Sram, Senior Edificer art

Art by Chris Rahn

Saved commander deck

Sram, Senior Edificer

Pack your bags with an arsenal of high-tech gear, equipment, and anti-theft protections to turn your commander into an unstoppable traveling force.

100 cards$385.10 totalOct 4, 202612 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Chosen commander for the requested strategy.

Ramp

9 cards
Sol Ring

Sol Ring

{1}

Artifact

essential format-defining mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

reliable early mana rock

Marble Diamond

Marble Diamond

{2}

Artifact

consistent mono-white mana production

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles in the late game

Thought Vessel

Thought Vessel

{2}

Artifact

mana rock that accommodates massive card draw

Pearl Medallion

Pearl Medallion

{2}

Artifact

cost reduction for white spells

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

fetches basic lands on attack

Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus

{3}

Legendary Artifact — Equipment

living weapon that ramps on each combat

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

efficient early basic land fetcher

Card Draw

8 cards
Puresteel Paladin

Puresteel Paladin

{W}{W}

Creature — Human Knight

draws cards on equipment cast and eliminates equip costs

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

taxes opponent noncreature spells for card advantage

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

card draw and filtering on combat damage

Rogue's Gloves

Rogue's Gloves

{2}

Artifact — Equipment

reliable card draw on hitting an opponent

Infiltration Lens

Infiltration Lens

{1}

Artifact — Equipment

draws cards whenever equipped creature is blocked

Secret Rendezvous

Secret Rendezvous

{1}{W}{W}

Sorcery

straightforward white burst card draw

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

draws cards when small creatures enter

Dawn of Hope

Dawn of Hope

{1}{W}

Enchantment

draws cards off lifelink triggers and makes tokens

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

premier spot creature exile

Path to Exile

Path to Exile

{W}

Instant

unconditional creature exile at instant speed

Generous Gift

Generous Gift

{2}{W}

Instant

versatile removal for any permanent

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

efficient removal for nonland permanents

Dispatch

Dispatch

{W}

Instant

one-mana unconditional exile with metalcraft

Grasp of Fate

Grasp of Fate

{1}{W}{W}

Enchantment

exiles a key permanent from every opponent

Council's Judgment

Council's Judgment

{1}{W}{W}

Sorcery

non-targeting exile removal that bypasses hexproof

Single Combat

Single Combat

{3}{W}{W}

Sorcery

board wipe that keeps your best equipped threat intact

Austere Command

Austere Command

{4}{W}{W}

Sorcery

flexible modal board wipe

Vanquish the Horde

Vanquish the Horde

{6}{W}{W}

Sorcery

cost-effective mass creature removal

Threats/Wincons

26 cards
Colossus Hammer

Colossus Hammer

{1}

Artifact — Equipment

massive stat boost for quick knockouts

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

anti-theft hexproof and haste protection

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

shroud and free equip haste

Commander's Plate

Commander's Plate

{1}

Artifact — Equipment

superb protection against non-white colors and stat buff

Blackblade Reforged

Blackblade Reforged

{2}

Legendary Artifact — Equipment

huge power scaling with land count

Sword of Feast and Famine

Sword of Feast and Famine

{3}

Artifact — Equipment

protection, untaps lands, and forces discards

Sword of Fire and Ice

Sword of Fire and Ice

{3}

Artifact — Equipment

protection, card draw, and targeted damage

Sword of Forge and Frontier

Sword of Forge and Frontier

{3}

Artifact — Equipment

protection and impulse card advantage with extra land drops

Shadowspear

Shadowspear

{1}

Legendary Artifact — Equipment

trample, lifelink, and removes opponent hexproof/indestructible

Kaldra Compleat

Kaldra Compleat

{7}

Legendary Artifact — Equipment

living weapon with first strike, trample, indestructible, and exile

Hammer of Nazahn

Hammer of Nazahn

{4}

Legendary Artifact — Equipment

indestructible and auto-attaches new equipment

Batterbone

Batterbone

{2}

Artifact — Equipment

living weapon granting lifelink and vigilance

Nettlecyst

Nettlecyst

{3}

Artifact — Equipment

scales power and toughness with artifact count

Halvar, God of Battle // Sword of the Realms

Halvar, God of Battle // Sword of the Realms

{2}{W}{W}

Legendary Creature — God // Legendary Artifact — Equipment

grants double strike and reattaches equipment

Danitha Capashen, Paragon

Danitha Capashen, Paragon

{2}{W}

Legendary Creature — Human Knight

cost reducer with first strike, vigilance, and lifelink

Kemba, Kha Regent

Kemba, Kha Regent

{1}{W}{W}

Legendary Creature — Cat Cleric

produces an army of cat tokens based on equipment

Balan, Wandering Knight

Balan, Wandering Knight

{2}{W}{W}

Legendary Creature — Cat Knight

gains double strike and can instantly attach all equipment

Leonin Shikari

Leonin Shikari

{1}{W}

Creature — Cat Soldier

allows equipment attachment at instant speed

Mirran Crusader

Mirran Crusader

{1}{W}{W}

Creature — Human Knight

double-striking threat with relevant protections

Auriok Steelshaper

Auriok Steelshaper

{1}{W}

Creature — Human Soldier

reduces equip costs and buffs soldiers and knights

Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist

{2}{W}

Legendary Creature — Kor Scout

moves equipment freely during precombat main phase

Armored Skyhunter

Armored Skyhunter

{3}{W}

Creature — Cat Knight

digs for and cheats equipment directly into play

Bronze Guardian

Bronze Guardian

{4}{W}

Artifact Creature — Golem

protects all artifacts with ward and hits hard

Lion Sash

Lion Sash

{1}{W}

Artifact Creature — Equipment Cat

graveyard hate equipment creature that grows

Maul of the Skyclaves

Maul of the Skyclaves

{2}{W}

Artifact — Equipment

auto-attaching equipment granting flying and first strike

Loxodon Warhammer

Loxodon Warhammer

{3}

Artifact — Equipment

grants significant power, trample, and lifelink

Utility

8 cards
Open the Armory

Open the Armory

{1}{W}

Sorcery

tutors for any key equipment or aura

Steelshaper's Gift

Steelshaper's Gift

{W}

Sorcery

one-mana equipment tutor

Stoneforge Mystic

Stoneforge Mystic

{1}{W}

Creature — Kor Artificer

tutors equipment and cheats them onto the battlefield

Relic Seeker

Relic Seeker

{1}{W}

Creature — Human Soldier

equipment tutor on renown combat trigger

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

ultimate anti-theft phase-out protection

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

free indestructible board protection when commander is out

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

repeatable color protection for key creatures

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

protects creatures from colors or colorless threats

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Plains

Plains 33x

Basic Land — Plains

Basic land allocated from mana pip counts.