Slimefoot, the Stowaway art

Art by Alex Konstad

Saved commander deck

Slimefoot, the Stowaway

Generate hordes of Saprolings and amplify them with permanent anthem and lord effects to overpower opponents through combat, while leveraging Slimefoot's drain ability as insurance.

100 cards$212.99 totalSep 26, 202623 views

Prompt: 統率者は密航者、スライムフット 胞子冠サリッド 森の頌歌 ガイアの頌歌 祖先の象徴 などのパーマネントで苗木を強化してビートダウンしたい

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Slimefoot, the Stowaway

Slimefoot, the Stowaway

{1}{B}{G}

Legendary Creature — Fungus

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential fast mana staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Golgari Signet

Golgari Signet

{2}

Artifact

reliable guild mana acceleration

Talisman of Resilience

Talisman of Resilience

{2}

Artifact

untapped two-mana rock

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

creature ramp that can trigger death triggers

Rampant Growth

Rampant Growth

{1}{G}

Sorcery

staple early land ramp

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands into play

Cultivate

Cultivate

{2}{G}

Sorcery

develops mana base while fixing colors

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

ensures consistent land drops and ramp

Cryptolith Rite

Cryptolith Rite

{1}{G}

Enchantment

turns every Saproling into a mana dork

Card Draw

10 cards
Skullclamp

Skullclamp

{1}

Artifact — Equipment

draws two cards off each 1/1 Saproling

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

draws and gains life when creatures die

Shamanic Revelation

Shamanic Revelation

{3}{G}{G}

Sorcery

massive burst draw with a wide board

Morbid Opportunist

Morbid Opportunist

{2}{B}

Creature — Human Rogue

steady card advantage off creature deaths

Plumb the Forbidden

Plumb the Forbidden

{1}{B}

Instant

sacrifices excess tokens to refill hand at instant speed

Species Specialist

Species Specialist

{2}{B}{B}

Creature — Human Warrior

draws whenever a chosen type dies

Toski, Bearer of Secrets

Toski, Bearer of Secrets

{3}{G}

Legendary Creature — Squirrel

rewards going wide in combat with cards

Beast Whisperer

Beast Whisperer

{2}{G}{G}

Creature — Elf Druid

draws cards on casting creature spells

Harmonize

Harmonize

{2}{G}{G}

Sorcery

straightforward burst card draw

Night's Whisper

Night's Whisper

{1}{B}

Sorcery

cheap and unconditional early draw

Removal

10 cards
Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

unconditional permanent removal

Abrupt Decay

Abrupt Decay

{B}{G}

Instant

uncounterable early game answer

Putrefy

Putrefy

{1}{B}{G}

Instant

flexible creature and artifact destruction

Beast Within

Beast Within

{2}{G}

Instant

versatile removal for any permanent

Tear Asunder

Tear Asunder

{1}{G}

Instant

exiles artifacts, enchantments, or any nonland permanent

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

multi-target removal for swing turns

Culling Ritual

Culling Ritual

{2}{B}{G}

Sorcery

board wipe for small permanents that generates huge mana

Toxic Deluge

Toxic Deluge

{2}{B}

Sorcery

efficient sweeper that bypasses indestructible

Tragic Slip

Tragic Slip

{B}

Instant

cheap removal easily turned on by token deaths

Infernal Grasp

Infernal Grasp

{1}{B}

Instant

cheap instant speed creature removal

Threats/Wincons

23 cards
Sporecrown Thallid

Sporecrown Thallid

{1}{G}

Creature — Fungus

cheap lord that buffs Saprolings and Fungus

Sylvan Anthem

Sylvan Anthem

{G}{G}

Enchantment

anthems green creatures and provides scry filtering

Gaea's Anthem

Gaea's Anthem

{1}{G}{G}

Enchantment

straightforward permanent anthem for beatdown

Icon of Ancestry

Icon of Ancestry

{3}

Artifact

tribal anthem that also digs for creature cards

Thelon of Havenwood

Thelon of Havenwood

{G}{G}

Legendary Creature — Elf Druid

accumulates fungal counters to grow fungus and Saprolings

Tendershoot Dryad

Tendershoot Dryad

{4}{G}

Creature — Dryad

creates Saprolings every upkeep and gives massive anthem with City's Blessing

Mycoloth

Mycoloth

{3}{G}{G}

Creature — Fungus

snowballs token generation each turn

Nemata, Grove Guardian

Nemata, Grove Guardian

{4}{G}{G}

Legendary Creature — Treefolk

creates Saprolings and acts as an instant-speed pump outlet

Nemata, Primeval Warden

Nemata, Primeval Warden

{2}{B}{G}

Legendary Creature — Treefolk

exiles opposing creatures, makes Saprolings, and buffs your team

Verdeloth the Ancient

Verdeloth the Ancient

{4}{G}{G}

Legendary Creature — Treefolk

kicker generates an army of Saprolings while acting as a lord

Thallid Soothsayer

Thallid Soothsayer

{3}{B}

Creature — Fungus

sacrifices Saprolings for card advantage

Yavimaya Sapherd

Yavimaya Sapherd

{2}{G}

Creature — Fungus

efficient early body that enters with a Saproling

Saproling Migration

Saproling Migration

{1}{G}

Sorcery

flexible early or late token creation sorcery

Sprout Swarm

Sprout Swarm

{1}{G}

Instant

repeatable instant-speed buyback token engine

Fungal Plots

Fungal Plots

{1}{G}

Enchantment

creates Saprolings and eats them for life and cards

Beastmaster Ascension

Beastmaster Ascension

{2}{G}

Enchantment

massive power boost once your swarm attacks

Coat of Arms

Coat of Arms

{5}

Artifact

exponentially boosts your Saprolings into lethal threats

Door of Destinies

Door of Destinies

{4}

Artifact

scales power permanently for your chosen tribe

Vanquisher's Banner

Vanquisher's Banner

{5}

Artifact

provides tribal buff and card draw on cast

Bow of Nylea

Bow of Nylea

{1}{G}{G}

Legendary Enchantment Artifact

grants attacking creatures deathtouch to make tokens deadly

Overwhelming Stampede

Overwhelming Stampede

{3}{G}{G}

Sorcery

game-ending overrun effect granting trample

Triumph of the Hordes

Triumph of the Hordes

{2}{G}{G}

Sorcery

lethal finisher combining trample and infect

Second Harvest

Second Harvest

{2}{G}{G}

Instant

doubles all existing Saproling tokens at instant speed

Utility

8 cards
Heroic Intervention

Heroic Intervention

{1}{G}

Instant

protects wide board and anthem permanents from wipes

Golgari Charm

Golgari Charm

{B}{G}

Instant

regenerates the team, removes enchantments, or sweeps small tokens

Eldritch Evolution

Eldritch Evolution

{1}{G}{G}

Sorcery

tutors key lords like Tendershoot Dryad directly to play

Ashnod's Altar

Ashnod's Altar

{3}

Artifact

converts tokens to mana and triggers death effects

Phyrexian Altar

Phyrexian Altar

{3}

Artifact

produces colored mana to combo with Slimefoot

Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

protects commander and gives haste

Bastion of Remembrance

Bastion of Remembrance

{2}{B}

Enchantment

redundant drain effect that survives creature board wipes

Zulaport Cutthroat

Zulaport Cutthroat

{1}{B}

Creature — Human Rogue Ally

drains life when any of your creatures die

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 6x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 17x

Basic Land — Forest

Basic land allocated from mana pip counts.