Splinter, Radical Rat art

Art by Manuel Castañón

Saved commander deck

Splinter, Radical Rat

Use type-changing effects to grant the Ninja creature type to non-Ninja creatures with powerful attack, combat damage, and triggered abilities, allowing Splinter to double those triggers for massive value.

100 cards$160.86 totalSep 14, 202621 views

Prompt: Build a Commander deck around Splinter, Radical Rat. Do NOT make it traditional Ninja tribal. The core plan is to play strong non-Ninja creatures with powerful triggered abilities, then use type-changing effects to turn them into Ninjas so Splinter makes those abilities trigger an additional time. Prioritize cards like Maskwood Nexus, Arcane Adaptation, Leyline of Transformation, Xenograft, Mirror Entity, Shields of Velis Vel, Runed Stalactite, and similar effects. Focus on evasive creatures and repeatable triggers from attacking, dealing combat damage to players, drawing cards, gaining +1/+1 counters, stealing value, creating tokens, or generating other strong advantages. Rogues are welcome only if they fit this plan. Keep the deck synergistic, budget-friendly, and avoid expensive staples unless essential. Favor synergy over generic goodstuff, and include enough protection, ramp, draw, removal, and lands for a functional Commander deck.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Splinter, Radical Rat

Splinter, Radical Rat

{1}{W/B}{W/B}

Legendary Creature — Mutant Ninja Rat

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-color mana fixing

Dimir Signet

Dimir Signet

{2}

Artifact

budget two-mana guild signet

Talisman of Dominance

Talisman of Dominance

{2}

Artifact

untapped two-mana color fixing

Mind Stone

Mind Stone

{2}

Artifact

early ramp that cycles late game

Fellwar Stone

Fellwar Stone

{2}

Artifact

cheap untapped mana rock

Thought Vessel

Thought Vessel

{2}

Artifact

mana ramp with hand size limit removal

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

land ramp for non-green decks

Charcoal Diamond

Charcoal Diamond

{2}

Artifact

budget black mana rock

Sky Diamond

Sky Diamond

{2}

Artifact

budget blue mana rock

Card Draw

9 cards
Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

rewards combat damage with card draw

Coastal Piracy

Coastal Piracy

{2}{U}{U}

Enchantment

draws cards when evasive creatures deal combat damage

Reconnaissance Mission

Reconnaissance Mission

{2}{U}{U}

Enchantment

repeatable card draw on combat hit with cycling option

Syphon Mind

Syphon Mind

{3}{B}

Sorcery

card advantage while punishing all opponents

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap sorcery-speed card draw

Read the Bones

Read the Bones

{2}{B}

Sorcery

digs deep into the deck for essential type changers

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra draw each upkeep

Frantic Search

Frantic Search

{2}{U}

Instant

filters cards while staying mana neutral

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

instant-speed card selection

Removal

10 cards
Counterspell

Counterspell

{U}{U}

Instant

efficient answer to crucial enemy spells

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

unconditional cheap creature removal

Go for the Throat

Go for the Throat

{1}{B}

Instant

cheap instant speed non-artifact creature removal

Hero's Downfall

Hero's Downfall

{1}{B}{B}

Instant

versatile removal for creatures or planeswalkers

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

black enchantment and creature removal

Rapid Hybridization

Rapid Hybridization

{U}

Instant

one-mana creature removal

Resculpt

Resculpt

{1}{U}

Instant

exiles target creature or artifact

Reality Shift

Reality Shift

{1}{U}

Instant

exiles troublesome creatures at instant speed

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

cheap board wipe that bypasses indestructible

Crux of Fate

Crux of Fate

{3}{B}{B}

Sorcery

flexible budget board wipe

Threats/Wincons

22 cards
Grim Hireling

Grim Hireling

{3}{B}

Creature — Tiefling Rogue

doubled Ninja combat damage triggers generate massive Treasure tokens

Thief of Sanity

Thief of Sanity

{1}{U}{B}

Creature — Specter

doubled hit triggers let you exile and cast twice as many opponent cards

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

{1}{B}{B}

Legendary Creature — Phyrexian Praetor

grants combat damage card draw and provides splashy discard ability

Shadowmage Infiltrator

Shadowmage Infiltrator

{1}{U}{B}

Creature — Human Wizard

evasive fear attacker that draws cards on combat damage

Rankle, Master of Pranks

Rankle, Master of Pranks

{2}{B}{B}

Legendary Creature — Faerie Rogue

flying threat with versatile combat damage triggers

Baleful Strix

Baleful Strix

{U}{B}

Artifact Creature — Bird

cheap evasive deathtouch creature that cantrips

Fallen Shinobi

Fallen Shinobi

{3}{U}{B}

Creature — Zombie Ninja

native Ninja with explosive combat damage triggers

Satoru Umezawa

Satoru Umezawa

{1}{U}{B}

Legendary Creature — Human Ninja

grants ninjutsu to creatures and provides dig triggers

Gonti, Lord of Luxury

Gonti, Lord of Luxury

{2}{B}{B}

Legendary Creature — Aetherborn Rogue

deathtouch threat that steals opponent cards

Aether Channeler

Aether Channeler

{2}{U}

Creature — Human Wizard

versatile utility ETB creature with flying

Dreamstealer

Dreamstealer

{2}{B}

Creature — Human Wizard

menace creature whose combat damage triggers force opponent discard

Hypnotic Specter

Hypnotic Specter

{1}{B}{B}

Creature — Specter

classic flying threat that forces random discard on hit

Brainstealer Dragon

Brainstealer Dragon

{5}{B}{B}

Creature — Dragon Horror

end step trigger exiles and drains opponents when played

Nighthawk Scavenger

Nighthawk Scavenger

{1}{B}{B}

Creature — Vampire Rogue

flying lifelink deathtouch threat with scaling power

Dauthi Voidwalker

Dauthi Voidwalker

{B}{B}

Creature — Dauthi Rogue

shadow evasion threat that steals exiled opponent cards

Oona's Blackguard

Oona's Blackguard

{1}{B}

Creature — Faerie Rogue

buffs rogue/changeling creatures and adds discard on combat hit

Changeling Outcast

Changeling Outcast

{B}

Creature — Shapeshifter

unblockable 1-drop that inherently counts as a Ninja

Universal Automaton

Universal Automaton

{1}

Artifact Creature — Shapeshifter

cheap 1-drop changeling to kickstart triggers early

Mothdust Changeling

Mothdust Changeling

{U}

Creature — Shapeshifter

cheap changeling that can gain flying

Graveshifter

Graveshifter

{3}{B}

Creature — Shapeshifter

changeling ETB that recurs key creature cards from graveyard

Mindleech Mass

Mindleech Mass

{5}{U}{B}{B}

Creature — Horror

massive combat damage trigger to cast spells from opponent hand for free

Dimir Cutpurse

Dimir Cutpurse

{1}{U}{B}

Creature — Spirit

combat damage forces discard and draws a card

Utility

10 cards
Maskwood Nexus

Maskwood Nexus

{4}

Artifact

turns all creatures in play and deck into Ninjas

Arcane Adaptation

Arcane Adaptation

{2}{U}

Enchantment

cheap enchantment granting Ninja type to all creatures

Xenograft

Xenograft

{4}{U}

Enchantment

makes all controlled creatures Ninjas on the battlefield

Conspiracy

Conspiracy

{3}{B}{B}

Enchantment

turns all creatures in deck and play into Ninjas

Leyline of Transformation

Leyline of Transformation

{2}{U}{U}

Enchantment

can start on field to turn creatures into Ninjas instantly

Wings of Velis Vel

Wings of Velis Vel

{1}{U}

Kindred Instant — Shapeshifter

turns a creature into all creature types with evasion

Amoeboid Changeling

Amoeboid Changeling

{1}{U}

Creature — Shapeshifter

tap ability to grant a creature all creature types

Runed Stalactite

Runed Stalactite

{1}

Artifact — Equipment

cheap equipment giving equipped creature all creature types

Mistform Mask

Mistform Mask

{1}{U}

Enchantment — Aura

repeatable aura to change creature type to Ninja

Imagecrafter

Imagecrafter

{U}

Creature — Human Wizard

cheap creature tap ability to change creature types

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Island

Island 7x

Basic Land — Island

Basic land allocated from mana pip counts.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.