Smaug the Impenetrable art

Art by Marta Nael

Saved commander deck

Smaug the Impenetrable

Harness Smaug's indestructible body by dealing massive noncombat damage to him with damage-based sweepers and repeatable pingers, amassing enormous hoards of Treasure to burn out the table with artifact-drain triggers and lethal mana-sink finishers.

100 cards$322.66 totalSep 22, 20267 views

Prompt: Smaug the Impenetrable commander deck

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Commander

1 cards
Smaug the Impenetrable

Smaug the Impenetrable

{5}{B}{R}

Legendary Creature — Dragon

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

format staple fast mana to cast Smaug early

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Rakdos Signet

Rakdos Signet

{2}

Artifact

mana ramp in Black and Red

Talisman of Indulgence

Talisman of Indulgence

{2}

Artifact

untapped two-mana rock in commander colors

Fellwar Stone

Fellwar Stone

{2}

Artifact

efficient two-mana acceleration

Mind Stone

Mind Stone

{2}

Artifact

early ramp that can cycle late

Thought Vessel

Thought Vessel

{2}

Artifact

colorless ramp with no maximum hand size

Worn Powerstone

Worn Powerstone

{3}

Artifact

taps for two mana to reach seven-mana Smaug faster

Coalition Relic

Coalition Relic

{3}

Artifact

fixes mana and can store a charge for burst turns

Big Score

Big Score

{3}{R}

Instant

card selection while creating two Treasure tokens

Unexpected Windfall

Unexpected Windfall

{2}{R}{R}

Instant

draws cards and creates Treasures to build momentum

Card Draw

10 cards
Deadly Dispute

Deadly Dispute

{1}{B}

Instant

sacrifices a Treasure or creature to draw two and make a Treasure

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap, efficient two-mana raw card draw

Sign in Blood

Sign in Blood

{B}{B}

Sorcery

consistent early card advantage

Read the Bones

Read the Bones

{2}{B}

Sorcery

scrying helps dig four cards deep for damage sweepers

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

steady extra card draw each turn

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

draws cards whenever creatures die to your sweepers

Jeska's Will

Jeska's Will

{2}{R}

Sorcery

explosive red mana ritual and card impulse advantage

Wheel of Misfortune

Wheel of Misfortune

{2}{R}

Sorcery

refills hand and can be leveraged for high burst velocity

Valakut Exploration

Valakut Exploration

{2}{R}

Enchantment

impulse draw that turns unplayed cards into noncombat damage

Idol of Oblivion

Idol of Oblivion

{2}

Artifact

draws a card every turn you produce Treasures

Removal

12 cards
Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

deals 13 damage to Smaug to create 13 Treasures while wiping the board

Star of Extinction

Star of Extinction

{5}{R}{R}

Sorcery

deals 20 damage to Smaug to generate 20 Treasures without killing him

Chain Reaction

Chain Reaction

{2}{R}{R}

Sorcery

deals huge damage to all creatures based on board size, netting tons of Treasures

Pyrohemia

Pyrohemia

{2}{R}{R}

Enchantment

repeatably deals noncombat damage to Smaug to print Treasures on demand

Pestilence

Pestilence

{2}{B}{B}

Enchantment

black repeatable damage engine that damages Smaug and wipes opposing boards

Spiteful Banditry

Spiteful Banditry

{X}{R}{R}

Enchantment

scalable damage sweeper that triggers Smaug and rewards dying creatures with Treasures

Brotherhood's End

Brotherhood's End

{1}{R}{R}

Sorcery

deals 3 damage to everything to produce 3 Treasures while clearing weenies

Storm's Wrath

Storm's Wrath

{2}{R}{R}

Sorcery

deals 4 damage to Smaug and planeswalkers, yielding 4 Treasures

Terminate

Terminate

{B}{R}

Instant

unconditional instant creature removal

Bedevil

Bedevil

{B}{B}{R}

Instant

versatile instant-speed answer for artifacts, creatures, or planeswalkers

Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible permanent removal capable of handling problematic enchantments

Feed the Swarm

Feed the Swarm

{1}{B}

Sorcery

essential enchantment removal in Rakdos colors

Threats/Wincons

22 cards
Marionette Master

Marionette Master

{4}{B}{B}

Creature — Human Artificer

drains opponents for massive life whenever Treasures are cracked

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

drains life whenever artifacts or creatures leave your battlefield

Mirkwood Bats

Mirkwood Bats

{3}{B}

Creature — Bat

punishes opponents whenever Treasures are created or spent

Reckless Fireweaver

Reckless Fireweaver

{1}{R}

Creature — Human Artificer

turns every Treasure produced by Smaug into burn damage to each opponent

Disciple of the Vault

Disciple of the Vault

{B}

Creature — Human Cleric

pings opponents whenever you sacrifice your generated Treasures

Nadier's Nightblade

Nadier's Nightblade

{2}{B}

Creature — Elf Warrior

drains opponents and gains life whenever tokens leave your field

Ingenious Artillerist

Ingenious Artillerist

{2}{R}

Creature — Human Artificer

pings all opponents when Treasures enter the battlefield

Agent of the Iron Throne

Agent of the Iron Throne

{2}{B}

Legendary Enchantment — Background

causes Smaug to drain opponents heavily as you sacrifice Treasures

Mayhem Devil

Mayhem Devil

{1}{B}{R}

Creature — Devil

turns every sacrificed Treasure into targeted pings

Xorn

Xorn

{2}{R}

Creature — Elemental

increases Treasure production by one whenever Smaug is damaged

Goldspan Dragon

Goldspan Dragon

{3}{R}{R}

Creature — Dragon

doubles the mana output of all your Treasure tokens

Professional Face-Breaker

Professional Face-Breaker

{2}{R}

Creature — Human Warrior

converts excess Treasures into impulse card advantage

Mahadi, Emporium Master

Mahadi, Emporium Master

{1}{B}{R}

Legendary Creature — Devil

rewards your sweepers with additional Treasures on end step

Magda, the Hoardmaster

Magda, the Hoardmaster

{1}{R}

Legendary Creature — Dwarf Berserker

creates Treasures and can trade them in for dragon tokens

Hellkite Tyrant

Hellkite Tyrant

{4}{R}{R}

Creature — Dragon

alternate win condition that easily triggers with Smaug's treasure hoard

Dragonspark Reactor

Dragonspark Reactor

{1}{R}

Artifact

charges rapidly with Treasures and detonates for lethal burst

Ghirapur Aether Grid

Ghirapur Aether Grid

{2}{R}

Enchantment

taps Treasures to deal noncombat damage to Smaug for infinite ramp value

Chandra's Ignition

Chandra's Ignition

{3}{R}{R}

Sorcery

uses Smaug's high power to deal devastating damage across all other creatures

Torment of Hailfire

Torment of Hailfire

{X}{B}{B}

Sorcery

devastating mana sink fueled by mountains of Treasure

Crackle with Power

Crackle with Power

{X}{X}{X}{R}{R}

Sorcery

lethal X-spell finisher powered by Smaug's hoard

Exsanguinate

Exsanguinate

{X}{B}{B}

Sorcery

classic big-mana drain to finish the table using stored Treasures

Revel in Riches

Revel in Riches

{4}{B}

Enchantment

creates Treasures and provides an alternate win condition if you control ten

Utility

7 cards
Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects Smaug from exile and targeted removal with shroud

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives Smaug hexproof to ensure he stays on the battlefield

Roaming Throne

Roaming Throne

{4}

Artifact Creature — Golem

doubles all triggered abilities from your Dragon commander

Academy Manufactor

Academy Manufactor

{3}

Artifact Creature — Assembly-Worker

produces Clues and Foods alongside every Treasure Smaug creates

Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury // Toralf's Hammer

{2}{R}{R}

Legendary Creature — God // Legendary Artifact — Equipment

converts excess noncombat damage from sweepers into lethal direct damage

Brash Taunter

Brash Taunter

{4}{R}

Creature — Goblin

indestructible blocker that absorbs noncombat damage sweepers and burns opponents

Stuffy Doll

Stuffy Doll

{5}

Artifact Creature — Construct

indestructible receiver of your burn sweepers to redirect damage to player life totals

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Sulfurous Springs

Sulfurous Springs

Land

Nonbasic dual land for color fixing.

Dragonskull Summit

Dragonskull Summit

Land

Nonbasic dual land for color fixing.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Smoldering Marsh

Smoldering Marsh

Land — Swamp Mountain

Nonbasic dual land for color fixing.

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 13x

Basic Land — Mountain

Basic land allocated from mana pip counts.