
Art by Yuu Fujiki
Commander deckBW
Squall, SeeD Mercenary
Aggressive artifacts and equipment build focusing on generating card advantage through combat damage and maximizing the 'Draw 2' theme for Squall's abilities.
Asked for“Deck for Squall, SeeD Mercenary, mostly final fantasy cards”
Deck anatomy
What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.
Mana curve · 62 nonland cards
The working parts
Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.
Colored mana symbols
Commander
1
Squall, SeeD Mercenary
2WBLegendary Creature — Human Knight Mercenary
Chosen commander for the requested strategy.
Ramp
11
Knight of the White Orchid
WWCreature — Human Knight
Catch-up ramp on a body that can carry equipment.

Loyal Warhound
1WCreature — Dog
Efficient creature that ensures land drops are met.

Keeper of the Accord
3WCreature — Human Soldier
Generates tokens and fetches lands consistently.
Card Draw
8
Puresteel Paladin
WWCreature — Human Knight
Draws cards for every equipment entering

Sram, Senior Edificer
1WLegendary Creature — Dwarf Advisor
Draws cards for equipment and aura spells

Esper Sentinel
WArtifact Creature — Human Soldier
Primary tax piece and source of early game card advantage.

Secret Rendezvous
1WWSorcery
Efficient card draw in White despite the political drawback.

Archivist of Oghma
1WCreature — Halfling Cleric
Highly reliable card draw in the Commander format.

Alms Collector
3WCreature — Cat Cleric
Anti-draw tech that keeps hand size healthy.

Sword of Forge and Frontier
3Artifact — Equipment
Provides card advantage and extra land drops on hit.

Armored Skyhunter
3WCreature — Cat Knight
Digs for equipment and cheats it onto the battlefield.
Removal
11
Unexpectedly Absent
XWWInstant
Flexible removal that handles any non-land permanent.

Darksteel Mutation
1WEnchantment — Aura
Shuts down problematic commanders or indestructible threats.

Grasp of Fate
1WWEnchantment
Multi-target removal for each opponent's best permanent.

Skyclave Apparition
1WWCreature — Kor Spirit
Excellent removal attached to a body for equipment targets.

Sword of Sinew and Steel
3Artifact — Equipment
Flavorful tool for destroying artifacts and planeswalkers.
Threats/Wincons
20
Shadowspear
1Legendary Artifact — Equipment
Provides trample and lifelink to the commander

Hammer of Nazahn
4Legendary Artifact — Equipment
Indestructible and free equates for artifacts

Stoneforge Mystic
1WCreature — Kor Artificer
Tutors specific FF equipment pieces

Danitha Capashen, Paragon
2WLegendary Creature — Human Knight
Reduces equipment costs and has keywords

Colossus Hammer
1Artifact — Equipment
Massive damage buff that pairs with Squall's haste.

Sword of Hearth and Home
3Artifact — Equipment
Provides protection, ramp, and additional ETB triggers.

Sword of Feast and Famine
3Artifact — Equipment
Top-tier equipment for protection and mana untapping.

Sword of Fire and Ice
3Artifact — Equipment
Provides crucial card draw and removal on a stick.

Batterskull
5Artifact — Equipment
Provides a body and lifelink to stabilize the board.

Kaldra Compleat
7Legendary Artifact — Equipment
A massive, resilient threat that represents a fast clock.

Loxodon Warhammer
3Artifact — Equipment
Trample and lifelink are essential for Squall to push damage.

Basilisk Collar
1Artifact — Equipment
Deathtouch makes Squall an impossible block for opponents.

Adeline, Resplendent Cathar
1WWLegendary Creature — Human Knight
Powerful attacker that provides constant tokens for carrying equipment.

Lion Sash
1WArtifact Creature — Equipment Cat
Iterative equipment that doubles as graveyard hate.

Nettlecyst
3Artifact — Equipment
Scales quickly with the number of equipment and artifacts in play.
Utility
12
Mother of Runes
WCreature — Human Cleric
Protects Squall and other essential creatures from targeted removal.

Stonehewer Giant
3WWCreature — Giant Warrior
Repeatedly tutors and cheats equipment onto the field.

Grand Abolisher
WWCreature — Human Cleric
Prevents opponents from disrupting your turn or equipment equips.

Sevinne's Reclamation
2WSorcery
Powerful recursion piece focusing on lower mana value permanents.

Mantle of the Ancients
3WWEnchantment — Aura
Mass recursion for equipments and a massive power boost.

Giver of Runes
WCreature — Kor Cleric
Critical protection for the commander and other key threats.

Forge Anew
2WEnchantment
Allows graveyard recursion and zero-cost equipping on your turn.







































