Spock, Always Your Friend

Art by Chris Rallis

Commander deckRU

Spock, Always Your Friend

Cast Spock early to dig for high-impact noncreature spells, reusing his enter-the-battlefield trigger via flicker and bounce effects while amassing an army of tokens and burning down opponents with spellslinger payoffs.

$294.23for all 100 cards at today’s prices
Built Nov 15, 20262 views

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

9
21
14
11
1
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp10
Card draw14
Interaction17
↳ board wipes4
Tutors0

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 44R 27
37lands · rule of thumb 35–38
2.94average mana value (nonland)
$294.23whole deck, today

The list

Commander

1
Spock, Always Your Friend

Spock, Always Your Friend

UR

Legendary Creature — Vulcan Human Scientist

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential format mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana fixing

Izzet Signet

Izzet Signet

2

Artifact

Color fixing and ramp

Talisman of Creativity

Talisman of Creativity

2

Artifact

Untapped colored mana rock

Mind Stone

Mind Stone

2

Artifact

Early ramp that can cycle late

Thought Vessel

Thought Vessel

2

Artifact

Mana rock that preserves hand size

Fellwar Stone

Fellwar Stone

2

Artifact

Efficient two-mana rock

Goblin Electromancer

Goblin Electromancer

UR

Creature — Goblin Wizard

Reduces instant and sorcery costs

Baral, Chief of Compliance

Baral, Chief of Compliance

1U

Legendary Creature — Human Wizard

Spell discount and counterspell looting

Storm-Kiln Artist

Storm-Kiln Artist

3R

Creature — Dwarf Shaman

Generates treasure tokens on every spell cast

Card Draw

10
Rhystic Study

Rhystic Study

2U

Enchantment

Continuous card draw engine

Mystic Remora

Mystic Remora

U

Enchantment

Cheap, explosive card advantage against noncreature spells

Archmage Emeritus

Archmage Emeritus

2UU

Creature — Human Wizard

Draws a card on every instant and sorcery

Frantic Search

Frantic Search

2U

Instant

Free card filtering and graveyard setup

Ponder

Ponder

U

Sorcery

Cheap topdeck manipulation that Spock can find

Preordain

Preordain

U

Sorcery

Efficient cantrip with scry

Brainstorm

Brainstorm

U

Instant

Sets up Spock dig or fixes hand

Expressive Iteration

Expressive Iteration

UR

Sorcery

Premier two-mana card advantage

Windfall

Windfall

2U

Sorcery

Refills hand while disrupting opponents

Fact or Fiction

Fact or Fiction

3U

Instant

Instant-speed card advantage

Removal

10
Cyclonic Rift

Cyclonic Rift

1U

Instant

One-sided board wipe and tempo removal

Chaos Warp

Chaos Warp

2R

Instant

Flexible catch-all permanent removal

Blasphemous Act

Blasphemous Act

8R

Sorcery

Efficient creature board wipe

Counterspell

Counterspell

UU

Instant

Classic efficient stack interaction

Fierce Guardianship

Fierce Guardianship

2U

Instant

Free protection spell with Spock on board

Pongify

Pongify

U

Instant

Cheap instant creature destruction

Rapid Hybridization

Rapid Hybridization

U

Instant

One-mana creature removal

Vandalblast

Vandalblast

R

Sorcery

Flexible artifact sweeper

Resculpt

Resculpt

1U

Instant

Exiles problematic artifacts or creatures

Negate

Negate

1U

Instant

Clean counter against noncreature spells

Threats/Wincons

22
Young Pyromancer

Young Pyromancer

1R

Creature — Human Shaman

Spits out elemental tokens on spell casts

Third Path Iconoclast

Third Path Iconoclast

UR

Creature — Human Monk

Triggers off noncreature spells, matching Spock's targets

Talrand, Sky Summoner

Talrand, Sky Summoner

2UU

Legendary Creature — Merfolk Wizard

Creates 2/2 flying drakes

Murmuring Mystic

Murmuring Mystic

3U

Creature — Human Wizard

Produces flying bird illusions

Shark Typhoon

Shark Typhoon

5U

Enchantment

Scalable token creation or uncounterable cycling threat

Niv-Mizzet, Parun

Niv-Mizzet, Parun

UUURRR

Legendary Creature — Dragon Wizard

Converts card draw and spell casts into direct damage

Crackling Drake

Crackling Drake

UURR

Creature — Drake

Massive flying threat that replaces itself

Kessig Flamebreather

Kessig Flamebreather

1R

Creature — Human Shaman

Pings each opponent on noncreature casts

Guttersnipe

Guttersnipe

2R

Creature — Goblin Shaman

Deals heavy direct damage to each opponent

Electrostatic Field

Electrostatic Field

1R

Creature — Wall

Early defensive body that chips all opponents

Veyran, Voice of Duality

Veyran, Voice of Duality

1UR

Legendary Creature — Efreet Wizard

Doubles all magecraft and spell-cast triggers

Stella Lee, Wild Card

Stella Lee, Wild Card

1UR

Legendary Creature — Human Rogue

Copies spells and offers explosive combo win lines

Aria of Flame

Aria of Flame

2R

Enchantment

Scales rapidly into game-ending burn

Thousand-Year Storm

Thousand-Year Storm

4UR

Enchantment

Exponentially copies spells during storm turns

Metallurgic Summonings

Metallurgic Summonings

3UU

Enchantment

Creates construct tokens and recurs noncreatures

Poppet Stitcher // Poppet Factory

Poppet Stitcher // Poppet Factory

2U

Creature — Human Wizard // Artifact

Creates tokens and flips into an army of 3/3s

Urabrask // The Great Work

Urabrask // The Great Work

2RR

Legendary Creature — Phyrexian Praetor // Enchantment — Saga

Generates mana, pings, and provides spell impulse draw

Chandra, Hope's Beacon

Chandra, Hope's Beacon

4RR

Legendary Planeswalker — Chandra

Copies spells and generates high-impact value

Ral, Crackling Wit

Ral, Crackling Wit

2UR

Legendary Planeswalker — Ral

Tokens, card filtering, and storm synergy

Haughty Djinn

Haughty Djinn

1UU

Creature — Djinn

Spell discount that grows into a huge flyer

Sphinx-Bone Wand

Sphinx-Bone Wand

7

Artifact

Climbing burn engine fetched by Spock

Aetherflux Reservoir

Aetherflux Reservoir

4

Artifact

Gains life and acts as a storm finisher

Utility

10
Ghostly Flicker

Ghostly Flicker

2U

Instant

Flickers Spock to trigger his dig ability again

Displace

Displace

2U

Instant

Retriggers Spock and another value creature

Essence Flux

Essence Flux

U

Instant

One-mana protection that blinks Spock for extra cards

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

3U

Legendary Enchantment Creature — God

End-step repeatable flicker for Spock's trigger

Crystal Shard

Crystal Shard

3

Artifact

Bounces Spock back to hand to recast or taxes opponents

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Haste and protection for key engine creatures

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Hexproof protection for commander and threats

Underworld Breach

Underworld Breach

1R

Enchantment

Recurs all spells from the graveyard for a big turn

Past in Flames

Past in Flames

3R

Sorcery

Allows flashback for all instants and sorceries

Isochron Scepter

Isochron Scepter

2

Artifact

Imprints cantrips or blink spells for repeatable triggers

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Shivan Reef

Shivan Reef

Land

Nonbasic dual land for color fixing.

Sulfur Falls

Sulfur Falls

Land

Nonbasic dual land for color fixing.

Temple of Epiphany

Temple of Epiphany

Land

Dual land with scry.

Izzet Boilerworks

Izzet Boilerworks

Land

Bounce land — taps for two colors.

Island

Island 14x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain 8x

Basic Land — Mountain

Basic land allocated from mana pip counts.