Slimefoot, the Stowaway

Art by Alex Konstad

Commander deckBG

Slimefoot, the Stowaway

Generate massive swarms of Saprolings and other creature tokens to overwhelm opponents, then sacrifice them to drain the table with Slimefoot and aristocrat triggers.

$288.59for all 100 cards at today’s prices
Built Oct 20, 202647 views

Asked for“commander is 1 Slimefoot, the Stowaway next list is must 1 Skullclamp 1 Sol Ring 1 Illusionist's Bracers 1 Lightning Greaves 1 Swiftfoot Boots 1 Ashnod's Altar 1 Chatterfang, Squirrel General 1 Ophiomancer 1 Pest Rescuer 1 Grave Pact 1 Parallel Lives 1 Conspiracy 1 Dictate of Erebos 1 Doubling Season 1 Primal Vigor 1 Tendershoot Dryad 1 Verdant Embrace 1 Wolverine Riders 1 Beledros Witherbloom 1 Verdant Kraken 1 Verdant Force”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

2
19
17
8
11
2
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw10
Interaction10
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 32G 45
37lands · rule of thumb 35–38
3.42average mana value (nonland)
$288.59whole deck, today

The list

Commander

1
Slimefoot, the Stowaway

Slimefoot, the Stowaway

1BG

Legendary Creature — Fungus

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

staple fast colorless mana acceleration

Ashnod's Altar

Ashnod's Altar

3

Artifact

sacrifices tokens for mana and combos with Slimefoot

Arcane Signet

Arcane Signet

2

Artifact

efficient two-mana color fixing rock

Golgari Signet

Golgari Signet

2

Artifact

fixes and ramps in black and green

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped two-mana rock producing both colors

Farseek

Farseek

1G

Sorcery

searches for dual lands with basic land types

Nature's Lore

Nature's Lore

1G

Sorcery

puts a Forest onto the battlefield untapped

Three Visits

Three Visits

1G

Sorcery

fetches a Forest untapped for cheap mana development

Cultivate

Cultivate

2G

Sorcery

smooths land drops and ramps basic lands

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

consistent ramp and hand-fixing staple

Card Draw

9
Skullclamp

Skullclamp

1

Artifact — Equipment

turns 1/1 tokens into repeated massive card advantage

Moldervine Reclamation

Moldervine Reclamation

3BG

Enchantment

draws cards and gains life whenever your creatures die

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card draw on creature deaths each turn

Species Specialist

Species Specialist

2BB

Creature — Human Warrior

draws a card whenever a Saproling or chosen type dies

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

sacrifices a burst of tokens to dig deep at instant speed

Night's Whisper

Night's Whisper

1B

Sorcery

efficient cheap card velocity

Read the Bones

Read the Bones

2B

Sorcery

scrys and draws to find key combo pieces

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

burst card draw that scales with large token boards

Deadly Dispute

Deadly Dispute

1B

Instant

sacrifices a spare token for cards and a treasure

Removal

9
Grave Pact

Grave Pact

1BBB

Enchantment

forces opponents to sacrifice creatures when your tokens die

Dictate of Erebos

Dictate of Erebos

3BB

Enchantment

flash edict engine on every token death

Assassin's Trophy

Assassin's Trophy

BG

Instant

unconditional cheap permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable removal for early threats and hate pieces

Putrefy

Putrefy

1BG

Instant

flexible instant creature or artifact removal

Beast Within

Beast Within

2G

Instant

versatile answer to any permanent type

Culling Ritual

Culling Ritual

2BG

Sorcery

sweeps low-cost permanents and generates a massive mana burst

Toxic Deluge

Toxic Deluge

2B

Sorcery

flexible board wipe that bypasses indestructible

Tear Asunder

Tear Asunder

1G

Instant

exiles problem nonland permanents

Threats/Wincons

24
Chatterfang, Squirrel General

Chatterfang, Squirrel General

2G

Legendary Creature — Squirrel Warrior

doubles token generation with Squirrels and offers removal

Ophiomancer

Ophiomancer

2B

Creature — Human Shaman

produces deathtouch Snake tokens on every upkeep

Pest Rescuer

Pest Rescuer

2G

Creature — Dryad Druid

creates additional token bodies and sacrifice fodder

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

generates buffed Saproling tokens on each player's upkeep

Verdant Embrace

Verdant Embrace

3GG

Enchantment — Aura

aura that creates a Saproling each upkeep

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

generates Elf tokens and life on every upkeep

Beledros Witherbloom

Beledros Witherbloom

5BG

Legendary Creature — Elder Dragon

creates Pests every upkeep and untaps all lands

Verdant Kraken

Verdant Kraken

4GGG

Creature — Plant Kraken

large creature supporting go-wide token aggression

Verdant Force

Verdant Force

5GGG

Creature — Elemental

spawns a Saproling on every player's turn

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains each opponent whenever your creatures die

Blood Artist

Blood Artist

1B

Creature — Vampire

drains target player whenever any creature dies

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

enchantment-based death drain effect

Poison-Tip Archer

Poison-Tip Archer

2BG

Creature — Elf Archer

punishes opponents with life loss on every creature death

Sporesower Thallid

Sporesower Thallid

2GG

Creature — Fungus

accelerates spore counter accumulation for Saprolings

Sporoloth Ancient

Sporoloth Ancient

3GG

Creature — Fungus

reduces the spore counter cost to make Saprolings

Mycoloth

Mycoloth

3GG

Creature — Fungus

exponential Saproling generator via devour

Nemata, Grove Guardian

Nemata, Grove Guardian

4GG

Legendary Creature — Treefolk

pumps Saprolings and produces them at instant speed

Psychotrope Thallid

Psychotrope Thallid

2G

Creature — Fungus

sacrifices Saprolings to draw cards

Scute Swarm

Scute Swarm

2G

Creature — Insect

creates exponential insect tokens with land drops

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

drains on both token creation and token sacrifice

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

burns opponents whenever creatures die or leave graveyards

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

creates a token and drains on artifact or creature death

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

drains life whenever a token leaves your battlefield

Pitiless Plunderer

Pitiless Plunderer

3B

Creature — Human Pirate

generates Treasure tokens whenever your creatures die

Utility

10
Illusionist's Bracers

Illusionist's Bracers

2

Artifact — Equipment

doubles Slimefoot's activated Saproling creation

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

protects Slimefoot with shroud and haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

provides hexproof protection to the commander

Parallel Lives

Parallel Lives

3G

Enchantment

doubles all token creation

Conspiracy

Conspiracy

3BB

Enchantment

turns all creatures into Saprolings to trigger Slimefoot on every death

Doubling Season

Doubling Season

4G

Enchantment

doubles token generation and counter placement

Primal Vigor

Primal Vigor

4G

Enchantment

symmetric token doubler favoring token swarm strategies

Phyrexian Altar

Phyrexian Altar

3

Artifact

sacrifices creatures for colored mana to enable loops

Heroic Intervention

Heroic Intervention

1G

Instant

protects the entire board with hexproof and indestructible

Eternal Witness

Eternal Witness

1GG

Creature — Human Shaman

recurs any key card from the graveyard

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.