Spider-Man, To the Rescue art

Art by Anna Podedworna

Saved commander deck

Spider-Man, To the Rescue

Leverage Spider-Man's flash and rescue ability alongside flicker, bounce, and untap synergies to protect high-impact creatures and control combat trades while grinding out victory.

100 cards$497.18 totalSep 22, 20266 views

Prompt: Spider-Man, To the Rescue commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Spider-Man, To the Rescue

Spider-Man, To the Rescue

{2}{G/W}

Legendary Creature — Spider Human Hero

Chosen commander for the requested strategy.

Ramp

12 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana color fixing

Selesnya Signet

Selesnya Signet

{2}

Artifact

Efficient two-mana guild rock

Talisman of Unity

Talisman of Unity

{2}

Artifact

Fast untapped mana rock

Fellwar Stone

Fellwar Stone

{2}

Artifact

Low-cost versatile ramp

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

Fetches forests into play untapped

Three Visits

Three Visits

{1}{G}

Sorcery

Searches for an untapped forest

Farseek

Farseek

{1}{G}

Sorcery

Fetches dual lands tapped

Cultivate

Cultivate

{2}{G}

Sorcery

Provides board ramp and hand smoothing

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Guarantees land drops and acceleration

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

Classic one-drop mana dork

Delighted Halfling

Delighted Halfling

{G}

Creature — Halfling Citizen

Ramps and makes legendary spells uncounterable

Card Draw

10 cards
Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

Draws a card on creature casts

Guardian Project

Guardian Project

{3}{G}

Enchantment

Draws on non-token creature ETBs

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

Draws cards whenever creatures deal combat damage

Ohran Frostfang

Ohran Frostfang

{3}{G}{G}

Snow Creature — Snake

Provides deathtouch and card draw on hit

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Early tax that frequently draws cards

Sylvan Library

Sylvan Library

{1}{G}

Enchantment

Exceptional topdeck selection and extra cards

Welcoming Vampire

Welcoming Vampire

{2}{W}

Creature — Vampire

Triggers off flash and smaller creatures entering

Tocasia's Welcome

Tocasia's Welcome

{2}{W}

Enchantment

Draws cards once each turn when creatures enter

Inspiring Overseer

Inspiring Overseer

{2}{W}

Creature — Angel Cleric

Cantrip body that flickers well

Harmonize

Harmonize

{2}{G}{G}

Sorcery

Raw burst card advantage in green

Removal

10 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

{W}

Instant

Efficient unconditional creature exile

Beast Within

Beast Within

{2}{G}

Instant

Flexible permanent removal at instant speed

Generous Gift

Generous Gift

{2}{W}

Instant

Destroys any permanent type at instant speed

Nature's Claim

Nature's Claim

{G}

Instant

One-mana artifact or enchantment removal

Aura Shards

Aura Shards

{1}{G}{W}

Enchantment

Destroys artifacts and enchantments when creatures enter

Skyclave Apparition

Skyclave Apparition

{1}{W}{W}

Creature — Kor Spirit

Exiles nonland permanents cleanly

Solitude

Solitude

{3}{W}{W}

Creature — Elemental Incarnation

Free flash creature exile

Wrath of God

Wrath of God

{2}{W}{W}

Sorcery

Classic board wipe that works with indestructible creatures

Austere Command

Austere Command

{4}{W}{W}

Sorcery

Modal board wipe to tailor to the board state

Threats/Wincons

18 cards
Avacyn, Angel of Hope

Avacyn, Angel of Hope

{5}{W}{W}{W}

Legendary Creature — Angel

Ultimate protection threat that locks down boards

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

{5}{W}{W}

Legendary Creature — Phyrexian Praetor

Massive board buffer and enemy debuffer

Craterhoof Behemoth

Craterhoof Behemoth

{5}{G}{G}{G}

Creature — Beast

Decisive game-ending overrun finisher

Archon of Sun's Grace

Archon of Sun's Grace

{2}{W}{W}

Creature — Archon

Generates flying pegasus tokens

Sun Titan

Sun Titan

{4}{W}{W}

Creature — Giant

Recurs low-cost permanents like Spider-Man on attack

Kogla, the Titan Ape

Kogla, the Titan Ape

{3}{G}{G}{G}

Legendary Creature — Ape

Removes threats and can bounce Spider-Man for reuse

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

Exponential token generator to build a wide board

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

{1}{W}{W}

Legendary Creature — Human Knight

Creates attacking tokens each combat

Sigarda, Font of Blessings

Sigarda, Font of Blessings

{2}{G}{W}

Legendary Creature — Angel

Protects other permanents with hexproof and provides card flow

Shalai, Voice of Plenty

Shalai, Voice of Plenty

{3}{W}

Legendary Creature — Angel

Grants hexproof to you and your creatures

Arwen, Mortal Queen

Arwen, Mortal Queen

{1}{G}{W}

Legendary Creature — Elf Noble

Indestructible counter synergy that works well with protection

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

Builds an army of saprolings every upkeep

Wolverine Riders

Wolverine Riders

{4}{G}{G}

Creature — Elf Warrior

Generates elf tokens and lifegain every upkeep

Basking Broodscale

Basking Broodscale

{1}{G}

Creature — Eldrazi Lizard

Creates tokens and grows with +1/+1 counters

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

{1}{G}{W}

Legendary Creature — Cat Warrior

Shuts off opponent interaction during your turn and draws cards

Loran of the Third Path

Loran of the Third Path

{2}{W}

Legendary Creature — Human Artificer

Disenchant on legs that draws mutual cards

Yeva, Nature's Herald

Yeva, Nature's Herald

{2}{G}{G}

Legendary Creature — Elf Shaman

Enables flashing in any green creatures to react dynamically

Grand Abolisher

Grand Abolisher

{W}{W}

Creature — Human Cleric

Locks out opponent interaction on your turn

Utility

10 cards
Ephemerate

Ephemerate

{W}

Instant

Flickers Spider-Man to trigger rescue again on rebound

Teleportation Circle

Teleportation Circle

{3}{W}

Enchantment

Repeatedly flickers Spider-Man on end step to trigger ETBs

Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Blinks creatures at end of turn to reset protection abilities

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Widespread protection against board wipes

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

Complete board and life total phased protection

Mother of Runes

Mother of Runes

{W}

Creature — Human Cleric

Gives targeted protection from colors on demand

Giver of Runes

Giver of Runes

{W}

Creature — Kor Cleric

Provides colorless or colored protection to another creature

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives hexproof and haste to key threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Provides free equip shroud and haste

Seedborn Muse

Seedborn Muse

{3}{G}{G}

Creature — Spirit

Untaps Spider-Man and lands every turn to enable constant protection

Lands

39 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.