Stella Lee, Wild Card art

Art by Fajareka Setiawan

Saved commander deck

Stella Lee, Wild Card

Cast low-cost spells to trigger aggressive prowess payoffs and copy impactful instants or sorceries to wipe opposing boards and burn down enemies in classic Final Fantasy Red/Blue mage style.

100 cards$246.40 totalAug 23, 20265 views

Prompt: I want to build a red Aggro-type deck that sticks as much as possible inside the Final Fantasy universe. This deck should have a commander with at least 2 colors, and a blue/red combination would be ideal. This deck should have lots of spell copy abilities and can have a fair amount of disruption of other player's boards.

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Commander

1 cards
Stella Lee, Wild Card

Stella Lee, Wild Card

{1}{U}{R}

Legendary Creature — Human Rogue

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient multi-color mana fixing

Talisman of Creativity

Talisman of Creativity

{2}

Artifact

fast blue and red mana source

Izzet Signet

Izzet Signet

{2}

Artifact

reliable mana filter and ramp

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap two-mana mana rock

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cashes in for a card later

Thought Vessel

Thought Vessel

{2}

Artifact

provides mana and removes hand size limits

Ruby Medallion

Ruby Medallion

{2}

Artifact

reduces cost of red spells

Sapphire Medallion

Sapphire Medallion

{2}

Artifact

reduces cost of blue spells

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

refunds red mana whenever spells are cast

Card Draw

10 cards
Ponder

Ponder

{U}

Sorcery

cheap deck manipulation and draw

Preordain

Preordain

{U}

Sorcery

scry filter to smooth out draws

Brainstorm

Brainstorm

{U}

Instant

instant-speed card selection

Frantic Search

Frantic Search

{2}{U}

Instant

filters cards and untaps lands for free spells

Faithless Looting

Faithless Looting

{R}

Sorcery

cheap card velocity with flashback

Expressive Iteration

Expressive Iteration

{U}{R}

Sorcery

premier izzet card advantage

Archmage Emeritus

Archmage Emeritus

{2}{U}{U}

Creature — Human Wizard

draws a card on every instant or sorcery cast

Treasure Cruise

Treasure Cruise

{7}{U}

Sorcery

massive card draw using delved graveyard cards

Dig Through Time

Dig Through Time

{6}{U}{U}

Instant

instant-speed deep deck dig

Windfall

Windfall

{2}{U}

Sorcery

refills hands and disrupts opponents holding large hands

Removal

12 cards
Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

one-sided board wipe disruption

Chaos Warp

Chaos Warp

{2}{R}

Instant

versatile spot removal for any permanent type

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap sweeping creature removal

Pongify

Pongify

{U}

Instant

one-mana instant single target removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

efficient creature removal spell

Resculpt

Resculpt

{1}{U}

Instant

exiles target creature or artifact

Abrade

Abrade

{1}{R}

Instant

flexible damage spell or artifact destruction

Curse of the Swine

Curse of the Swine

{X}{U}{U}

Sorcery

mass creature exile that scales with mana

Vandalblast

Vandalblast

{R}

Sorcery

mass artifact destruction

Evacuation

Evacuation

{3}{U}{U}

Instant

instant-speed creature bounce to reset boards

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

flexible direct damage or one-sided creature wipe

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

free counterspell protection while commander is out

Threats/Wincons

22 cards
Young Pyromancer

Young Pyromancer

{1}{R}

Creature — Human Shaman

creates elemental tokens when spells are cast

Monastery Swiftspear

Monastery Swiftspear

{R}

Creature — Human Monk

hasty prowess creature for fast aggressive damage

Murmuring Mystic

Murmuring Mystic

{3}{U}

Creature — Human Wizard

spawns airborne illusion tokens

Talrand, Sky Summoner

Talrand, Sky Summoner

{2}{U}{U}

Legendary Creature — Merfolk Wizard

creates 2/2 flying drakes on spellcasts

Third Path Iconoclast

Third Path Iconoclast

{U}{R}

Creature — Human Monk

generates nonland artifact tokens on spell trigger

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

deals direct damage to all opponents on spellcast

Electrostatic Field

Electrostatic Field

{1}{R}

Creature — Wall

defensive blocker that pings opponents per spell

Fiery Inscription

Fiery Inscription

{2}{R}

Enchantment

deals 2 damage to all opponents on spellcast

Sprite Dragon

Sprite Dragon

{U}{R}

Creature — Faerie Dragon

fast flying threat that grows with counters permanently

Storm-Kiln Artist

Storm-Kiln Artist

{3}{R}

Creature — Dwarf Shaman

generates treasure tokens whenever a spell is cast or copied

Crackling Drake

Crackling Drake

{U}{U}{R}{R}

Creature — Drake

large flying body scaled to exile and graveyard size

Haughty Djinn

Haughty Djinn

{1}{U}{U}

Creature — Djinn

reduces instant/sorcery costs and grows with graveyard size

Kessig Flamebreather

Kessig Flamebreather

{1}{R}

Creature — Human Shaman

consistent ping damage on noncreature casts

Balmor, Battlemage Captain

Balmor, Battlemage Captain

{U}{R}

Legendary Creature — Bird Wizard

pumps entire board with power and trample on spellcast

Niv-Mizzet, Parun

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

uncounterable threat that pings and draws off spells

Adeliz, the Cinder Wind

Adeliz, the Cinder Wind

{1}{U}{R}

Legendary Creature — Human Wizard

gives aggressive pumps to wizard subtheme creatures

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

deals ping damage across opponents per noncreature spell

Urabrask // The Great Work

Urabrask // The Great Work

{2}{R}{R}

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

pings opponents, refunding mana and offering impulse draw

Sorcerer Class

Sorcerer Class

{U}{R}

Enchantment — Class

levels up to enable mana generation and massive spell burn

Electrostatic Infantry

Electrostatic Infantry

{1}{R}

Creature — Dwarf Wizard

trampling creature that grows continuously with spells

Ledger Shredder

Ledger Shredder

{1}{U}

Creature — Bird Advisor

connives and scales up when double-spelling

Slickshot Show-Off

Slickshot Show-Off

{1}{R}

Creature — Bird Wizard

fast plot threat with explosive prowess scaling

Utility

8 cards
Dualcaster Mage

Dualcaster Mage

{1}{R}{R}

Creature — Human Wizard

copies any instant or sorcery spell on the stack

Increasing Vengeance

Increasing Vengeance

{R}{R}

Instant

copies target spell twice from the graveyard

Reverberate

Reverberate

{R}{R}

Instant

cheap instant to copy any player's instant or sorcery

Expansion // Explosion

Expansion // Explosion

{U/R}{U/R} // {X}{U}{U}{R}{R}

Instant // Instant

doubles as a spell copy or late game draw and burn

Twincast

Twincast

{U}{U}

Instant

blue spell copy effect for double value

Thousand-Year Storm

Thousand-Year Storm

{4}{U}{R}

Enchantment

exponentially multiplies spells cast in a single turn

Veyran, Voice of Duality

Veyran, Voice of Duality

{1}{U}{R}

Legendary Creature — Efreet Wizard

doubles all spell-trigger abilities across the board

Arcane Bombardment

Arcane Bombardment

{4}{R}{R}

Enchantment

recycles and copies multiple exile spells every turn

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 11x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 11x

Basic Land — Mountain

Basic land allocated from mana pip counts.