Spider-Man, Hometown Hero

Art by Thomas Chamberlain-Keen

Commander deckR

Spider-Man, Hometown Hero

Capitalize on Spider-Man's ability to make low-power creatures unblockable by attacking with potent combat-damage triggers, then pumping their power or using flicker and bounce effects to repeat the unblockable trigger every turn.

$267.68for all 100 cards at today’s prices
Built Sep 22, 202654 views

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

6
23
15
9
6
1
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp14
Card draw9
Interaction14
↳ board wipes4
Tutors1

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

R 62
37lands · rule of thumb 35–38
2.98average mana value (nonland)
$267.68whole deck, today

The list

Commander

1
Spider-Man, Hometown Hero

Spider-Man, Hometown Hero

4R

Legendary Creature — Spider Human Hero

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

2

Artifact

Efficient nonland mana rock.

Mind Stone

Mind Stone

2

Artifact

Ramp that cantrips in the late game.

Ruby Medallion

Ruby Medallion

2

Artifact

Reduces the cost of all red spells.

Thought Vessel

Thought Vessel

2

Artifact

Unconditional two-mana rock with no maximum hand size.

Fire Diamond

Fire Diamond

2

Artifact

Standard colored mana ramp for mono-red.

Worn Powerstone

Worn Powerstone

3

Artifact

Helps cast the five-mana commander quickly.

Iron Myr

Iron Myr

2

Artifact Creature — Myr

Mana dork with power 2 or less that can also attack unblocked if needed.

Ornithopter of Paradise

Ornithopter of Paradise

2

Artifact Creature — Thopter

Flying mana dork with 0 power eligible for unblockable attacks.

Braid of Fire

Braid of Fire

1R

Enchantment

Generates escalating red mana for instant-speed pumps or activation costs.

Card Draw

10
Faithless Looting

Faithless Looting

R

Sorcery

Premier red card filtering to shape your hand.

Thrill of Possibility

Thrill of Possibility

1R

Instant

Instant-speed card draw.

Wheel of Misfortune

Wheel of Misfortune

2R

Sorcery

Mass hand refill for aggressive red decks.

Jeska's Will

Jeska's Will

2R

Sorcery

Explosive mana boost and impulsive card advantage.

Reckless Impulse

Reckless Impulse

1R

Sorcery

Cheap impulsive card advantage.

Wrenn's Resolve

Wrenn's Resolve

1R

Sorcery

Efficient two-mana impulse draw.

Mask of Memory

Mask of Memory

2

Artifact — Equipment

Draws two cards whenever the unblockable creature connects.

Rogue's Gloves

Rogue's Gloves

2

Artifact — Equipment

Draws a card when the equipped unblockable creature deals combat damage.

Robber of the Rich

Robber of the Rich

1R

Creature — Human Archer Rogue

Hasty 2-power creature that exiles and casts spells from opponents.

Professional Face-Breaker

Professional Face-Breaker

2R

Creature — Human Warrior

Generates Treasures on combat damage and converts them into impulsive draw.

Removal

10
Chaos Warp

Chaos Warp

2R

Instant

Versatile mono-red answer to any permanent.

Wild Magic Surge

Wild Magic Surge

RR

Instant

Flexible permanent removal for red.

Blasphemous Act

Blasphemous Act

8R

Sorcery

Premier red board wipe at a heavily reduced cost.

Chain Reaction

Chain Reaction

2RR

Sorcery

Reliable creature sweeper in creature-heavy pods.

Abrade

Abrade

1R

Instant

Flexible removal hitting small creatures or pesky artifacts.

Lightning Bolt

Lightning Bolt

R

Instant

Classic efficient single-target burn.

Vandalblast

Vandalblast

R

Sorcery

Modular artifact removal or one-sided artifact wipe.

Mizzium Mortars

Mizzium Mortars

1R

Sorcery

Targeted burn early or a one-sided sweeper overloaded.

Aftershock

Aftershock

2RR

Sorcery

Versatile destruction for creatures, artifacts, or lands.

Flame Slash

Flame Slash

R

Sorcery

Efficient one-mana answer to mid-sized threats.

Threats/Wincons

24
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

R

Legendary Creature — Monkey Pirate

2-power threat that steals cards and creates Treasures unblocked.

Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

2R

Legendary Creature — Human Shaman

Complements the power-2-or-less combat theme and refills the hand.

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

RR

Legendary Creature — Goblin Rogue

2-power creature that goads threats or steals cards on combat damage.

Prophetic Flamespeaker

Prophetic Flamespeaker

1RR

Creature — Human Shaman

Double strike and trample with 1 power, triggering twice when unblockable.

Glint-Horn Buccaneer

Glint-Horn Buccaneer

1RR

Creature — Minotaur Pirate

Solid 2-power threat that dishes out direct damage on discard.

Warren Instigator

Warren Instigator

RR

Creature — Goblin Berserker

Double striking 1-power goblin that cheats goblins onto the battlefield unblocked.

Goblin Rabblemaster

Goblin Rabblemaster

2R

Creature — Goblin Warrior

Creates 1/1 tokens every turn that Spider-Man can sneak through.

Legion Warboss

Legion Warboss

2R

Creature — Goblin Soldier

Steadily produces small tokens to slip through enemy lines.

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

2R

Legendary Creature — Goblin

1-power creature that generates goblins and grows on attack.

Hellrider

Hellrider

2RR

Creature — Devil

Drains opponents whenever your small unblockable creatures attack.

Laelia, the Blade Reforged

Laelia, the Blade Reforged

2R

Legendary Creature — Spirit Warrior

Starts at 2 power to gain unblockable, then grows upon attacking.

Markov Blademaster

Markov Blademaster

1RR

Creature — Vampire Warrior

1-power double striker that rapidly balloons with +1/+1 counters.

Needletooth Raptor

Needletooth Raptor

3R

Creature — Dinosaur

2-power creature that deters blocks and controls the board.

Neheb, the Eternal

Neheb, the Eternal

3RR

Legendary Creature — Zombie Minotaur Warrior

Turns combat damage into massive post-combat main phase mana.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

1RRR

Legendary Creature — Dwarf Noble

Adds +2 damage to every red unblockable attack and burn spell.

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

2RR

Legendary Creature — Phyrexian Horror

Doubles all noncombat and combat damage dealt by red sources.

Ogre Battledriver

Ogre Battledriver

2RR

Creature — Ogre Warrior

Grants haste and power buffs to creatures entering the fray.

Urabrask the Hidden

Urabrask the Hidden

3RR

Legendary Creature — Phyrexian Praetor

Grants your team haste while slowing down opposing blockers.

Zealous Conscripts

Zealous Conscripts

4R

Creature — Human Warrior

Steals any permanent and swings in for extra damage.

Etali, Primal Storm

Etali, Primal Storm

4RR

Legendary Creature — Elder Dinosaur

High-impact red threat that casts free spells each combat.

Hanweir Garrison

Hanweir Garrison

2R

Creature — Human Soldier

Attacks to create 1/1 Human tokens and synergizes with go-wide pressure.

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

4RRR

Legendary Creature — Dragon

Finisher that clears boards and pushes lethal damage.

Terror of the Peaks

Terror of the Peaks

3RR

Creature — Dragon

Pings targets whenever Spider-Man or other creatures enter.

Purphoros, God of the Forge

Purphoros, God of the Forge

3R

Legendary Enchantment Creature — God

Burns every opponent whenever Spider-Man or token creatures enter.

Utility

8
Conjurer's Closet

Conjurer's Closet

5

Artifact

Flickers Spider-Man at end of turn to reuse his unblockable trigger.

Golden Argosy

Golden Argosy

4

Legendary Artifact — Vehicle

Exiles attacking creatures and returns them to re-trigger Spider-Man enters ability.

Sword of the Animist

Sword of the Animist

2

Legendary Artifact — Equipment

Ramps basic lands whenever the equipped unblockable creature swings.

Quietus Spike

Quietus Spike

3

Artifact — Equipment

Halves opponent's life total when an unblockable creature hits.

Scytheclaw

Scytheclaw

5

Artifact — Equipment

Living weapon that cuts opponent's life total in half on hit.

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Protects Spider-Man and grants haste to key attackers.

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Free equip cost granting shroud and haste.

Key to the City

Key to the City

2

Artifact

Discards cards to give additional unblockable effects and draws cards.

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.