Spider-Man, To the Rescue

Art by Anna Podedworna

Commander deckGW

Spider-Man, To the Rescue

Leverage Spider-Man's flash and rescue ability alongside flicker, bounce, and untap synergies to protect high-impact creatures and control combat trades while grinding out victory.

$451.82for all 100 cards at today’s prices
Built Sep 22, 202663 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 60 nonland cards

10
13
15
10
5
4
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp15
Card draw12
Interaction13
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

W 39G 38
39lands · rule of thumb 35–38
3.22average mana value (nonland)
$451.82whole deck, today

The list

Commander

1
Spider-Man, To the Rescue

Spider-Man, To the Rescue

2GW

Legendary Creature — Spider Human Hero

Chosen commander for the requested strategy.

Ramp

12
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Reliable two-mana color fixing

Selesnya Signet

Selesnya Signet

2

Artifact

Efficient two-mana guild rock

Talisman of Unity

Talisman of Unity

2

Artifact

Fast untapped mana rock

Fellwar Stone

Fellwar Stone

2

Artifact

Low-cost versatile ramp

Nature's Lore

Nature's Lore

1G

Sorcery

Fetches forests into play untapped

Three Visits

Three Visits

1G

Sorcery

Searches for an untapped forest

Farseek

Farseek

1G

Sorcery

Fetches dual lands tapped

Cultivate

Cultivate

2G

Sorcery

Provides board ramp and hand smoothing

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Guarantees land drops and acceleration

Birds of Paradise

Birds of Paradise

G

Creature — Bird

Classic one-drop mana dork

Delighted Halfling

Delighted Halfling

G

Creature — Halfling Citizen

Ramps and makes legendary spells uncounterable

Card Draw

10
Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Draws a card on creature casts

Guardian Project

Guardian Project

3G

Enchantment

Draws on non-token creature ETBs

Toski, Bearer of Secrets

Toski, Bearer of Secrets

3G

Legendary Creature — Squirrel

Draws cards whenever creatures deal combat damage

Ohran Frostfang

Ohran Frostfang

3GG

Snow Creature — Snake

Provides deathtouch and card draw on hit

Esper Sentinel

Esper Sentinel

W

Artifact Creature — Human Soldier

Early tax that frequently draws cards

Sylvan Library

Sylvan Library

1G

Enchantment

Exceptional topdeck selection and extra cards

Welcoming Vampire

Welcoming Vampire

2W

Creature — Vampire

Triggers off flash and smaller creatures entering

Tocasia's Welcome

Tocasia's Welcome

2W

Enchantment

Draws cards once each turn when creatures enter

Inspiring Overseer

Inspiring Overseer

2W

Creature — Angel Cleric

Cantrip body that flickers well

Harmonize

Harmonize

2GG

Sorcery

Raw burst card advantage in green

Removal

10
Swords to Plowshares

Swords to Plowshares

W

Instant

Premier single-target creature exile

Path to Exile

Path to Exile

W

Instant

Efficient unconditional creature exile

Beast Within

Beast Within

2G

Instant

Flexible permanent removal at instant speed

Generous Gift

Generous Gift

2W

Instant

Destroys any permanent type at instant speed

Nature's Claim

Nature's Claim

G

Instant

One-mana artifact or enchantment removal

Aura Shards

Aura Shards

1GW

Enchantment

Destroys artifacts and enchantments when creatures enter

Skyclave Apparition

Skyclave Apparition

1WW

Creature — Kor Spirit

Exiles nonland permanents cleanly

Solitude

Solitude

3WW

Creature — Elemental Incarnation

Free flash creature exile

Wrath of God

Wrath of God

2WW

Sorcery

Classic board wipe that works with indestructible creatures

Austere Command

Austere Command

4WW

Sorcery

Modal board wipe to tailor to the board state

Threats/Wincons

18
Avacyn, Angel of Hope

Avacyn, Angel of Hope

5WWW

Legendary Creature — Angel

Ultimate protection threat that locks down boards

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

5WW

Legendary Creature — Phyrexian Praetor

Massive board buffer and enemy debuffer

Craterhoof Behemoth

Craterhoof Behemoth

5GGG

Creature — Beast

Decisive game-ending overrun finisher

Archon of Sun's Grace

Archon of Sun's Grace

2WW

Creature — Archon

Generates flying pegasus tokens

Sun Titan

Sun Titan

4WW

Creature — Giant

Recurs low-cost permanents like Spider-Man on attack

Kogla, the Titan Ape

Kogla, the Titan Ape

3GGG

Legendary Creature — Ape

Removes threats and can bounce Spider-Man for reuse

Scute Swarm

Scute Swarm

2G

Creature — Insect

Exponential token generator to build a wide board

Adeline, Resplendent Cathar

Adeline, Resplendent Cathar

1WW

Legendary Creature — Human Knight

Creates attacking tokens each combat

Sigarda, Font of Blessings

Sigarda, Font of Blessings

2GW

Legendary Creature — Angel

Protects other permanents with hexproof and provides card flow

Shalai, Voice of Plenty

Shalai, Voice of Plenty

3W

Legendary Creature — Angel

Grants hexproof to you and your creatures

Arwen, Mortal Queen

Arwen, Mortal Queen

1GW

Legendary Creature — Elf Noble

Indestructible counter synergy that works well with protection

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

Builds an army of saprolings every upkeep

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

Generates elf tokens and lifegain every upkeep

Basking Broodscale

Basking Broodscale

1G

Creature — Eldrazi Lizard

Creates tokens and grows with +1/+1 counters

Kutzil, Malamet Exemplar

Kutzil, Malamet Exemplar

1GW

Legendary Creature — Cat Warrior

Shuts off opponent interaction during your turn and draws cards

Loran of the Third Path

Loran of the Third Path

2W

Legendary Creature — Human Artificer

Disenchant on legs that draws mutual cards

Yeva, Nature's Herald

Yeva, Nature's Herald

2GG

Legendary Creature — Elf Shaman

Enables flashing in any green creatures to react dynamically

Grand Abolisher

Grand Abolisher

WW

Creature — Human Cleric

Locks out opponent interaction on your turn

Utility

10
Ephemerate

Ephemerate

W

Instant

Flickers Spider-Man to trigger rescue again on rebound

Teleportation Circle

Teleportation Circle

3W

Enchantment

Repeatedly flickers Spider-Man on end step to trigger ETBs

Conjurer's Closet

Conjurer's Closet

5

Artifact

Blinks creatures at end of turn to reset protection abilities

Heroic Intervention

Heroic Intervention

1G

Instant

Widespread protection against board wipes

Teferi's Protection

Teferi's Protection

2W

Instant

Complete board and life total phased protection

Mother of Runes

Mother of Runes

W

Creature — Human Cleric

Gives targeted protection from colors on demand

Giver of Runes

Giver of Runes

W

Creature — Kor Cleric

Provides colorless or colored protection to another creature

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Gives hexproof and haste to key threats

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Provides free equip shroud and haste

Seedborn Muse

Seedborn Muse

3GG

Creature — Spirit

Untaps Spider-Man and lands every turn to enable constant protection

Lands

39
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Brushland

Brushland

Land

Nonbasic dual land for color fixing.

Sunpetal Grove

Sunpetal Grove

Land

Nonbasic dual land for color fixing.

Temple of Plenty

Temple of Plenty

Land

Dual land with scry.

Canopy Vista

Canopy Vista

Land — Forest Plains

Nonbasic dual land for color fixing.

Fortified Village

Fortified Village

Land

Nonbasic dual land for color fixing.

Plains

Plains 12x

Basic Land — Plains

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.