Storm, Queen of Wakanda

Art by Pauline Voss

Commander deckGW

Storm, Queen of Wakanda

Pump Storm's power with equipment and counters to launch massive aerial attacks, boosting secondary attackers with high power and flying while punishing incoming fliers.

$449.72for all 100 cards at today’s prices
Built Sep 22, 202670 views

Asked for“Storm, Queen of Wakanda commander deck”

Buy the whole deck on Mana PoolBuild another

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
10
17
9
8
5
4
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw15
Interaction10
↳ board wipes2
Tutors7

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 32G 53
37lands · rule of thumb 35–38
3.58average mana value (nonland)
$449.72whole deck, today

The list

Commander

1
Storm, Queen of Wakanda

Storm, Queen of Wakanda

3GW

Legendary Creature — Mutant Noble Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

consistent color-fixing mana rock

Birds of Paradise

Birds of Paradise

G

Creature — Bird

cheap flying mana dork

Llanowar Elves

Llanowar Elves

G

Creature — Elf Druid

efficient turn-one acceleration

Nature's Lore

Nature's Lore

1G

Sorcery

fetches untapped Forest lands

Three Visits

Three Visits

1G

Sorcery

redundant Forest search to accelerate mana

Farseek

Farseek

1G

Sorcery

mana ramp that fetches Plains

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

reliable land ramp on a sacrifice body

Cultivate

Cultivate

2G

Sorcery

develops the board and hits land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

ensures consistent ramp and land fixing

Card Draw

10
Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

punishes opponents' noncreature spells with card draw

Sylvan Library

Sylvan Library

1G

Enchantment

topdeck manipulation and extra cards on demand

Garruk's Uprising

Garruk's Uprising

2G

Enchantment

draws cards off large creatures and provides trample

Elemental Bond

Elemental Bond

2G

Enchantment

draws cards whenever high-power threats enter

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

uncounterable draw engine on combat damage

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws a card on every creature cast

Hunter's Insight

Hunter's Insight

2G

Instant

massive burst card draw off boosted attackers

Greater Good

Greater Good

2GG

Enchantment

sacrifices huge creatures to dig deep into the library

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

instant-speed burst draw scaling with greatest power

Rishkar's Expertise

Rishkar's Expertise

4GG

Sorcery

draws cards equal to Storm's power and casts a free spell

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

W

Instant

efficient exile removal for any opposing threat

Nature's Claim

Nature's Claim

G

Instant

ultra-cheap artifact and enchantment removal

Stroke of Midnight

Stroke of Midnight

2W

Instant

flexible removal for any nonland permanent

Beast Within

Beast Within

2G

Instant

versatile answer to any permanent type

Generous Gift

Generous Gift

2W

Instant

unconditional nonland permanent destruction

Krosan Grip

Krosan Grip

2G

Instant

split second removal that bypasses countermagic

Aura Shards

Aura Shards

1GW

Enchantment

repeatable artifact and enchantment destruction on creature entry

Wrath of God

Wrath of God

2WW

Sorcery

clean reset against overwhelming enemy boards

Austere Command

Austere Command

4WW

Sorcery

modal board wipe to clean specific permanent categories

Threats/Wincons

24
Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

massive early lifelink threat with flying

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

creates attacking tokens and scales with board size

Silverblade Paladin

Silverblade Paladin

1WW

Creature — Human Knight

pairs to grant double strike to boosted attackers

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

grants double strike to an attacking creature each combat

Champion of Lambholt

Champion of Lambholt

1GG

Creature — Human Warrior

grows and makes the entire team unblockable

Managorger Hydra

Managorger Hydra

2G

Creature — Hydra

grows rapidly with trample to receive Storm's buffs

Forgotten Ancient

Forgotten Ancient

3G

Creature — Elemental

gathers counters and distributes them to Storm

Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist

1GW

Legendary Creature — Cat Warrior

restricts opponent attacks and blocks during combat

Sovereign Okinec Ahau

Sovereign Okinec Ahau

2GW

Legendary Creature — Cat Noble

doubles power increases on attacking creatures

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

flying protector giving the board hexproof and buffing

Baneslayer Angel

Baneslayer Angel

3WW

Creature — Angel

flying lifelink beater synergizing with air superiority

Battle Angels of Tyr

Battle Angels of Tyr

2WW

Creature — Angel Knight

flying myriad attacker generating multiple combat triggers

Elder Gargaroth

Elder Gargaroth

3GG

Creature — Beast

versatile combat powerhouse generating tokens and life

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

grants attacking creatures deathtouch and draws cards

God-Eternal Rhonas

God-Eternal Rhonas

3GG

Legendary Creature — Zombie God

doubles power of all creatures and provides vigilance

Kalonian Hydra

Kalonian Hydra

3GG

Creature — Hydra

doubles +1/+1 counters on attacking creatures

Sigarda, Host of Herons

Sigarda, Host of Herons

2GWW

Legendary Creature — Angel

hard-to-kill flying threat protecting against sacrifice

Sun Titan

Sun Titan

4WW

Creature — Giant

recurs key permanents on attacks and entry

Hydra Omnivore

Hydra Omnivore

4GG

Creature — Hydra

deals massive damage to all opponents when boosted

Cultivator Colossus

Cultivator Colossus

4GGG

Creature — Plant Beast

huge trampler that chains land drops and card draw

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

4GG

Legendary Creature — Phyrexian Praetor

doubles counters placed on Storm and friendly permanents

Defiler of Vigor

Defiler of Vigor

3GG

Creature — Phyrexian Wurm

discounts green spells and spreads counters when casting

Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

indestructible flying finisher that protects the board

Ghalta, Primal Hunger

Ghalta, Primal Hunger

10GG

Legendary Creature — Elder Dinosaur

enormous trampling beater cast cheaply off high power

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

grants hexproof and haste to ensure Storm attacks safely

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free equip giving haste and shroud

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

dramatically scales Storm's power based on land count

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

massive +10/+10 pump to supercharge Storm's attack trigger

The Great Henge

The Great Henge

7GG

Legendary Artifact

generates mana, draws cards, and distributes counters

Heroic Intervention

Heroic Intervention

1G

Instant

protects board against mass removal with indestructible and hexproof

Flawless Maneuver

Flawless Maneuver

2W

Instant

free board protection when Storm is on the battlefield

Akroma's Will

Akroma's Will

3W

Instant

lethal modal finisher giving keywords, flying, and double strike

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.