Storm, Queen of Wakanda art

Art by Pauline Voss

Saved commander deck

Storm, Queen of Wakanda

Pump Storm's power with equipment and counters to launch massive aerial attacks, boosting secondary attackers with high power and flying while punishing incoming fliers.

100 cards$498.17 totalSep 22, 20266 views

Prompt: Storm, Queen of Wakanda commander deck

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Commander

1 cards
Storm, Queen of Wakanda

Storm, Queen of Wakanda

{3}{G}{W}

Legendary Creature — Mutant Noble Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

consistent color-fixing mana rock

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

cheap flying mana dork

Llanowar Elves

Llanowar Elves

{G}

Creature — Elf Druid

efficient turn-one acceleration

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches untapped Forest lands

Three Visits

Three Visits

{1}{G}

Sorcery

redundant Forest search to accelerate mana

Farseek

Farseek

{1}{G}

Sorcery

mana ramp that fetches Plains

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

reliable land ramp on a sacrifice body

Cultivate

Cultivate

{2}{G}

Sorcery

develops the board and hits land drops

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

ensures consistent ramp and land fixing

Card Draw

10 cards
Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

punishes opponents' noncreature spells with card draw

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

topdeck manipulation and extra cards on demand

Garruk's Uprising

Garruk's Uprising

{2}{G}

Enchantment

draws cards off large creatures and provides trample

Elemental Bond

Elemental Bond

{2}{G}

Enchantment

draws cards whenever high-power threats enter

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

uncounterable draw engine on combat damage

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws a card on every creature cast

Hunter's Insight

Hunter's Insight

{2}{G}

Instant

massive burst card draw off boosted attackers

Greater Good

Greater Good

{2}{G}{G}

Enchantment

sacrifices huge creatures to dig deep into the library

Return of the Wildspeaker

Return of the Wildspeaker

{4}{G}

Instant

instant-speed burst draw scaling with greatest power

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G}

Sorcery

draws cards equal to Storm's power and casts a free spell

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier one-mana creature exile

Path to Exile

Path to Exile

{W}

Instant

efficient exile removal for any opposing threat

Nature's Claim

Nature's Claim

{G}

Instant

ultra-cheap artifact and enchantment removal

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

flexible removal for any nonland permanent

Beast Within

Beast Within

{2}{G}

Instant

versatile answer to any permanent type

Generous Gift

Generous Gift

{2}{W}

Instant

unconditional nonland permanent destruction

Krosan Grip

Krosan Grip

{2}{G}

Instant

split second removal that bypasses countermagic

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

repeatable artifact and enchantment destruction on creature entry

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

clean reset against overwhelming enemy boards

Austere Command

Austere Command

{4}{W}{W}

Sorcery

modal board wipe to clean specific permanent categories

Threats/Wincons

24 cards
Serra Ascendant

Serra Ascendant

{W}

Creature — Human Monk

massive early lifelink threat with flying

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

creates attacking tokens and scales with board size

Silverblade Paladin

Silverblade Paladin

{1}{W}{W}

Creature — Human Knight

pairs to grant double strike to boosted attackers

Duelist's Heritage

Duelist's Heritage

{2}{W}

Enchantment

grants double strike to an attacking creature each combat

Champion of Lambholt

Champion of Lambholt

{1}{G}{G}

Creature — Human Warrior

grows and makes the entire team unblockable

Managorger Hydra

Managorger Hydra

{2}{G}

Creature — Hydra

grows rapidly with trample to receive Storm's buffs

Forgotten Ancient

Forgotten Ancient

{3}{G}

Creature — Elemental

gathers counters and distributes them to Storm

Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist

{1}{G}{W}

Legendary Creature — Cat Warrior

restricts opponent attacks and blocks during combat

Sovereign Okinec Ahau

Sovereign Okinec Ahau

{2}{G}{W}

Legendary Creature — Cat Noble

doubles power increases on attacking creatures

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

flying protector giving the board hexproof and buffing

Baneslayer Angel

Baneslayer Angel

{3}{W}{W}

Creature — Angel

flying lifelink beater synergizing with air superiority

Battle Angels of Tyr

Battle Angels of Tyr

{2}{W}{W}

Creature — Angel Knight

flying myriad attacker generating multiple combat triggers

Elder Gargaroth

Elder Gargaroth

{3}{G}{G}

Creature — Beast

versatile combat powerhouse generating tokens and life

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

grants attacking creatures deathtouch and draws cards

God-Eternal Rhonas

God-Eternal Rhonas

{3}{G}{G}

Legendary Creature — Zombie God

doubles power of all creatures and provides vigilance

Kalonian Hydra

Kalonian Hydra

{3}{G}{G}

Creature — Hydra

doubles +1/+1 counters on attacking creatures

Sigarda, Host of Herons

Sigarda, Host of Herons

{2}{G}{W}{W}

Legendary Creature — Angel

hard-to-kill flying threat protecting against sacrifice

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

recurs key permanents on attacks and entry

Hydra Omnivore

Hydra Omnivore

{4}{G}{G}

Creature — Hydra

deals massive damage to all opponents when boosted

Cultivator Colossus

Cultivator Colossus

{4}{G}{G}{G}

Creature — Plant Beast

huge trampler that chains land drops and card draw

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

{4}{G}{G}

Legendary Creature — Phyrexian Praetor

doubles counters placed on Storm and friendly permanents

Defiler of Vigor

Defiler of Vigor

{3}{G}{G}

Creature — Phyrexian Wurm

discounts green spells and spreads counters when casting

Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

indestructible flying finisher that protects the board

Ghalta, Primal Hunger

Ghalta, Primal Hunger

{10}{G}{G}

Legendary Creature — Elder Dinosaur

enormous trampling beater cast cheaply off high power

Utility

8 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

grants hexproof and haste to ensure Storm attacks safely

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

free equip giving haste and shroud

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

dramatically scales Storm's power based on land count

Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive +10/+10 pump to supercharge Storm's attack trigger

The Great Henge

The Great Henge

{7}{G}{G}

Legendary Artifact

generates mana, draws cards, and distributes counters

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects board against mass removal with indestructible and hexproof

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free board protection when Storm is on the battlefield

Akroma's Will

Akroma's Will

{3}{W}

Instant

lethal modal finisher giving keywords, flying, and double strike

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 8x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 14x

Basic Land — Forest

Basic land allocated from mana pip counts.