Squall, SeeD Mercenary

Art by Yuu Fujiki

Commander deckBW

Squall, SeeD Mercenary

Attack alone with Squall to grant double strike and trigger his reanimation ability twice per combat, recurring high-value permanents with mana value 3 or less. Use cheap sacrifice outlets, self-mill, and exalted or solo-attacker synergies to maximize value while controlling the board.

$305.33for all 100 cards at today’s prices
Built Oct 23, 202665 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

15
22
18
5
1
1
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw14
Interaction12
↳ board wipes3
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 37B 23
37lands · rule of thumb 35–38
2.32average mana value (nonland)
$305.33whole deck, today

The list

Commander

1
Squall, SeeD Mercenary

Squall, SeeD Mercenary

2WB

Legendary Creature — Human Knight Mercenary

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Universal fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana rock producing both colors

Orzhov Signet

Orzhov Signet

2

Artifact

Color-fixing rock that curves Squall out early

Talisman of Hierarchy

Talisman of Hierarchy

2

Artifact

Untapped dual-mana ramp on turn two

Fellwar Stone

Fellwar Stone

2

Artifact

Reliable low-mana acceleration

Mind Stone

Mind Stone

2

Artifact

Two-mana ramp that can be sacrificed and recurred by Squall

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

Recurs easily with Squall to repeatedly ramp basic lands

Knight of the White Orchid

Knight of the White Orchid

WW

Creature — Human Knight

Three-mana or less creature that catches up on lands and can be recurred

Smothering Tithe

Smothering Tithe

3W

Enchantment

Potent mana generation in multiplayer Commander

Solemn Simulacrum

Solemn Simulacrum

4

Artifact Creature — Golem

Provides land ramp and card draw upon death

Card Draw

10
Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Provides political card draw and removal on a recurrable body

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Recurrable one-drop that taxes opponents and draws cards

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Steady card draw from combat trades and sacrifices

Dark Confidant

Dark Confidant

1B

Creature — Human Wizard

Low-mana recurrable permanent providing extra cards every upkeep

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

Permanent card draw engine recurrable with Squall

Night's Whisper

Night's Whisper

1B

Sorcery

Efficient and cheap card advantage

Read the Bones

Read the Bones

2B

Sorcery

Deep card selection and draw in black

Painful Truths

Painful Truths

2B

Sorcery

Draws two cards for three mana in Orzhov

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

Instant-speed card draw responding to removal or recycling chump blockers

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Draws cards whenever low-power utility creatures enter the battlefield

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile at instant speed

Generous Gift

Generous Gift

2W

Instant

Flexible answer to any problematic permanent type

Anguished Unmaking

Anguished Unmaking

1WB

Instant

Instant-speed exile for any nonland permanent

Despark

Despark

WB

Instant

Clean exile for high-cost threats and commanders

Toxic Deluge

Toxic Deluge

2B

Sorcery

Scalable board wipe that bypasses indestructible creatures

Damn

Damn

BB

Sorcery

Flexible spot removal or full board sweep

Wrath of God

Wrath of God

2WW

Sorcery

Classic reliable creature board clear

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles opposing permanents and can be brought back repeatedly with Squall

Seal of Cleansing

Seal of Cleansing

1W

Enchantment

Enchantment removal that can be sacrificed and recurred by Squall

Threats/Wincons

24
Sublime Archangel

Sublime Archangel

2WW

Creature — Angel

Grants exalted to your entire board for massive solo attacks

Silent Arbiter

Silent Arbiter

4

Artifact Creature — Construct

Forces all players to attack and block alone, perfectly suiting Squall

Duelist's Heritage

Duelist's Heritage

2W

Enchantment

Recurrable enchantment granting double strike to attackers

Karmic Guide

Karmic Guide

3WW

Creature — Angel Spirit

Reanimates larger creatures when brought back or cast

Sun Titan

Sun Titan

4WW

Creature — Giant

Duplicates Squall's recursion trigger on attack and entry

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

1BB

Legendary Creature — Phyrexian Praetor

Rewards solo combat damage with card draw and life loss

Drana, Liberator of Malakir

Drana, Liberator of Malakir

1BB

Legendary Creature — Vampire Ally

Puts counters on your team twice per turn due to double strike

Silverquill Silencer

Silverquill Silencer

WB

Creature — Human Cleric

Cheap aggressive creature that disrupts opponents and draws cards

Luminarch Aspirant

Luminarch Aspirant

1W

Creature — Human Cleric

Two-drop that steadily grows Squall before combat

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Generates tokens while still allowing Squall to attack alone

Bloodsoaked Champion

Bloodsoaked Champion

B

Creature — Human Warrior

Resilient solo attacker that easily recurs itself from the yard

Serra Ascendant

Serra Ascendant

W

Creature — Human Monk

Massive early solo attacker with flying and lifelink

Mirran Crusader

Mirran Crusader

1WW

Creature — Human Knight

Inherent double striker with relevant protections to hit hard solo

Paladin Class

Paladin Class

W

Enchantment — Class

Taxes opponents, pumps solo attackers, and grants double strike

Danitha Capashen, Paragon

Danitha Capashen, Paragon

2W

Legendary Creature — Human Knight

First strike and lifelink body that reduces equipment and aura costs

Blade of the Bloodchief

Blade of the Bloodchief

1

Artifact — Equipment

Cheap equipment that grows your attacker rapidly after combat kills

Blackblade Reforged

Blackblade Reforged

2

Legendary Artifact — Equipment

Huge power boost to make Squall a lethal solo attacker

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Ramps lands every time a creature attacks alone

Umezawa's Jitte

Umezawa's Jitte

2

Legendary Artifact — Equipment

Triggers twice with double strike to amass charge counters quickly

Sword of Feast and Famine

Sword of Feast and Famine

3

Artifact — Equipment

Untaps lands and forces discards twice with double strike

Shadowspear

Shadowspear

1

Legendary Artifact — Equipment

Grants trample and lifelink to ensure combat damage connects

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Grants haste and shroud to protect Squall and attack immediately

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste while allowing self-targeting

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

Unblockable shadow attacker that exiles opposing cards to cast later

Utility

8
Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Gives Squall protection from colors to evade blockers and removal

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Protects Squall from targeted removal and grants evasion against blockers

Selfless Savior

Selfless Savior

W

Creature — Dog

Sacrifices to protect Squall and can be reanimated each turn

Dauntless Bodyguard

Dauntless Bodyguard

W

Creature — Human Knight

Cheap protection creature easily recurred by Squall's trigger

Altar of Dementia

Altar of Dementia

2

Artifact

Sacrifice outlet that mills cards to stock the graveyard for Squall

Animate Dead

Animate Dead

1B

Enchantment — Aura

Low-mana aura reanimation recurrable by Squall to fetch bigger threats

Sevinne's Reclamation

Sevinne's Reclamation

2W

Sorcery

Doubles down on permanent recursion matching Squall's mana value threshold

Unearth

Unearth

B

Sorcery

Cheap revival for your key two- and three-drop utility creatures

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Swamp

Swamp 8x

Basic Land — Swamp

Basic land allocated from mana pip counts.