Slimefoot, the Stowaway

Art by Alex Konstad

Commander deckBG

Slimefoot, the Stowaway

Create a continuous stream of Saprolings and creature tokens on every turn cycle, then weaponize them with sacrifice outlets and aristocrat drain effects to control the board and bleed opponents out.

$384.29for all 100 cards at today’s prices
Built Oct 14, 202660 views

Asked for“統率者は密航者スライムフット ブラケット3 以下のカードは必ず入れる Verdant Kraken Verdant Force Verdant Embrace Conspiracy》[ACR] 黒R Tendershoot Dryad Ophiomancer Pest Rescuer Skullclamp Grave Pact Dictate of Erebos Chatterfang, Squirrel General”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
20
14
9
10
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw11
Interaction12
↳ board wipes3
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 34G 46
37lands · rule of thumb 35–38
3.32average mana value (nonland)
$384.29whole deck, today

The list

Commander

1
Slimefoot, the Stowaway

Slimefoot, the Stowaway

1BG

Legendary Creature — Fungus

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana dual color fixer

Golgari Signet

Golgari Signet

2

Artifact

cheap artifact mana fixing for green and black

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped two-mana rock producing both colors

Farseek

Farseek

1G

Sorcery

fetches dual lands to accelerate your board

Rampant Growth

Rampant Growth

1G

Sorcery

classic efficient land ramp

Nature's Lore

Nature's Lore

1G

Sorcery

searches for an untapped Forest

Three Visits

Three Visits

1G

Sorcery

efficient two-mana ramp that brings a Forest in untapped

Cultivate

Cultivate

2G

Sorcery

ramps a land onto the battlefield and another to hand

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

guarantees consistent land drops and ramp

Card Draw

11
Skullclamp

Skullclamp

1

Artifact — Equipment

equips to 1/1 tokens to draw two cards for a single mana

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

draws a card each turn that a creature dies

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

sacrifices a swarm of tokens to draw a huge burst of cards

Village Rites

Village Rites

B

Instant

converts a disposable token into two fresh cards for one black mana

Corrupted Conviction

Corrupted Conviction

B

Instant

redundant one-mana two-card draw off a dying token

Deadly Dispute

Deadly Dispute

1B

Instant

sacrifices a token to draw two cards and create a Treasure

Moldervine Reclamation

Moldervine Reclamation

3BG

Enchantment

draws cards and gains life whenever any of your creatures die

Species Specialist

Species Specialist

2BB

Creature — Human Warrior

draws a card whenever a Saproling dies

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

keeps the hand full when casting creature spells

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

draws a massive burst of cards equal to your creature count

Night's Whisper

Night's Whisper

1B

Sorcery

unconditional two-mana card advantage

Removal

11
Grave Pact

Grave Pact

1BBB

Enchantment

forces each opponent to sacrifice creatures whenever your tokens perish

Dictate of Erebos

Dictate of Erebos

3BB

Enchantment

flash-speed board control that empties enemy boards as tokens die

Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional instant-speed removal for any permanent

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for early threats and engines

Tear Asunder

Tear Asunder

1G

Instant

exiles troublesome artifacts or enchantments and can kick for any permanent

Beast Within

Beast Within

2G

Instant

versatile answer to any permanent type

Putrefy

Putrefy

1BG

Instant

instant creature or artifact destruction with no regeneration

Culling Ritual

Culling Ritual

2BG

Sorcery

wipes low-mana permanents and produces explosive mana

Toxic Deluge

Toxic Deluge

2B

Sorcery

flexible board wipe that bypasses indestructible creatures

Casualties of War

Casualties of War

2BBGG

Sorcery

blows out multiple permanent types across opponents

Damnation

Damnation

2BB

Sorcery

clean four-mana creature board reset

Threats/Wincons

21
Verdant Kraken

Verdant Kraken

4GGG

Creature — Plant Kraken

requested token producer and threat

Verdant Force

Verdant Force

5GGG

Creature — Elemental

creates a Saproling token during each player's upkeep

Verdant Embrace

Verdant Embrace

3GG

Enchantment — Aura

auras a creature to generate Saprolings on every turn

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

produces Saprolings on every upkeep and grants them a substantial anthem buff

Ophiomancer

Ophiomancer

2B

Creature — Human Shaman

supplies continuous deathtouch Snake tokens to sacrifice or block

Chatterfang, Squirrel General

Chatterfang, Squirrel General

2G

Legendary Creature — Squirrel Warrior

doubles token generation with Squirrels and acts as on-board creature removal

Parallel Lives

Parallel Lives

3G

Enchantment

doubles every token created under your control

Doubling Season

Doubling Season

4G

Enchantment

exponentially increases token generation

Mycoloth

Mycoloth

3GG

Creature — Fungus

devours small tokens to generate an army of Saprolings each upkeep

Sprout Swarm

Sprout Swarm

1G

Instant

buyback token generator powered by convoke that taps your existing tokens

Scute Swarm

Scute Swarm

2G

Creature — Insect

produces an exponentially multiplying insect swarm on land drops

Deep Forest Hermit

Deep Forest Hermit

3GG

Creature — Elf Druid

brings multiple pumped Squirrel tokens into play immediately

Deranged Hermit

Deranged Hermit

3GG

Creature — Elf

floods the board with four buffed Squirrels for sacrifice or attacks

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

generates Elf tokens and provides lifegain on each player's upkeep

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

creates a massive plant army that grows with subsequent land drops

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

drains each opponent whenever a token leaves your battlefield

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

punishes opponents and gains life whenever your creatures perish

Blood Artist

Blood Artist

1B

Creature — Vampire

classic aristocrat drain trigger for any creature death

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

fabricates a token and drains opponents on creature or artifact deaths

Poison-Tip Archer

Poison-Tip Archer

2BG

Creature — Elf Archer

deathtouch reach blocker that drains each opponent when creatures die

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

drains opponents both when tokens are created and when they are sacrificed

Utility

9
Conspiracy

Conspiracy

3BB

Enchantment

turns all creatures into Saprolings to trigger Slimefoot whenever any creature dies

Pest Rescuer

Pest Rescuer

2G

Creature — Dryad Druid

requested token and aristocrat engine support

Ashnod's Altar

Ashnod's Altar

3

Artifact

sacrifices tokens for two colorless mana to storm off or fuel Slimefoot activations

Phyrexian Altar

Phyrexian Altar

3

Artifact

generates colored mana from sacrificing tokens, enabling infinite loops with Slimefoot

Pitiless Plunderer

Pitiless Plunderer

3B

Creature — Human Pirate

generates Treasure tokens whenever your creatures die to ramp mana

Heroic Intervention

Heroic Intervention

1G

Instant

protects your board of engines and tokens from sweepers

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Slimefoot with hexproof and grants haste

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

zero-cost shroud protection for key utility creatures

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

enchantment-based aristocrat drain that survives creature wipes

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.