Speed, Young Avenger art

Art by Tyler Walpole

Saved commander deck

Speed, Young Avenger

Cast cheap noncreature spells to make aggressive, hasty attackers virtually unblockable, snowballing combat damage and on-hit triggers into rapid eliminations.

100 cards$373.14 totalSep 22, 20266 views

Prompt: Speed, Young Avenger commander deck

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Commander

1 cards
Speed, Young Avenger

Speed, Young Avenger

{1}{R}

Legendary Creature — Mutant Hero

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Essential mana acceleration to pay for commander triggers

Arcane Signet

Arcane Signet

{2}

Artifact

Reliable two-mana colored ramp

Ruby Medallion

Ruby Medallion

{2}

Artifact

Reduces costs of all red spells to chain them smoothly

Mind Stone

Mind Stone

{2}

Artifact

Early ramp that can cycle for a fresh card later

Thought Vessel

Thought Vessel

{2}

Artifact

Provides mana and unlimited hand size for impulsive card draw

Fire Diamond

Fire Diamond

{2}

Artifact

Simple and consistent mono-red mana rock

Birgi, God of Storytelling // Harnfel, Horn of Bounty

Birgi, God of Storytelling // Harnfel, Horn of Bounty

{2}{R}

Legendary Creature — God // Legendary Artifact

Refunds red mana whenever noncreature spells are cast

Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}

Creature — Elemental

Grows with red spells and bursts into extra mana

Strike It Rich

Strike It Rich

{R}

Sorcery

One-mana noncreature spell that fixes mana and can flashback

Big Score

Big Score

{3}{R}

Instant

Filters cards and creates two Treasures at instant speed

Card Draw

10 cards
Faithless Looting

Faithless Looting

{R}

Sorcery

Cheap noncreature filtering spell with flashback

Light Up the Stage

Light Up the Stage

{2}{R}

Sorcery

Easily cast for its spectacle cost after an unblockable attack

Reckless Impulse

Reckless Impulse

{1}{R}

Sorcery

Two-mana impulse draw to keep the engine flowing

Wrenn's Resolve

Wrenn's Resolve

{1}{R}

Sorcery

Provides crucial impulse card advantage for low mana

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

Generates massive burst mana and cards to chain spells

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

Refuels the hand when resources run low

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

Instant-speed velocity that triggers Speed during combat

Robber of the Rich

Robber of the Rich

{1}{R}

Creature — Human Archer Rogue

Hasty attacker that steals cards from opponents when unblocked

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

Converts combat damage from unblockable attackers into Treasures and cards

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

Provides pseudo-draw each turn while chipping damage to opponents

Removal

9 cards
Chaos Warp

Chaos Warp

{2}{R}

Instant

Universal permanent removal in mono-red

Wild Magic Surge

Wild Magic Surge

{R}{R}

Instant

Flexible spot removal for any problematic opposing permanent

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

Cost-effective board wipe for crowded tables

Abrade

Abrade

{1}{R}

Instant

Cheap, versatile answer to small creatures or artifacts

Lightning Bolt

Lightning Bolt

{R}

Instant

Efficient burn spell to clear blockers or trigger Speed

Vandalblast

Vandalblast

{R}

Sorcery

One-sided artifact destruction to shatter opposing mana bases

Brotherhood's End

Brotherhood's End

{1}{R}{R}

Sorcery

Sweeper choice between low-toughness creatures and mana rocks

Mizzium Mortars

Mizzium Mortars

{1}{R}

Sorcery

Flexible burn spell that can selectively wipe opposing boards

Deflecting Swat

Deflecting Swat

{2}{R}

Instant

Free protection spell that redirects targeted removal

Threats/Wincons

24 cards
Monastery Swiftspear

Monastery Swiftspear

{R}

Creature — Human Monk

Fast hasty creature that scales with every noncreature spell

Slickshot Show-Off

Slickshot Show-Off

{1}{R}

Creature — Bird Wizard

Evasive, hasty threat that gains immense power from noncreature spells

Soul-Scar Mage

Soul-Scar Mage

{R}

Creature — Human Wizard

Low-curve prowess creature that shrinks opposing threats with burn

Dreadhorde Arcanist

Dreadhorde Arcanist

{1}{R}

Creature — Zombie Wizard

Re-casts cheap noncreature spells from the graveyard when attacking

Laelia, the Blade Reforged

Laelia, the Blade Reforged

{2}{R}

Legendary Creature — Spirit Warrior

Hasty creature that quickly grows lethal with impulse card draw

Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

{2}{R}

Legendary Creature — Goblin

Floods the board with Goblins when attacking safely past blockers

Port Razer

Port Razer

{3}{R}{R}

Creature — Orc Pirate

Chains additional combat steps when dealing unblocked combat damage

Bloodthirster

Bloodthirster

{5}{R}

Creature — Demon

Gains multiple attack phases when connecting with opponents

Moraug, Fury of Akoum

Moraug, Fury of Akoum

{4}{R}{R}

Legendary Creature — Minotaur Warrior

Provides repetitive extra combat phases and buffs attacking creatures

Karlach, Fury of Avernus

Karlach, Fury of Avernus

{4}{R}

Legendary Creature — Tiefling Barbarian

Grants first strike and an additional combat phase every turn

Goro-Goro, Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

{1}{R}

Legendary Creature — Goblin Samurai

Grants haste to the board and creates flying Dragon tokens

Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}

Legendary Creature — Zombie Minotaur Warrior

Turns unblocked combat damage into massive post-combat mana

Squee, Dubious Monarch

Squee, Dubious Monarch

{2}{R}

Legendary Creature — Goblin Noble

Hasty recurring threat that creates extra attackers

Kari Zev, Skyship Raider

Kari Zev, Skyship Raider

{1}{R}

Legendary Creature — Human Pirate

Hard-to-block attacker that creates a hasty companion creature

Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

{R}

Legendary Creature — Monkey Pirate

Early dasher that steals cards and ramps via Treasures

Guttersnipe

Guttersnipe

{2}{R}

Creature — Goblin Shaman

Burns the entire table whenever noncreature spells are cast

Erebor Flamesmith

Erebor Flamesmith

{1}{R}

Creature — Dwarf Artificer

Consistently damages all opponents as spells are slung

Chandra's Spitfire

Chandra's Spitfire

{2}{R}

Creature — Elemental

Flying threat that balloons in power with burn triggers

Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

{1}{R}{R}{R}

Legendary Creature — Dwarf Noble

Significantly amplifies red creature and noncreature spell damage

Ogre Battledriver

Ogre Battledriver

{2}{R}{R}

Creature — Ogre Warrior

Grants haste and power boosts to incoming attackers

Bomat Courier

Bomat Courier

{1}

Artifact Creature — Construct

Hasty one-drop that banks cards and replenishes the hand

Grenzo, Havoc Raiser

Grenzo, Havoc Raiser

{R}{R}

Legendary Creature — Goblin Rogue

Rewards unblockable attackers by goading foes or exiling their decks

Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner

{2}{R}

Legendary Creature — Human Shaman

Hasty creature that grants evasion and wheels your hand

Bonecrusher Giant // Stomp

Bonecrusher Giant // Stomp

{2}{R} // {1}{R}

Creature — Giant // Instant — Adventure

Stomp triggers noncreature synergies before deploying as an efficient body

Utility

9 cards
Rising of the Day

Rising of the Day

{2}{R}

Enchantment

Grants haste to all creatures and buffs legendary attackers

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Gives haste and hexproof protection to key threats

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Zero-equip haste enabler to trigger Speed immediately

Underworld Breach

Underworld Breach

{1}{R}

Enchantment

Replays key noncreature spells from the graveyard in decisive turns

Shared Animosity

Shared Animosity

{2}{R}

Enchantment

Massively boosts attacking power when swarming with attackers

Aggravated Assault

Aggravated Assault

{2}{R}

Enchantment

Provides extra combat phases to capitalize on unblockable damage

Roar of Resistance

Roar of Resistance

{1}{R}

Enchantment

Grants haste on demand and buffs attacking creatures

Blood Moon

Blood Moon

{2}{R}

Enchantment

Disrupts multi-color mana bases while leaving your mono-red plan intact

Mass Hysteria

Mass Hysteria

{R}

Enchantment

Extremely cheap noncreature enchantment giving all creatures haste

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mountain

Mountain 32x

Basic Land — Mountain

Basic land allocated from mana pip counts.