Starship Enterprise

Art by Dofresh

Commander deckC

Starship Enterprise

Ramp aggressively with colorless mana rocks, drop high-power creatures to quickly Station Starship Enterprise to 16+ counters, and swing with an evasive flagship to draw massive grips of cards.

$902.11for all 100 cards at today’s prices
Built Nov 15, 20262 views

Asked for“Starship Enterprise commander deck”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
6
11
8
7
5
6
18
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw15
Interaction20
↳ board wipes3
Tutors4

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

37lands · rule of thumb 35–38
4.98average mana value (nonland)
$902.11whole deck, today

The list

Commander

1
Starship Enterprise

Starship Enterprise

5

Legendary Artifact — Spacecraft

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential premier colorless mana acceleration

Mana Vault

Mana Vault

1

Artifact

Bursts out the commander turns ahead of curve

Mind Stone

Mind Stone

2

Artifact

Early ramp that cycles away when no longer needed

Thought Vessel

Thought Vessel

2

Artifact

Provides mana and unlimited hand size for Enterprise's massive draw triggers

Everflowing Chalice

Everflowing Chalice

0

Artifact

Scalable colorless rock that rewards late-game excess mana

Worn Powerstone

Worn Powerstone

3

Artifact

Solid two-mana boost on an artifact rock

Thran Dynamo

Thran Dynamo

4

Artifact

Taps for three mana to accelerate into heavy Eldrazi threats

Hedron Archive

Hedron Archive

4

Artifact

Ramps for two and can be cashed in for card draw

Basalt Monolith

Basalt Monolith

3

Artifact

Great burst of colorless mana for key turns

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Searches a land directly onto the battlefield to trigger Enterprise's landfall

Burnished Hart

Burnished Hart

3

Artifact Creature — Elk

Fetches two lands to immediately grant eight charge counters via landfall

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Puts a land into play for four counters and stations for two power

Card Draw

9
The One Ring

The One Ring

4

Legendary Artifact

Incredible colorless card advantage engine with protection on cast

Palantír of Orthanc

Palantír of Orthanc

3

Legendary Artifact

Provides repeated card selection, drawing, and burn in high-cost decks

Mind's Eye

Mind's Eye

5

Artifact

Converts opponents' draws into extra cards for colorless mana

Endless Atlas

Endless Atlas

2

Artifact

Reliable, cheap recurring draw in a deck with mono-Wastes

Mazemind Tome

Mazemind Tome

2

Artifact — Book

Early scrying and incremental draw to fix draws

Memory Jar

Memory Jar

5

Artifact

Draws a fresh seven-card hand to dig for critical answers

Sandstone Oracle

Sandstone Oracle

7

Artifact Creature — Sphinx

Refills your hand to match the player with the most cards

Mask of Memory

Mask of Memory

2

Artifact — Equipment

Looting equipment to improve card quality on combat damage

Staff of Nin

Staff of Nin

6

Artifact

Unconditional extra card per turn plus pinging capability

Removal

10
All Is Dust

All Is Dust

7

Kindred Sorcery — Eldrazi

One-sided board wipe that spares your colorless army

Scour from Existence

Scour from Existence

7

Instant

Instant-speed unconditional exile for any problematic permanent

Introduction to Annihilation

Introduction to Annihilation

5

Sorcery — Lesson

Universal permanent exile in colorless

Calamity of the Titans

Calamity of the Titans

4CC

Sorcery

Flexible mass creature exile scaling with massive Eldrazi in hand

Titan's Presence

Titan's Presence

3

Instant

Cheap instant-speed creature removal using high-power colorless cards

Meteor Golem

Meteor Golem

7

Artifact Creature — Golem

Destroys any nonland permanent and stations for three power

Duplicant

Duplicant

6

Artifact Creature — Shapeshifter

Exiles an opposing threat and copies its power to station for more counters

Cityscape Leveler

Cityscape Leveler

8

Artifact Creature — Construct

Exiles permanents on cast and attack while offering an 8/8 body for stationing

Unstable Obelisk

Unstable Obelisk

3

Artifact

Ramps early and sacrifices late to destroy any permanent

Lux Cannon

Lux Cannon

4

Artifact

Synergizes with charge counter mechanics to destroy targets repeatedly

Threats/Wincons

23
Phyrexian Dreadnought

Phyrexian Dreadnought

1

Artifact Creature — Phyrexian Dreadnought

One-mana creature with 12 power to station twelve counters instantly

Lupine Prototype

Lupine Prototype

2

Artifact Creature — Wolf Construct

Two-mana 5/5 that easily stations five charge counters onto Enterprise

Traxos, Scourge of Kroog

Traxos, Scourge of Kroog

4

Legendary Artifact Creature — Dragon Construct

Four-mana 7/7 trampler that stations seven counters and untaps with artifacts

Metalwork Colossus

Metalwork Colossus

11

Artifact Creature — Construct

Frequently cast for free to immediately station ten charge counters

Steel Hellkite

Steel Hellkite

6

Artifact Creature — Dragon

Large flying threat that wipes nonland tokens or permanents on hit

Wurmcoil Engine

Wurmcoil Engine

6

Artifact Creature — Phyrexian Wurm

Resilient 6/6 lifelink deathtouch stationer that replaces itself with tokens

Blightsteel Colossus

Blightsteel Colossus

12

Artifact Creature — Phyrexian Golem

Eleven power stations to active immediately and presents an infect win condition

Triplicate Titan

Triplicate Titan

9

Artifact Creature — Golem

Nine-power flying trampler that splits into three bodies upon death

Phyrexian Triniform

Phyrexian Triniform

9

Artifact Creature — Phyrexian Golem

Nine power for stationing and creates three 3/3 Golems when it dies

Kozilek, the Great Distortion

Kozilek, the Great Distortion

8CC

Legendary Creature — Eldrazi

Refills hand to seven, counters spells, and stations for twelve power

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

10

Legendary Creature — Eldrazi

Draws four cards on cast and provides massive annihilator power

Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

10

Legendary Creature — Eldrazi

Exiles two permanents on cast and stations for ten power

Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre

11

Legendary Creature — Eldrazi

Indestructible annihilator beater that blows up a permanent on cast

Emrakul, the Promised End

Emrakul, the Promised End

13

Legendary Creature — Eldrazi

Cost-reduced titan that steals a turn and stations for thirteen counters

It That Betrays

It That Betrays

12

Creature — Eldrazi

Steals permanents sacrificed by opponents and stations for eleven counters

Artisan of Kozilek

Artisan of Kozilek

9

Creature — Eldrazi

Reanimates an artifact creature on cast and stations for ten power

Void Winnower

Void Winnower

9

Creature — Eldrazi

Severely locks opponent casting and blocking options while stationing for eleven

Endbringer

Endbringer

5C

Creature — Eldrazi

Card advantage, pinging, and blocking denial every single turn

Wandering Archaic // Explore the Vastlands

Wandering Archaic // Explore the Vastlands

5

Creature — Avatar // Sorcery

Taxes opponent spells or copies them, providing immense colorless utility

Reality Smasher

Reality Smasher

4C

Creature — Eldrazi

Hasty trampler that stations for five power and is difficult to remove

Thought-Knot Seer

Thought-Knot Seer

3C

Creature — Eldrazi

Hand disruption on a four-power body suited for stationing

Matter Reshaper

Matter Reshaper

2C

Creature — Eldrazi

Value three-drop that replaces itself upon dying

Platinum Angel

Platinum Angel

7

Artifact Creature — Angel

Protects against sudden losses while carrying weapons in the air

Utility

8
Expedition Map

Expedition Map

1

Artifact

Tutors up key utility lands to trigger landfall

Crucible of Worlds

Crucible of Worlds

3

Artifact

Replays fetchlands or strip effects from graveyard for landfall triggers

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to Enterprise once crewed or to key stationers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Crucial protection and haste for your commander

The Ozolith

The Ozolith

1

Legendary Artifact

Stores charge counters if Enterprise leaves the battlefield to reuse immediately

Power Conduit

Power Conduit

2

Artifact

Converts counters onto Enterprise or adds +1/+1 counters to creatures

Coretapper

Coretapper

2

Artifact Creature — Myr

Taps and sacrifices to inject quick charge counters directly into Enterprise

Contagion Clasp

Contagion Clasp

2

Artifact

Proliferates charge counters while shrinking small utility creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Wastes

Wastes 33x

Basic Land

Basic land allocated from mana pip counts.