Spider-Man, Hometown Hero art

Art by Thomas Chamberlain-Keen

Saved commander deck

Spider-Man, Hometown Hero

Capitalize on Spider-Man's ability to make low-power creatures unblockable by attacking with potent combat-damage triggers, then pumping their power or using flicker and bounce effects to repeat the unblockable trigger every turn.

100 cards$298.11 totalSep 22, 20265 views

Prompt: Spider-Man, Hometown Hero commander deck

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Spider-Man, Hometown Hero

Spider-Man, Hometown Hero

{4}{R}

Legendary Creature — Spider Human Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration.

Arcane Signet

Arcane Signet

{2}

Artifact

Efficient nonland mana rock.

Mind Stone

Mind Stone

{2}

Artifact

Ramp that cantrips in the late game.

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces the cost of all red spells.

Thought Vessel

Thought Vessel

{2}

Artifact

Unconditional two-mana rock with no maximum hand size.

Fire Diamond

Fire Diamond

{2}

Artifact

Standard colored mana ramp for mono-red.

Worn Powerstone

Worn Powerstone

{3}

Artifact

Helps cast the five-mana commander quickly.

Iron Myr

Iron Myr

{2}

Artifact Creature — Myr

Mana dork with power 2 or less that can also attack unblocked if needed.

Ornithopter of Paradise

Ornithopter of Paradise

{2}

Artifact Creature — Thopter

Flying mana dork with 0 power eligible for unblockable attacks.

Braid of Fire

Braid of Fire

{1}{R}

Enchantment

Generates escalating red mana for instant-speed pumps or activation costs.

Card Draw

10 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Premier red card filtering to shape your hand.

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed card draw.

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Mass hand refill for aggressive red decks.

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Explosive mana boost and impulsive card advantage.

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Cheap impulsive card advantage.

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Efficient two-mana impulse draw.

Mask of Memory

Mask of Memory

{2}

Artifact — Equipment

Draws two cards whenever the unblockable creature connects.

Rogue's Gloves

Rogue's Gloves

{2}

Artifact — Equipment

Draws a card when the equipped unblockable creature deals combat damage.

Robber of the Rich

Robber of the Rich

{1}{R}

Creature — Human Archer Rogue

Hasty 2-power creature that exiles and casts spells from opponents.

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Generates Treasures on combat damage and converts them into impulsive draw.

Removal

10 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Versatile mono-red answer to any permanent.

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Flexible permanent removal for red.

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Premier red board wipe at a heavily reduced cost.

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

Reliable creature sweeper in creature-heavy pods.

Abrade

Abrade

{1}{R}

Instant

Flexible removal hitting small creatures or pesky artifacts.

Lightning Bolt

Lightning Bolt

{R}

Instant

Classic efficient single-target burn.

Vandalblast

Vandalblast

{R}

Sorcery

Modular artifact removal or one-sided artifact wipe.

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Targeted burn early or a one-sided sweeper overloaded.

Aftershock

Aftershock

{2}{R}{R}

Sorcery

Versatile destruction for creatures, artifacts, or lands.

Flame Slash

Flame Slash

{R}

Sorcery

Efficient one-mana answer to mid-sized threats.

Threats/Wincons

24 cards
Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

{R}

Legendary Creature — Monkey Pirate

2-power threat that steals cards and creates Treasures unblocked.

Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

{2}{R}

Legendary Creature — Human Shaman

Complements the power-2-or-less combat theme and refills the hand.

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

{R}{R}

Legendary Creature — Goblin Rogue

2-power creature that goads threats or steals cards on combat damage.

Prophetic Flamespeaker

Prophetic Flamespeaker

{1}{R}{R}

Creature — Human Shaman

Double strike and trample with 1 power, triggering twice when unblockable.

Glint-Horn Buccaneer

Glint-Horn Buccaneer

{1}{R}{R}

Creature — Minotaur Pirate

Solid 2-power threat that dishes out direct damage on discard.

Warren Instigator

Warren Instigator

{R}{R}

Creature — Goblin Berserker

Double striking 1-power goblin that cheats goblins onto the battlefield unblocked.

Goblin Rabblemaster

Goblin Rabblemaster

{2}{R}

Creature — Goblin Warrior

Creates 1/1 tokens every turn that Spider-Man can sneak through.

Legion Warboss

Legion Warboss

{2}{R}

Creature — Goblin Soldier

Steadily produces small tokens to slip through enemy lines.

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

1-power creature that generates goblins and grows on attack.

Hellrider

Hellrider

{2}{R}{R}

Creature — Devil

Drains opponents whenever your small unblockable creatures attack.

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Starts at 2 power to gain unblockable, then grows upon attacking.

Markov Blademaster

Markov Blademaster

{1}{R}{R}

Creature — Vampire Warrior

1-power double striker that rapidly balloons with +1/+1 counters.

Needletooth Raptor

Needletooth Raptor

{3}{R}

Creature — Dinosaur

2-power creature that deters blocks and controls the board.

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Turns combat damage into massive post-combat main phase mana.

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Adds +2 damage to every red unblockable attack and burn spell.

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

{2}{R}{R}

Legendary Creature — Phyrexian Horror

Doubles all noncombat and combat damage dealt by red sources.

Ogre Battledriver

Ogre Battledriver

{2}{R}{R}

Creature — Ogre Warrior

Grants haste and power buffs to creatures entering the fray.

Urabrask the Hidden

Urabrask the Hidden

{3}{R}{R}

Legendary Creature — Phyrexian Praetor

Grants your team haste while slowing down opposing blockers.

Zealous Conscripts

Zealous Conscripts

{4}{R}

Creature — Human Warrior

Steals any permanent and swings in for extra damage.

Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

High-impact red threat that casts free spells each combat.

Hanweir Garrison

Hanweir Garrison

{2}{R}

Creature — Human Soldier

Attacks to create 1/1 Human tokens and synergizes with go-wide pressure.

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

Finisher that clears boards and pushes lethal damage.

Terror of the Peaks

Terror of the Peaks

{3}{R}{R}

Creature — Dragon

Pings targets whenever Spider-Man or other creatures enter.

Purphoros, God of the Forge

Purphoros, God of the Forge

{3}{R}

Legendary Enchantment Creature — God

Burns every opponent whenever Spider-Man or token creatures enter.

Utility

8 cards
Conjurer's Closet

Conjurer's Closet

{5}

Artifact

Flickers Spider-Man at end of turn to reuse his unblockable trigger.

Golden Argosy

Golden Argosy

{4}

Legendary Artifact — Vehicle

Exiles attacking creatures and returns them to re-trigger Spider-Man enters ability.

Sword of the Animist

Sword of the Animist

{2}

Legendary Artifact — Equipment

Ramps basic lands whenever the equipped unblockable creature swings.

Quietus Spike

Quietus Spike

{3}

Artifact — Equipment

Halves opponent's life total when an unblockable creature hits.

Scytheclaw

Scytheclaw

{5}

Artifact — Equipment

Living weapon that cuts opponent's life total in half on hit.

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Protects Spider-Man and grants haste to key attackers.

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Free equip cost granting shroud and haste.

Key to the City

Key to the City

{2}

Artifact

Discards cards to give additional unblockable effects and draws cards.

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.