Storm, Shaker of Skies

Art by Craig Elliott

Commander deckG

Storm, Shaker of Skies

Ramp rapidly into Storm to shoot down aerial threats or key artifacts and enchantments, using bounce and flicker engines to repeat her ETB trigger while crushing opponents with overwhelming green beaters.

$535.33for all 100 cards at today’s prices
Built Sep 22, 202673 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

8
10
11
11
4
7
11
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw13
Interaction14
↳ board wipes2
Tutors8

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

G 92
37lands · rule of thumb 35–38
4.11average mana value (nonland)
$535.33whole deck, today

The list

Commander

1
Storm, Shaker of Skies

Storm, Shaker of Skies

4GG

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient early mana acceleration

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

turn-one mana dork

Elvish Mystic

Elvish Mystic

G

Creature — Elf Druid

reliable turn-one mana ramp

Fyndhorn Elves

Fyndhorn Elves

G

Creature — Elf Druid

additional redundant one-drop mana dork

Birds of Paradise

Birds of Paradise

G

Creature — Bird

one-mana dork with flying synergy

Nature's Lore

Nature's Lore

1G

Sorcery

untapped land ramp

Three Visits

Three Visits

1G

Sorcery

functional copy of Nature's Lore

Cultivate

Cultivate

2G

Sorcery

fixes and provides hand and board ramp

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp staple

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

1GG

Legendary Creature — Elf Scout

explosive mana generation with large creatures

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards on creature casts

Guardian Project

Guardian Project

3G

Enchantment

draws on non-token creature ETBs

The Great Henge

The Great Henge

7GG

Legendary Artifact

incredible ramp, life gain, and card advantage engine

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

huge burst draw scaling with commander's power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws equal to greatest power and gives a free spell

Sylvan Library

Sylvan Library

1G

Enchantment

top-tier green card selection and draw

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws on large ETBs and grants trample to the board

Elemental Bond

Elemental Bond

2G

Enchantment

draws cards off mid-to-large creatures

Tribute to the World Tree

Tribute to the World Tree

GGG

Enchantment

buffs smaller creatures or draws off larger ones

Greater Good

Greater Good

2GG

Enchantment

repeatable sacrifice outlet for massive card velocity

Removal

10
Beast Within

Beast Within

2G

Instant

unconditional permanent removal

Kenrith's Transformation

Kenrith's Transformation

1G

Enchantment — Aura

cantrip answer that neutralizes troublesome commanders

Reclamation Sage

Reclamation Sage

2G

Creature — Elf Shaman

disenchant effect on an easily reusable body

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

ETB fight removal that also returns humans to hand

Nature's Claim

Nature's Claim

G

Instant

ultra-efficient one-mana disenchant

Song of the Dryads

Song of the Dryads

2G

Enchantment — Aura

turns any problematic permanent into a basic Forest

Ram Through

Ram Through

1G

Instant

instant-speed bite removal with excess trample damage

Whiptongue Hydra

Whiptongue Hydra

5G

Creature — Lizard Hydra

wipes out all flying creatures and grows gigantic

Ezuri's Predation

Ezuri's Predation

5GGG

Sorcery

one-sided board wipe against smaller boards creating Beasts

Force of Vigor

Force of Vigor

2GG

Instant

free interaction targeting two artifacts or enchantments

Threats/Wincons

22
Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

premier overrun finisher for go-wide boards

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

generates massive plant army that scales with lands

Hornet Queen

Hornet Queen

4GGG

Creature — Insect

flying deathtouch swarm that dominates aerial combat

Old Gnawbone

Old Gnawbone

5GG

Legendary Creature — Dragon

massive flying dragon producing astronomical amounts of Treasure

Sandwurm Convergence

Sandwurm Convergence

6GG

Enchantment

shuts down enemy flyers and churns out huge Wurms

Apex Devastator

Apex Devastator

8GG

Creature — Chimera Hydra

quadruple cascade generates overwhelming game-winning value

Terastodon

Terastodon

6GG

Creature — Elephant

destroys three noncreature permanents upon entering

Woodfall Primus

Woodfall Primus

5GGG

Creature — Treefolk Shaman

reusable noncreature destruction via persist

Finale of Devastation

Finale of Devastation

XGG

Sorcery

tutor that doubles as a game-ending haste pump win condition

Chord of Calling

Chord of Calling

XGGG

Instant

instant-speed creature tutor powered by convoke

Scute Swarm

Scute Swarm

2G

Creature — Insect

exponential token generation off standard land ramp

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible attacker that generates tons of card draw

Nylea, God of the Hunt

Nylea, God of the Hunt

3G

Legendary Enchantment Creature — God

hard-to-remove threat that grants team-wide trample

Pathbreaker Ibex

Pathbreaker Ibex

4GG

Creature — Goat

repeating overrun effect based on greatest power

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

untaps all permanents on each opponent's turn

Thunderfoot Baloth

Thunderfoot Baloth

4GG

Creature — Beast

lieutenant pump giving your team +2/+2 and trample

Silverback Elder

Silverback Elder

2GGG

Creature — Ape Shaman

utility powerhouse offering removal, ramp, or lifegain on casts

Ulvenwald Oddity // Ulvenwald Behemoth

Ulvenwald Oddity // Ulvenwald Behemoth

2GG

Creature — Beast // Creature — Beast Horror

hasty threat that transforms into a massive team buff

Vigor

Vigor

3GGG

Creature — Elemental Incarnation

protects creatures in combat and makes them grow when damaged

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

halves opponent counters while doubling your own

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

budget Craterhoof that provides vigilance and trample

Green Sun's Zenith

Green Sun's Zenith

XG

Sorcery

shuffling tutor that finds the best green creature for any situation

Utility

9
Temur Sabertooth

Temur Sabertooth

2GG

Creature — Cat

bounces Storm back to hand to recast and re-trigger removal

Erratic Portal

Erratic Portal

4

Artifact

colorless bounce engine to reset Storm's ETB trigger

Conjurer's Closet

Conjurer's Closet

5

Artifact

flickers Storm on end step for a free destruction trigger

Panharmonicon

Panharmonicon

4

Artifact

doubles Storm's artifact, enchantment, and flying removal triggers

Roaming Throne

Roaming Throne

4

Artifact Creature — Golem

doubles triggered abilities of Storm and other chosen types

Heroic Intervention

Heroic Intervention

1G

Instant

protects entire board from sweepers and single-target removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects key creatures with shroud and grants haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to Storm

Worldly Tutor

Worldly Tutor

G

Instant

efficient instant-speed creature search

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Forest

Forest 32x

Basic Land — Forest

Basic land allocated from mana pip counts.