Stick, Fearless Mentor art

Art by Wayne Wu

Saved commander deck

Stick, Fearless Mentor

Weaponize symmetrical and self-inflicted burn spells to trigger Stick on every turn, converting self-damage into a relentless stream of impulse card advantage while bleeding opponents dry.

100 cards$375.87 totalSep 22, 20265 views

Prompt: Stick, Fearless Mentor commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Stick, Fearless Mentor

Stick, Fearless Mentor

{1}{R}

Legendary Creature — Human Monk Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Premier format mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient two-mana rock

Ruby Medallion

Ruby Medallion

{2}

Artifact

Cost reducer for red spells

Thought Vessel

Thought Vessel

{2}

Artifact

Mana rock with no maximum hand size

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that cycles in the late game

Fire Diamond

Fire Diamond

{2}

Artifact

Dependable mono-red mana rock

Cursed Mirror

Cursed Mirror

{2}{R}

Artifact

Ramp rock that can copy a key creature with haste

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient untapped two-mana rock

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive red ritual and card advantage

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Grows with red spells and produces bursts of mana

Card Draw

9 cards
Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Impulse card advantage and damage off land drops

Outpost Siege

Outpost Siege

{3}{R}

Enchantment

Reliable extra card exile each upkeep

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Cheap impulse draw easily enabled by self-burn

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Efficient two-mana impulse draw

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Redundancy for two-mana impulse draw

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Turns combat damage into Treasures and impulse draw

Faithless Looting

Faithless Looting

{R}

Sorcery

Efficient filtering to set up plays

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refuels hand while potentially dealing damage to trigger Stick

Robber of the Rich

Robber of the Rich

{1}{R}

Creature — Human Archer Rogue

Early aggressive threat that exiles and casts opponents' cards

Removal

11 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Flexible catch-all red permanent removal

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Hyper-efficient board wipe

Delayed Blast Fireball

Delayed Blast Fireball

{1}{R}{R}

Instant

One-sided wipe that gets supercharged when cast from exile

Vandalblast

Vandalblast

{R}

Sorcery

Asymmetrical artifact board wipe

Abrade

Abrade

{1}{R}

Instant

Versatile creature removal or artifact shatter

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Unconditional nonland permanent answer

Brotherhood's End

Brotherhood's End

{1}{R}{R}

Sorcery

Flexible sweeper against go-wide tokens or low-drop artifacts

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Scalable creature board wipe

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Targeted burn or overloaded asymmetrical board wipe

Chandra's Incinerator

Chandra's Incinerator

{5}{R}

Creature — Elemental

Turns noncombat damage into repeatable creature removal

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection and spell redirection with commander out

Threats/Wincons

24 cards
Eidolon of the Great Revel

Eidolon of the Great Revel

{R}{R}

Enchantment Creature — Spirit

Self-controlled damage engine whenever cheap spells are cast

Roiling Vortex

Roiling Vortex

{1}{R}

Enchantment

Damages each player on upkeep and stops lifegain

Sulfuric Vortex

Sulfuric Vortex

{1}{R}{R}

Enchantment

Symmetrical upkeep damage to reliably trigger Stick on your turn

Spellshock

Spellshock

{2}{R}

Enchantment

Damages you and opponents on casts, triggering Stick on their turns

Manabarbs

Manabarbs

{3}{R}

Enchantment

Punishes land tapping and triggers Stick whenever you tap lands

Pyrohemia

Pyrohemia

{2}{R}{R}

Enchantment

Repeatable activated ability to trigger Stick on any player's turn

Harsh Mentor

Harsh Mentor

{1}{R}

Creature — Human Cleric

Puts immense pressure on opponents' activated abilities

Immolation Shaman

Immolation Shaman

{1}{R}

Creature — Lizard Shaman

Punishes artifact and creature activated abilities

Rampaging Ferocidon

Rampaging Ferocidon

{2}{R}

Creature — Dinosaur

Halts lifegain and doles out damage for every creature entry

Zo-Zu the Punisher

Zo-Zu the Punisher

{1}{R}{R}

Legendary Creature — Goblin Warrior

Damages players for playing lands, generating exile triggers

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

Indestructible blocker that redirects damage to opponents

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

Indestructible target for damage that can tap to hurt you and trigger Stick

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Rapidly grows whenever cards are put into exile

Passionate Archaeologist

Passionate Archaeologist

{1}{R}

Legendary Enchantment — Background

Burns opponents whenever you cast cards exiled by Stick

Nalfeshnee

Nalfeshnee

{5}{R}

Creature — Beast Demon

Copies spells cast from exile for immense value

Wild-Magic Sorcerer

Wild-Magic Sorcerer

{3}{R}

Creature — Orc Shaman Sorcerer

Grants cascade to the first spell cast from exile each turn

Urabrask, Heretic Praetor

Urabrask, Heretic Praetor

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Provides extra impulse draw while denying opponents normal card draw

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Significantly amplifies damage dealt by your red sources to opponents

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles noncombat damage dealt to opponents

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Generates massive post-combat mana from accumulated burn damage

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Mana refund on spells and alternate horn for impulse draw

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

Pings each opponent on noncreature spell casts

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

Burn engine on every noncreature spell

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Deals heavy damage to each opponent whenever you cast spells

Utility

6 cards
Tibalt's Trickery

Tibalt's Trickery

{1}{R}

Instant

Hard counterspell option in mono-red

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Grants hexproof and haste to protect the commander

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-cost equip protection for key creatures

Basilisk Collar

Basilisk Collar

{1}

Artifact — Equipment

Provides lifelink and deathtouch to offset self-inflicted damage

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

Lifelink buffer against self-damage and removes hexproof/indestructible

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

High lifelink gain to sustain your life total amidst burn triggers

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 34x

Basic Land — Mountain

Basic land allocated from mana pip counts.