Splinter, Radical Rat

Art by Manuel Castañón

Commander deckBUW

Splinter, Radical Rat

Use type-changing effects to grant the Ninja creature type to non-Ninja creatures with powerful attack, combat damage, and triggered abilities, allowing Splinter to double those triggers for massive value.

$124.48for all 100 cards at today’s prices
Built Sep 14, 202676 views

Asked for“Build a Commander deck around Splinter, Radical Rat. Do NOT make it traditional Ninja tribal. The core plan is to play strong non-Ninja creatures with powerful triggered abilities, then use type-changing effects to turn them into Ninjas so Splinter makes those abilities trigger an additional time. Prioritize cards like Maskwood Nexus, Arcane Adaptation, Leyline of Transformation, Xenograft, Mirror Entity, Shields of Velis Vel, Runed Stalactite, and similar effects. Focus on evasive creatures and repeatable triggers from attacking, dealing combat damage to players, drawing cards, gaining +1/+1 counters, stealing value, creating tokens, or generating other strong advantages. Rogues are welcome only if they fit this plan. Keep the deck synergistic, budget-friendly, and avoid expensive staples unless essential. Favor synergy over generic goodstuff, and include enough protection, ramp, draw, removal, and lands for a functional Commander deck.”

Buy the whole deck on Mana PoolBuild another
Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 61 nonland cards

8
21
15
11
4
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp11
Card draw15
Interaction13
↳ board wipes2
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

U 30B 42
38lands · rule of thumb 35–38
2.85average mana value (nonland)
$124.48whole deck, today

The list

Commander

1
Splinter, Radical Rat

Splinter, Radical Rat

1WBWB

Legendary Creature — Mutant Ninja Rat

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

2

Artifact

efficient two-color mana fixing

Dimir Signet

Dimir Signet

2

Artifact

budget two-mana guild signet

Talisman of Dominance

Talisman of Dominance

2

Artifact

untapped two-mana color fixing

Mind Stone

Mind Stone

2

Artifact

early ramp that cycles late game

Fellwar Stone

Fellwar Stone

2

Artifact

cheap untapped mana rock

Thought Vessel

Thought Vessel

2

Artifact

mana ramp with hand size limit removal

Wayfarer's Bauble

Wayfarer's Bauble

1

Artifact

land ramp for non-green decks

Charcoal Diamond

Charcoal Diamond

2

Artifact

budget black mana rock

Sky Diamond

Sky Diamond

2

Artifact

budget blue mana rock

Card Draw

9
Bident of Thassa

Bident of Thassa

2UU

Legendary Enchantment Artifact

rewards combat damage with card draw

Coastal Piracy

Coastal Piracy

2UU

Enchantment

draws cards when evasive creatures deal combat damage

Reconnaissance Mission

Reconnaissance Mission

2UU

Enchantment

repeatable card draw on combat hit with cycling option

Syphon Mind

Syphon Mind

3B

Sorcery

card advantage while punishing all opponents

Night's Whisper

Night's Whisper

1B

Sorcery

cheap sorcery-speed card draw

Read the Bones

Read the Bones

2B

Sorcery

digs deep into the deck for essential type changers

Phyrexian Arena

Phyrexian Arena

1BB

Enchantment

consistent extra draw each upkeep

Frantic Search

Frantic Search

2U

Instant

filters cards while staying mana neutral

Fact or Fiction

Fact or Fiction

3U

Instant

instant-speed card selection

Removal

10
Counterspell

Counterspell

UU

Instant

efficient answer to crucial enemy spells

Infernal Grasp

Infernal Grasp

1B

Instant

unconditional cheap creature removal

Go for the Throat

Go for the Throat

1B

Instant

cheap instant speed non-artifact creature removal

Hero's Downfall

Hero's Downfall

1BB

Instant

versatile removal for creatures or planeswalkers

Feed the Swarm

Feed the Swarm

1B

Sorcery

black enchantment and creature removal

Rapid Hybridization

Rapid Hybridization

U

Instant

one-mana creature removal

Resculpt

Resculpt

1U

Instant

exiles target creature or artifact

Reality Shift

Reality Shift

1U

Instant

exiles troublesome creatures at instant speed

Toxic Deluge

Toxic Deluge

2B

Sorcery

cheap board wipe that bypasses indestructible

Crux of Fate

Crux of Fate

3BB

Sorcery

flexible budget board wipe

Threats/Wincons

22
Grim Hireling

Grim Hireling

3B

Creature — Tiefling Rogue

doubled Ninja combat damage triggers generate massive Treasure tokens

Thief of Sanity

Thief of Sanity

1UB

Creature — Specter

doubled hit triggers let you exile and cast twice as many opponent cards

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

1BB

Legendary Creature — Phyrexian Praetor

grants combat damage card draw and provides splashy discard ability

Shadowmage Infiltrator

Shadowmage Infiltrator

1UB

Creature — Human Wizard

evasive fear attacker that draws cards on combat damage

Rankle, Master of Pranks

Rankle, Master of Pranks

2BB

Legendary Creature — Faerie Rogue

flying threat with versatile combat damage triggers

Baleful Strix

Baleful Strix

UB

Artifact Creature — Bird

cheap evasive deathtouch creature that cantrips

Fallen Shinobi

Fallen Shinobi

3UB

Creature — Zombie Ninja

native Ninja with explosive combat damage triggers

Satoru Umezawa

Satoru Umezawa

1UB

Legendary Creature — Human Ninja

grants ninjutsu to creatures and provides dig triggers

Gonti, Lord of Luxury

Gonti, Lord of Luxury

2BB

Legendary Creature — Aetherborn Rogue

deathtouch threat that steals opponent cards

Aether Channeler

Aether Channeler

2U

Creature — Human Wizard

versatile utility ETB creature with flying

Dreamstealer

Dreamstealer

2B

Creature — Human Wizard

menace creature whose combat damage triggers force opponent discard

Hypnotic Specter

Hypnotic Specter

1BB

Creature — Specter

classic flying threat that forces random discard on hit

Brainstealer Dragon

Brainstealer Dragon

5BB

Creature — Dragon Horror

end step trigger exiles and drains opponents when played

Nighthawk Scavenger

Nighthawk Scavenger

1BB

Creature — Vampire Rogue

flying lifelink deathtouch threat with scaling power

Dauthi Voidwalker

Dauthi Voidwalker

BB

Creature — Dauthi Rogue

shadow evasion threat that steals exiled opponent cards

Oona's Blackguard

Oona's Blackguard

1B

Creature — Faerie Rogue

buffs rogue/changeling creatures and adds discard on combat hit

Changeling Outcast

Changeling Outcast

B

Creature — Shapeshifter

unblockable 1-drop that inherently counts as a Ninja

Universal Automaton

Universal Automaton

1

Artifact Creature — Shapeshifter

cheap 1-drop changeling to kickstart triggers early

Mothdust Changeling

Mothdust Changeling

U

Creature — Shapeshifter

cheap changeling that can gain flying

Graveshifter

Graveshifter

3B

Creature — Shapeshifter

changeling ETB that recurs key creature cards from graveyard

Mindleech Mass

Mindleech Mass

5UBB

Creature — Horror

massive combat damage trigger to cast spells from opponent hand for free

Dimir Cutpurse

Dimir Cutpurse

1UB

Creature — Spirit

combat damage forces discard and draws a card

Utility

10
Maskwood Nexus

Maskwood Nexus

4

Artifact

turns all creatures in play and deck into Ninjas

Arcane Adaptation

Arcane Adaptation

2U

Enchantment

cheap enchantment granting Ninja type to all creatures

Xenograft

Xenograft

4U

Enchantment

makes all controlled creatures Ninjas on the battlefield

Conspiracy

Conspiracy

3BB

Enchantment

turns all creatures in deck and play into Ninjas

Leyline of Transformation

Leyline of Transformation

2UU

Enchantment

can start on field to turn creatures into Ninjas instantly

Wings of Velis Vel

Wings of Velis Vel

1U

Kindred Instant — Shapeshifter

turns a creature into all creature types with evasion

Amoeboid Changeling

Amoeboid Changeling

1U

Creature — Shapeshifter

tap ability to grant a creature all creature types

Runed Stalactite

Runed Stalactite

1

Artifact — Equipment

cheap equipment giving equipped creature all creature types

Mistform Mask

Mistform Mask

1U

Enchantment — Aura

repeatable aura to change creature type to Ninja

Imagecrafter

Imagecrafter

U

Creature — Human Wizard

cheap creature tap ability to change creature types

Lands

38
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.