

Frost Titan

Frost Titan

{4}{U}{U}

Creature — Giant

Locks down permanents and is difficult for opponents to target.

Tromokratis

Tromokratis

{5}{U}{U}

Legendary Creature — Kraken

Nearly impossible to block or kill; becomes a true terror with Sun Quan.

Nezahal, Primal Tide

Nezahal, Primal Tide

{5}{U}{U}

Legendary Creature — Elder Dinosaur

Infinite value engine and a massive unblockable body.

Diluvian Primordial

Diluvian Primordial

{5}{U}{U}

Creature — Avatar

Steals impactful spells from opponents graveyards on entry.

Strata Scythe

Strata Scythe

{3}

Artifact — Equipment

Scales power based on the high number of Islands in play.

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

Provides trample and lifegain to an unblockable commander.

Fireshrieker

Fireshrieker

{3}

Artifact — Equipment

Double strike on an unblockable Sun Quan ends games via commander damage.

Utility

14 cards
Flood of Recollection

Flood of Recollection

{U}{U}

Sorcery

Retrieves lost pieces or high-impact draw spells from the graveyard.

Whir of Invention

Whir of Invention

{X}{U}{U}{U}

Instant

Instant speed tutor for utility artifacts or equipment.

Solve the Equation

Solve the Equation

{2}{U}

Sorcery

Tutors for any instant or sorcery, including High Tide or board wipes.

Long-Term Plans

Long-Term Plans

{2}{U}

Instant

Blue's version of a universal tutor that sets up the next few turns.

Dizzy Spell

Dizzy Spell

{U}

Instant

Transmutes for 1-mana value spells like High Tide or protection.

Muddle the Mixture

Muddle the Mixture

{U}{U}

Instant

Counterspell that doubles as a tutor for 2-mana pieces.

Fabricate

Fabricate

{2}{U}

Sorcery

Standard tutor for finding artifact-based ramp or protection.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Sun Quan to ensure the Horsemanship anthem stays active.

Whispersilk Cloak

Whispersilk Cloak

{3}

Artifact — Equipment

Redundant unblockable and shroud for high-value targets.

Neurok Stealthsuit

Neurok Stealthsuit

{2}

Artifact — Equipment

Instant-speed attachment to protect creatures from targeted removal.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Basic protection and haste for high-mana beaters.

Propaganda

Propaganda

{2}{U}

Enchantment

Deterrent for opponents to attack you while you build your unblockable board.

Dissipation Field

Dissipation Field

{2}{U}{U}

Enchantment

Discourages being attacked by bouncing any permanent that deals damage to you.

Standardize

Standardize

{U}{U}

Instant

Secret tech to turn your board into one type for specific buffs or effects.

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Island

Island 34x

Basic Land — Island

Basic land allocated from mana pip counts.