Chatterfang, Squirrel General

Art by Jason A. Engle

Commander deckBG

Chatterfang, Squirrel General

Generate swarms of Squirrel tokens, leverage sacrifice outlets for massive drain effects, and buff the wide board to swing for game-ending combat damage.

$157.72for all 100 cards at today’s prices
Built Aug 1, 2026117 views

Asked for“Squirrel tribal deck in black-green: token doublers, sacrifice payoffs, and a way to convert a wide squirrel board into a win.”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
25
13
9
7
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw11
Interaction11
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 24G 47
37lands · rule of thumb 35–38
2.90average mana value (nonland)
$157.72whole deck, today

The list

Commander

1
Chatterfang, Squirrel General

Chatterfang, Squirrel General

2G

Legendary Creature — Squirrel Warrior

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential efficient mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

cheap mana fixing and ramp

Golgari Signet

Golgari Signet

2

Artifact

reliable color-fixing mana rock

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped Golgari mana ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

creature-based land ramp that triggers death payoffs

Cultivate

Cultivate

2G

Sorcery

fixes colors and expands mana base

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent land ramp staple

Nature's Lore

Nature's Lore

1G

Sorcery

fetches forest into play untapped

Farseek

Farseek

1G

Sorcery

searches dual/land types easily

Ashnod's Altar

Ashnod's Altar

3

Artifact

sacrifices extra tokens for huge bursts of colorless mana

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

draws massive amounts of cards attached to 1/1 Squirrels

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card draw from frequent creature deaths

Moldervine Reclamation

Moldervine Reclamation

3BG

Enchantment

draws cards and gains life whenever your tokens die

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

huge card draw burst off a wide Squirrel board

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

indestructible Squirrel that draws on combat damage

Species Specialist

Species Specialist

2BB

Creature — Human Warrior

naming Squirrels generates incredible card advantage

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

sacrifices excess Squirrels at instant speed to draw heavily

Village Rites

Village Rites

B

Instant

cheap card draw using expendable tokens

Deadly Dispute

Deadly Dispute

1B

Instant

draws cards and creates a Treasure token that Chatterfang doubles

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

draws cards whenever you cast your Squirrel creatures

Removal

9
Assassin's Trophy

Assassin's Trophy

BG

Instant

cheap versatile removal for any target permanent

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for early key threats

Putrefy

Putrefy

1BG

Instant

flexible creature or artifact destruction

Beast Within

Beast Within

2G

Instant

unconditional removal for any problematic permanent

Go for the Throat

Go for the Throat

1B

Instant

efficient instant-speed creature removal

Feed the Swarm

Feed the Swarm

1B

Sorcery

essential enchantment removal in Black

Culling Ritual

Culling Ritual

2BG

Sorcery

wipes low-cmc permanents while generating massive mana

Golgari Charm

Golgari Charm

BG

Instant

flexible removal, board regeneration, or enchantment hate

Tear Asunder

Tear Asunder

1G

Instant

exiles artifacts or enchantments cleanly

Threats/Wincons

26
Squirrel Sovereign

Squirrel Sovereign

1G

Creature — Squirrel Noble

cheap Squirrel lord that pumps the entire army

Squirrel Mob

Squirrel Mob

1GG

Creature — Squirrel

grows into a massive threat based on Squirrel count

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

creates four Squirrel tokens and buffs them on ETB

Chitterspitter

Chitterspitter

2G

Artifact

creates Squirrel tokens turn after turn while pumping them

Drey Keeper

Drey Keeper

3BG

Creature — Elf Druid

creates Squirrels and gives the army menace for lethal attacks

Nested Shambler

Nested Shambler

B

Creature — Zombie

leaves behind multiple Squirrel tokens when it dies

Squirrel Sanctuary

Squirrel Sanctuary

G

Enchantment

repeatable token creator that returns to hand on creature death

Pitiless Plunderer

Pitiless Plunderer

3B

Creature — Human Pirate

goes infinite with Chatterfang and a sacrifice outlet

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains all opponents whenever tokens are sacrificed

Blood Artist

Blood Artist

1B

Creature — Vampire

turns board wipes and sacrifices into lethal life drain

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

drains opponents whenever tokens leave the battlefield

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

drains opponents when creatures or tokens die

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

enchantment-based aristocrats drain effect resistant to creature wipes

Poison-Tip Archer

Poison-Tip Archer

2BG

Creature — Elf Archer

drains every opponent whenever any creature dies

Overwhelming Stampede

Overwhelming Stampede

3GG

Sorcery

converts a wide board into lethal trampling attack damage

End-Raze Forerunners

End-Raze Forerunners

5GGG

Creature — Boar

budget overrun finisher on a large body

Return of the Wildspeaker

Return of the Wildspeaker

4G

Instant

versatile overrun effect or mass card draw

Scurry Oak

Scurry Oak

2G

Creature — Treefolk

creates infinite tokens when combined with Ivy Lane Denizen

Ivy Lane Denizen

Ivy Lane Denizen

3G

Creature — Elf Warrior

combos with Scurry Oak to make infinite Squirrels

Tireless Provisioner

Tireless Provisioner

2G

Creature — Elf Scout

creates Treasures which Chatterfang duplicates into extra Squirrels

Second Harvest

Second Harvest

2GG

Instant

doubles all tokens on the battlefield instantly

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

generates tokens on every turn to double with Chatterfang

Sylvan Offering

Sylvan Offering

XG

Sorcery

makes huge quantities of Treefolk and Elf tokens

Chatterstorm

Chatterstorm

1G

Sorcery

creates a storm of Squirrel tokens in a single turn

Acorn Catapult

Acorn Catapult

4

Artifact

repeatable removal or self-pinging token generator

Verdant Command

Verdant Command

1G

Instant

cheap instant token creation with useful utility modes

Utility

7
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Chatterfang from targeted removal

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

free haste and shroud for your commander

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recovers key combo pieces or spells from graveyard

Heroic Intervention

Heroic Intervention

1G

Instant

protects the entire board from mass destruction

Regrowth

Regrowth

1G

Sorcery

cheap recursion for any card type

Eldrazi Monument

Eldrazi Monument

5

Artifact

gives tokens flying and indestructibility using expendable squirrels

Diabolic Intent

Diabolic Intent

1B

Sorcery

tutors any win condition by sacrificing a single token

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 7x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 15x

Basic Land — Forest

Basic land allocated from mana pip counts.