Storm, Windrider

Art by Immanuela Crovius

Commander deckGW

Storm, Windrider

Cast targeted spells on opponents' creatures to grant them flying, completely neutralizing their ability to attack you or block your ground forces while swinging in for lethal damage.

$311.47for all 100 cards at today’s prices
Built Sep 22, 202669 views

Asked for“Storm, Windrider commander deck”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

7
16
12
10
8
4
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp13
Card draw14
Interaction11
↳ board wipes3
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 38G 45
38lands · rule of thumb 35–38
3.41average mana value (nonland)
$311.47whole deck, today

The list

Commander

1
Storm, Windrider

Storm, Windrider

1GWW

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana rock

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing

Talisman of Unity

Talisman of Unity

2

Artifact

untapped green and white mana acceleration

Selesnya Signet

Selesnya Signet

2

Artifact

consistent guild mana ramp

Rampant Growth

Rampant Growth

1G

Sorcery

two-mana basic land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

searches for untapped forest cards

Three Visits

Three Visits

1G

Sorcery

fetches untapped forests to curve out

Farseek

Farseek

1G

Sorcery

grabs plains to ensure smooth color fixing

Cultivate

Cultivate

2G

Sorcery

mana ramp and card advantage combined

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable land acceleration and card fixing

Card Draw

10
Season of Growth

Season of Growth

1G

Enchantment

draws cards whenever you target your own creatures

Hunter's Insight

Hunter's Insight

2G

Instant

targeted burst draw spell that triggers Storm

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

early game tax and card draw engine

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

rewards casting your creature threats with cards

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

draws cards on combat damage from unblocked attackers

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

grants deathtouch and massive combat damage card draw

Sylvan Library

Sylvan Library

1G

Enchantment

top-tier card selection and card advantage

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed card draw based on your largest creature

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

refills hand based on your board presence

Harmonize

Harmonize

2GG

Sorcery

straightforward burst draw spell

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier targeted creature exile at instant speed

Path to Exile

Path to Exile

W

Instant

unconditional one-mana creature exile

Beast Within

Beast Within

2G

Instant

flexible answer to any permanent type

Generous Gift

Generous Gift

2W

Instant

versatile permanent removal in white

Dromoka's Command

Dromoka's Command

GW

Instant

multi-target modal spell triggering Storm effectively

Stroke of Midnight

Stroke of Midnight

2W

Instant

clean removal for nonland permanents

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

targeted aura removal that cantrips and triggers Storm

Nature's Claim

Nature's Claim

G

Instant

hyper-efficient artifact and enchantment destruction

Whiptongue Hydra

Whiptongue Hydra

5G

Creature — Lizard Hydra

destroys all flying creatures and grows enormous

Austere Command

Austere Command

4WW

Sorcery

flexible sweeper tailored to spare your key board state

Threats/Wincons

23
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

generates attacking tokens each combat to overwhelm opponents

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

creates flying pegasus tokens with lifelink

Sun Titan

Sun Titan

4WW

Creature — Giant

recursive beater that returns key low-cost permanents

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

game-ending overrun finisher with unblockable attackers

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

swarms the battlefield with scalable plant tokens

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

pumps out and buffs saprolings on every turn

Felidar Retreat

Felidar Retreat

3W

Enchantment

generates board presence and counters on landfall

Dragonlord Dromoka

Dragonlord Dromoka

4GW

Legendary Creature — Elder Dragon

massive flying lifelink beater that locks out opponent interaction

Sigarda, Host of Herons

Sigarda, Host of Herons

2GWW

Legendary Creature — Angel

hard-to-kill flying threat protecting against sacrifice effects

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

gives you and your creatures hexproof and pumps the board

Windborn Muse

Windborn Muse

3W

Creature — Spirit

adds a heavy tax on any attacks directed at you

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

silences opponents on your turn and draws cards on combat damage

Archangel of Thune

Archangel of Thune

3WW

Creature — Angel

permanently buffs your entire squad when you gain life

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

exponentially increases power of buffed attackers

King Darien XLVIII

King Darien XLVIII

1GW

Legendary Creature — Human Soldier

anthems token creatures and sacrifices to protect the team

Jazal Goldmane

Jazal Goldmane

2WW

Legendary Creature — Cat Warrior

huge team-wide pump sink to close out combat steps

Maja, Bretagard Protector

Maja, Bretagard Protector

2GWW

Legendary Creature — Human Warrior

anthem effect and token maker on land drops

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

provides an army of squirrel tokens boosted in combat

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

devastates opposing boards while giving your army massive buffs

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

early-game six-six flying lifelink powerhouse

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

myriad flier that generates cards, treasure, and life

Scute Swarm

Scute Swarm

2G

Creature — Insect

snowballs into an exponential swarm of creatures

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

brings deathtouch flying tokens that deter remaining attackers

Utility

8
Seeds of Strength

Seeds of Strength

GW

Instant

targets up to three opposing creatures to deny blocks or attacks

Shelter

Shelter

1W

Instant

instant-speed protection and cantrip that triggers Storm

Tyvar's Stand

Tyvar's Stand

XG

Instant

flexible hexproof protection and combat finisher targeting a creature

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

targets attacking creatures to give double strike

Heroic Intervention

Heroic Intervention

1G

Instant

protects your entire battlefield from board wipes

Teferi's Protection

Teferi's Protection

2W

Instant

ultimate defensive phase-out protection

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Storm and grants immediate haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

hexproof and haste while allowing friendly targeting

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 11x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.