Slimefoot, the Stowaway art

Art by Alex Konstad

Saved commander deck

Slimefoot, the Stowaway

Control the board using sacrifice triggers and edict effects like Grave Pact and Dictate of Erebos, then close the game with the infinite drain combo of Slimefoot, Doubling Season, and Ashnod's Altar.

100 cards$335.43 totalSep 26, 202628 views

Prompt: 統率者は密航者、スライムフット 墓穴までの契約 エレボスの指図 を入れてボードコントロールしたい フィニッシュはスライムフット+倍増の季節+アシュノッドの供犠台

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Commander

1 cards
Slimefoot, the Stowaway

Slimefoot, the Stowaway

{1}{B}{G}

Legendary Creature — Fungus

Chosen commander for the requested strategy.

Ramp

11 cards
Sol Ring

Sol Ring

{1}

Artifact

essential artifact acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Golgari Signet

Golgari Signet

{2}

Artifact

signet fixing for black and green

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

untapped two-mana rock

Farseek

Farseek

{1}{G}

Sorcery

searches dual lands

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches an untapped forest

Three Visits

Three Visits

{1}{G}

Sorcery

fetches an untapped forest

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

ramp creature that triggers death triggers

Cultivate

Cultivate

{2}{G}

Sorcery

classic green land acceleration

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

fixes and ramps mana

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

key combo piece and sacrifice outlet providing mana

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

draws two cards easily with 1/1 Saprolings

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

steady card draw from creature deaths

Grim Haruspex

Grim Haruspex

{2}{B}

Creature — Human Wizard

draws cards when nontoken creatures die

Midnight Reaper

Midnight Reaper

{2}{B}

Creature — Zombie Knight

draws cards off creature deaths

Species Specialist

Species Specialist

{2}{B}{B}

Creature — Human Warrior

draws cards whenever Saprolings die

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

draws cards and gains life on every creature death

Plumb the Forbidden

Plumb the Forbidden

{1}{B}

Instant

mass sacrifice for explosive card draw

Phyrexian Arena

Phyrexian Arena

{1}{B}{B}

Enchantment

consistent extra draw each upkeep

Psychotrope Thallid

Psychotrope Thallid

{2}{G}

Creature — Fungus

turns Saprolings into card draw

Read the Bones

Read the Bones

{2}{B}

Sorcery

efficient card filtering and draw

Removal

11 cards
Grave Pact

Grave Pact

{1}{B}{B}{B}

Enchantment

forces opponents to sacrifice creatures on every death

Dictate of Erebos

Dictate of Erebos

{3}{B}{B}

Enchantment

flash enchantment that keeps opponents' boards clear

Butcher of Malakir

Butcher of Malakir

{5}{B}{B}

Creature — Vampire Warrior

redundant Grave Pact effect on a creature

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional cheap permanent removal

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable removal for early threats

Beast Within

Beast Within

{2}{G}

Instant

flexible spot removal for any permanent

Putrefy

Putrefy

{1}{B}{G}

Instant

destroys target creature or artifact

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

devastating multi-target removal

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient sweeper that bypasses indestructible

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

wipes small permanents and generates massive mana

Damnation

Damnation

{2}{B}{B}

Sorcery

reliable board wipe to reset the table

Threats/Wincons

21 cards
Doubling Season

Doubling Season

{4}{G}

Enchantment

doubles tokens and counters, key combo piece with Slimefoot

Parallel Lives

Parallel Lives

{3}{G}

Enchantment

doubles Saproling token production

Primal Vigor

Primal Vigor

{4}{G}

Enchantment

additional token doubler for combo redundancy

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

generates massive Saprolings every upkeep and buffs them

Mycoloth

Mycoloth

{3}{G}{G}

Creature — Fungus

exponentially produces Saprolings each turn

Sprout Swarm

Sprout Swarm

{1}{G}

Instant

buyback Saproling generator powered by convoke

Verdant Force

Verdant Force

{5}{G}{G}{G}

Creature — Elemental

spawns a Saproling on every player's upkeep

Chatterfang, Squirrel General

Chatterfang, Squirrel General

{2}{G}

Legendary Creature — Squirrel Warrior

makes Squirrel tokens alongside Saprolings and acts as removal

Scute Swarm

Scute Swarm

{2}{G}

Creature — Insect

landfall engine that rapidly floods the board

Blood Artist

Blood Artist

{1}{B}

Creature — Vampire

additional drain on creature death

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

drains all opponents whenever your creatures die

Marionette Apprentice

Marionette Apprentice

{1}{B}

Creature — Human Artificer

drains opponents whenever artifacts or creatures die

Poison-Tip Archer

Poison-Tip Archer

{2}{B}{G}

Creature — Elf Archer

drains life whenever any creature dies

Syr Konrad, the Grim

Syr Konrad, the Grim

{3}{B}{B}

Legendary Creature — Human Knight

burns opponents whenever creatures die or hit the graveyard

Pitiless Plunderer

Pitiless Plunderer

{3}{B}

Creature — Human Pirate

generates Treasure tokens whenever creatures die

Nemata, Grove Guardian

Nemata, Grove Guardian

{4}{G}{G}

Legendary Creature — Treefolk

creates Saprolings and pumps them by sacrificing

Utopia Mycon

Utopia Mycon

{G}

Creature — Fungus

sacrifices Saprolings for mana fixing

Sporecrown Thallid

Sporecrown Thallid

{1}{G}

Creature — Fungus

buffs Fungus and Saprolings

Thelon of Havenwood

Thelon of Havenwood

{G}{G}

Legendary Creature — Elf Druid

spore counter synergy that buffs Fungi

Thallid Soothsayer

Thallid Soothsayer

{3}{B}

Creature — Fungus

sacrifices Saprolings for card advantage

Winding Constrictor

Winding Constrictor

{B}{G}

Creature — Snake

increases spore counter accumulation

Utility

9 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects your board from sweepers and removal

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

protects Slimefoot with shroud and gives haste

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

gives Slimefoot hexproof protection

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

recurs key combo pieces or answers from graveyard

Diabolic Intent

Diabolic Intent

{1}{B}

Sorcery

tutors combo pieces by sacrificing a Saproling

Demonic Tutor

Demonic Tutor

{1}{B}

Sorcery

searches for any combo piece or answer

Eldritch Evolution

Eldritch Evolution

{1}{G}{G}

Sorcery

sacrifices a creature to tutor needed aristocrat or engine

Golgari Charm

Golgari Charm

{B}{G}

Instant

flexible mode for regeneration, enchantment removal, or token sweeper

Phyrexian Reclamation

Phyrexian Reclamation

{B}

Enchantment

reusable creature recursion to hand

Lands

37 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 11x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.