Spider-Woman, Secret Agent art

Art by Pauline Voss

Saved commander deck

Spider-Woman, Secret Agent

Leverage blink and flicker effects to reuse Spider-Woman's lockdown ability alongside value enter-the-battlefield triggers, stalling opposing threats while generating overwhelming board advantage.

100 cards$373.05 totalSep 22, 20266 views

Prompt: Spider-Woman, Secret Agent commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Spider-Woman, Secret Agent

Spider-Woman, Secret Agent

{3}{W/U}

Legendary Creature — Spider Human Spy Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Color-fixing mana rock

Azorius Signet

Azorius Signet

{2}

Artifact

Fixes and ramps blue and white mana

Talisman of Progress

Talisman of Progress

{2}

Artifact

Efficient two-mana rock providing untapped colors

Fellwar Stone

Fellwar Stone

{2}

Artifact

Cheap mana acceleration in multiplayer

Mind Stone

Mind Stone

{2}

Artifact

Ramps early and cantrips when mana is abundant

Thought Vessel

Thought Vessel

{2}

Artifact

Ramp that eliminates hand size limit

Prismatic Lens

Prismatic Lens

{2}

Artifact

Two-mana rock that filters mana when needed

Knight of the White Orchid

Knight of the White Orchid

{W}{W}

Creature — Human Knight

Plains tutor on an ETB body for flicker synergy

Wayfarer's Bauble

Wayfarer's Bauble

{1}

Artifact

Early land ramp for non-green decks

Card Draw

10 cards
Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Top-tier tax and consistent card draw engine

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early creature that punishes opponents casting noncreature spells

Mystic Remora

Mystic Remora

{U}

Enchantment

Aggressive early card advantage against spell-heavy pods

Mulldrifter

Mulldrifter

{4}{U}

Creature — Elemental

Classic blink target that draws two cards each flicker

Cloudblazer

Cloudblazer

{3}{W}{U}

Creature — Human Scout

Gains life and draws cards repeatedly with flicker engines

Fact or Fiction

Fact or Fiction

{3}{U}

Instant

Instant-speed burst card selection and card draw

Wall of Omens

Wall of Omens

{1}{W}

Creature — Wall

Early defense that replaces itself and flickers for cards

Spirited Companion

Spirited Companion

{1}{W}

Enchantment Creature — Dog

Cheap creature that draws on entry and flickers well

Brainstorm

Brainstorm

{U}

Instant

Cheap instant-speed card selection

Preordain

Preordain

{U}

Sorcery

Efficient cantrip to smooth out early land drops and draws

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile for one mana

Path to Exile

Path to Exile

{W}

Instant

Unconditional creature exile at instant speed

Generous Gift

Generous Gift

{2}{W}

Instant

Flexible answer to any permanent type

Stroke of Midnight

Stroke of Midnight

{2}{W}

Instant

Versatile nonland permanent removal

Counterspell

Counterspell

{U}{U}

Instant

Reliable answer to game-winning spells

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection against noncreature threats

Arcane Denial

Arcane Denial

{1}{U}

Instant

Unconditional hard counter with minimal mana investment

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Asymmetrical board wipe to clear the path for victory

Supreme Verdict

Supreme Verdict

{1}{W}{W}{U}

Sorcery

Uncounterable wrath to reset the board when needed

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles problematic cheap permanents permanently

Threats/Wincons

23 cards
Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recovers key permanents from graveyard every turn

Restoration Angel

Restoration Angel

{3}{W}

Creature — Angel

Surprise flash blocker that re-triggers enter-the-battlefield abilities

Soulherder

Soulherder

{1}{W}{U}

Creature — Spirit

Grows larger while blinking Spider-Woman every end step

Brago, King Eternal

Brago, King Eternal

{2}{W}{U}

Legendary Creature — Spirit Noble

Mass flicker on combat damage to tap down opponents' boards

Yorion, Sky Nomad

Yorion, Sky Nomad

{3}{W/U}{W/U}

Legendary Creature — Bird Serpent

Flickers your entire nonland board for overwhelming value

Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

{3}{U}

Legendary Enchantment Creature — God

Indestructible end-step flicker and tap engine

Deadeye Navigator

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Repeatable instant-speed flicker outlet with Soulbond

Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

{4}{W}

Legendary Creature — Phyrexian Praetor

Doubles all friendly ETB triggers while shutting down opponents'

Hullbreaker Horror

Hullbreaker Horror

{5}{U}{U}

Creature — Kraken Horror

Massive flash threat that controls the stack and board

Reflector Mage

Reflector Mage

{1}{W}{U}

Creature — Human Wizard

Bounces and locks out opposing commanders or big threats

Palace Jailer

Palace Jailer

{2}{W}{W}

Creature — Human Soldier

Introduces the Monarch and exiles problematic creatures

Felidar Guardian

Felidar Guardian

{3}{W}

Creature — Cat Beast

Flickers any permanent to reuse effects or untap lands

Peregrine Drake

Peregrine Drake

{4}{U}

Creature — Drake

Generates mana on entry and forms infinite mana combos with blink engines

Karmic Guide

Karmic Guide

{3}{W}{W}

Creature — Angel Spirit

Reanimates high-impact creatures from the graveyard

Charming Prince

Charming Prince

{1}{W}

Creature — Human Noble

Flexible low-cost utility creature that provides a delayed flicker

Glen Elendra Archmage

Glen Elendra Archmage

{3}{U}

Creature — Faerie Wizard

Repeatable counterspell on a body that resets when flickered

Subjugator Angel

Subjugator Angel

{4}{W}{W}

Creature — Angel

Taps the entire opposing board upon entry to close out games

Displacer Kitten

Displacer Kitten

{3}{U}

Creature — Cat Beast

Flickers Spider-Woman or other value targets on every noncreature spell

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Reliable per-turn flicker engine for creatures or artifacts

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Creates an army of flying Pegasus tokens off enchantment drops

Blade Splicer

Blade Splicer

{2}{W}

Creature — Phyrexian Human Artificer

Generates 3/3 first striking Golems when repeatedly flickered

Geist-Honored Monk

Geist-Honored Monk

{3}{W}{W}

Creature — Human Monk

Spawns flying Spirit tokens and scales into a massive threat

Angel of Finality

Angel of Finality

{3}{W}

Creature — Angel

Exiles an entire opposing graveyard upon entry

Utility

8 cards
Ephemerate

Ephemerate

{W}

Instant

Best-in-class one-mana rebound flicker spell

Ghostly Flicker

Ghostly Flicker

{2}{U}

Instant

Flickers two targets at instant speed to lock down threats or save creatures

Momentary Blink

Momentary Blink

{1}{W}

Instant

Instant flicker with flashback for double the utility

Cloudshift

Cloudshift

{W}

Instant

Cheap instant-speed blink to dodge removal or re-trigger lock effects

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Ultimate emergency defensive spell against board wipes and lethal swings

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Grants haste and shroud to protect key engine pieces

Panharmonicon

Panharmonicon

{4}

Artifact

Doubles all creature and artifact enter-the-battlefield triggers

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Free end-step blink every turn to tap down opposing attackers

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Plains

Plains 14x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 9x

Basic Land — Island

Basic land allocated from mana pip counts.