Squall, SeeD Mercenary

Art by Yuu Fujiki

Commander deckBW

Squall, SeeD Mercenary

Aggressive artifacts and equipment build focusing on generating card advantage through combat damage and maximizing the 'Draw 2' theme for Squall's abilities.

$395.04for all 100 cards at today’s prices
Built Jun 17, 202690 views

Asked for“Deck for Squall, SeeD Mercenary, mostly final fantasy cards”

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

1
12
22
16
5
3
2
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw8
Interaction14
↳ board wipes2
Tutors10

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 51
37lands · rule of thumb 35–38
2.55average mana value (nonland)
$395.04whole deck, today

The list

Commander

1
Squall, SeeD Mercenary

Squall, SeeD Mercenary

2WB

Legendary Creature — Human Knight Mercenary

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential format staple for acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient mana fixing in Boros colors

Mind Stone

Mind Stone

2

Artifact

Ramp that can be sacrificed for a card draw trigger

Thought Vessel

Thought Vessel

2

Artifact

No maximum hand size for high draw turns

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Land-based ramp for non-green decks

Pearl Medallion

Pearl Medallion

2

Artifact

Reduces the cost of all white spells in the deck.

Marble Diamond

Marble Diamond

2

Artifact

Standard mono-white mana rock.

Everflowing Chalice

Everflowing Chalice

0

Artifact

Flexible mana rock that scales into the late game.

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Catch-up ramp on a body that can carry equipment.

Loyal Warhound

Loyal Warhound

1W

Creature — Dog

Efficient creature that ensures land drops are met.

Keeper of the Accord

Keeper of the Accord

3W

Creature — Human Soldier

Generates tokens and fetches lands consistently.

Card Draw

8
Puresteel Paladin

Puresteel Paladin

WW

Creature — Human Knight

Draws cards for every equipment entering

Sram, Senior Edificer

Sram, Senior Edificer

1W

Legendary Creature — Dwarf Advisor

Draws cards for equipment and aura spells

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Primary tax piece and source of early game card advantage.

Secret Rendezvous

Secret Rendezvous

1WW

Sorcery

Efficient card draw in White despite the political drawback.

Archivist of Oghma

Archivist of Oghma

1W

Creature — Halfling Cleric

Highly reliable card draw in the Commander format.

Alms Collector

Alms Collector

3W

Creature — Cat Cleric

Anti-draw tech that keeps hand size healthy.

Sword of Forge and Frontier

Sword of Forge and Frontier

3

Artifact — Equipment

Provides card advantage and extra land drops on hit.

Armored Skyhunter

Armored Skyhunter

3W

Creature — Cat Knight

Digs for equipment and cheats it onto the battlefield.

Removal

11
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier creature removal

Path to Exile

Path to Exile

W

Instant

Efficient white creature exile

Generous Gift

Generous Gift

2W

Instant

Versatile permanent destruction

Austere Command

Austere Command

4WW

Sorcery

Modal board wipe to keep your artifacts safe

Heliod's Intervention

Heliod's Intervention

XWW

Instant

Mass removal for artifacts and enchantments

Winds of Abandon

Winds of Abandon

1W

Sorcery

One-sided board wipe or targeted removal if needed.

Unexpectedly Absent

Unexpectedly Absent

XWW

Instant

Flexible removal that handles any non-land permanent.

Darksteel Mutation

Darksteel Mutation

1W

Enchantment — Aura

Shuts down problematic commanders or indestructible threats.

Grasp of Fate

Grasp of Fate

1WW

Enchantment

Multi-target removal for each opponent's best permanent.

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Excellent removal attached to a body for equipment targets.

Sword of Sinew and Steel

Sword of Sinew and Steel

3

Artifact — Equipment

Flavorful tool for destroying artifacts and planeswalkers.

Threats/Wincons

20
Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Provides trample and lifelink to the commander

Hammer of Nazahn

Hammer of Nazahn

4

Legendary Artifact — Equipment

Indestructible and free equates for artifacts

Umezawa's Jitte

Umezawa's Jitte

2

Legendary Artifact — Equipment

Versatile combat tool

Stoneforge Mystic

Stoneforge Mystic

1W

Creature — Kor Artificer

Tutors specific FF equipment pieces

Steelshaper's Gift

Steelshaper's Gift

W

Sorcery

Inexpensive equipment tutor

Open the Armory

Open the Armory

1W

Sorcery

Searches for critical weapons

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

Reduces equipment costs and has keywords

Colossus Hammer

Colossus Hammer

1

Artifact — Equipment

Massive damage buff that pairs with Squall's haste.

Sword of Hearth and Home

Sword of Hearth and Home

3

Artifact — Equipment

Provides protection, ramp, and additional ETB triggers.

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Top-tier equipment for protection and mana untapping.

Sword of Fire and Ice

Sword of Fire and Ice

3

Artifact — Equipment

Provides crucial card draw and removal on a stick.

Batterskull

Batterskull

5

Artifact — Equipment

Provides a body and lifelink to stabilize the board.

Kaldra Compleat

Kaldra Compleat

7

Legendary Artifact — Equipment

A massive, resilient threat that represents a fast clock.

Loxodon Warhammer

Loxodon Warhammer

3

Artifact — Equipment

Trample and lifelink are essential for Squall to push damage.

Basilisk Collar

Basilisk Collar

1

Artifact — Equipment

Deathtouch makes Squall an impossible block for opponents.

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs destroyed equipment and utility artifacts.

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Powerful attacker that provides constant tokens for carrying equipment.

Lion Sash

Lion Sash

1W

Artifact Creature — Equipment Cat

Iterative equipment that doubles as graveyard hate.

Akroma's Will

Akroma's Will

3W

Instant

A powerful finisher that grant keywords and protection.

Nettlecyst

Nettlecyst

3

Artifact — Equipment

Scales quickly with the number of equipment and artifacts in play.

Utility

12
Leonin Shikari

Leonin Shikari

1W

Creature — Cat Soldier

Enables instant speed equipping

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Crucial protection for Squall

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and shroud for the commander

Teferi's Protection

Teferi's Protection

2W

Instant

Premier protection spell

Sigarda's Aid

Sigarda's Aid

W

Enchantment

Flash equipment and auto-attaches

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Protects Squall and other essential creatures from targeted removal.

Stonehewer Giant

Stonehewer Giant

3WW

Creature — Giant Warrior

Repeatedly tutors and cheats equipment onto the field.

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Prevents opponents from disrupting your turn or equipment equips.

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

Powerful recursion piece focusing on lower mana value permanents.

Mantle of the Ancients

Mantle of the Ancients

3WW

Enchantment — Aura

Mass recursion for equipments and a massive power boost.

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Critical protection for the commander and other key threats.

Forge Anew

Forge Anew

2W

Enchantment

Allows graveyard recursion and zero-cost equipping on your turn.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 22x

Basic Land — Plains

Basic land allocated from mana pip counts.