
Art by Yuu Fujiki
Saved commander deck
Squall, SeeD Mercenary
Aggressive artifacts and equipment build focusing on generating card advantage through combat damage and maximizing the 'Draw 2' theme for Squall's abilities.
Prompt: Deck for Squall, SeeD Mercenary, mostly final fantasy cards
Commander
1 cards
Squall, SeeD Mercenary
{2}{W}{B}Legendary Creature — Human Knight Mercenary
Chosen commander for the requested strategy.
Ramp
11 cards
Everflowing Chalice
{0}Artifact
Flexible mana rock that scales into the late game.

Knight of the White Orchid
{W}{W}Creature — Human Knight
Catch-up ramp on a body that can carry equipment.

Loyal Warhound
{1}{W}Creature — Dog
Efficient creature that ensures land drops are met.

Keeper of the Accord
{3}{W}Creature — Human Soldier
Generates tokens and fetches lands consistently.
Card Draw
8 cards
Puresteel Paladin
{W}{W}Creature — Human Knight
Draws cards for every equipment entering

Sram, Senior Edificer
{1}{W}Legendary Creature — Dwarf Advisor
Draws cards for equipment and aura spells

Esper Sentinel
{W}Artifact Creature — Human Soldier
Primary tax piece and source of early game card advantage.

Secret Rendezvous
{1}{W}{W}Sorcery
Efficient card draw in White despite the political drawback.

Archivist of Oghma
{1}{W}Creature — Halfling Cleric
Highly reliable card draw in the Commander format.

Alms Collector
{3}{W}Creature — Cat Cleric
Anti-draw tech that keeps hand size healthy.

Sword of Forge and Frontier
{3}Artifact — Equipment
Provides card advantage and extra land drops on hit.

Armored Skyhunter
{3}{W}Creature — Cat Knight
Digs for equipment and cheats it onto the battlefield.
Removal
11 cards
Heliod's Intervention
{X}{W}{W}Instant
Mass removal for artifacts and enchantments

Winds of Abandon
{1}{W}Sorcery
One-sided board wipe or targeted removal if needed.

Unexpectedly Absent
{X}{W}{W}Instant
Flexible removal that handles any non-land permanent.

Darksteel Mutation
{1}{W}Enchantment — Aura
Shuts down problematic commanders or indestructible threats.

Grasp of Fate
{1}{W}{W}Enchantment
Multi-target removal for each opponent's best permanent.

Skyclave Apparition
{1}{W}{W}Creature — Kor Spirit
Excellent removal attached to a body for equipment targets.

Sword of Sinew and Steel
{3}Artifact — Equipment
Flavorful tool for destroying artifacts and planeswalkers.
Threats/Wincons
20 cards
Shadowspear
{1}Legendary Artifact — Equipment
Provides trample and lifelink to the commander

Hammer of Nazahn
{4}Legendary Artifact — Equipment
Indestructible and free equates for artifacts

Stoneforge Mystic
{1}{W}Creature — Kor Artificer
Tutors specific FF equipment pieces

Danitha Capashen, Paragon
{2}{W}Legendary Creature — Human Knight
Reduces equipment costs and has keywords

Colossus Hammer
{1}Artifact — Equipment
Massive damage buff that pairs with Squall's haste.

Sword of Hearth and Home
{3}Artifact — Equipment
Provides protection, ramp, and additional ETB triggers.

Sword of Feast and Famine
{3}Artifact — Equipment
Top-tier equipment for protection and mana untapping.

Sword of Fire and Ice
{3}Artifact — Equipment
Provides crucial card draw and removal on a stick.

Batterskull
{5}Artifact — Equipment
Provides a body and lifelink to stabilize the board.

Kaldra Compleat
{7}Legendary Artifact — Equipment
A massive, resilient threat that represents a fast clock.

Loxodon Warhammer
{3}Artifact — Equipment
Trample and lifelink are essential for Squall to push damage.

Basilisk Collar
{1}Artifact — Equipment
Deathtouch makes Squall an impossible block for opponents.

Sun Titan
{4}{W}{W}Creature — Giant
Recurs destroyed equipment and utility artifacts.

Adeline, Resplendent Cathar
{1}{W}{W}Legendary Creature — Human Knight
Powerful attacker that provides constant tokens for carrying equipment.

Lion Sash
{1}{W}Artifact Creature — Equipment Cat
Iterative equipment that doubles as graveyard hate.

Akroma's Will
{3}{W}Instant
A powerful finisher that grant keywords and protection.

Nettlecyst
{3}Artifact — Equipment
Scales quickly with the number of equipment and artifacts in play.
Utility
12 cards
Mother of Runes
{W}Creature — Human Cleric
Protects Squall and other essential creatures from targeted removal.

Stonehewer Giant
{3}{W}{W}Creature — Giant Warrior
Repeatedly tutors and cheats equipment onto the field.

Grand Abolisher
{W}{W}Creature — Human Cleric
Prevents opponents from disrupting your turn or equipment equips.

Sevinne's Reclamation
{2}{W}Sorcery
Powerful recursion piece focusing on lower mana value permanents.

Mantle of the Ancients
{3}{W}{W}Enchantment — Aura
Mass recursion for equipments and a massive power boost.

Giver of Runes
{W}Creature — Kor Cleric
Critical protection for the commander and other key threats.

Forge Anew
{2}{W}Enchantment
Allows graveyard recursion and zero-cost equipping on your turn.


































