Slimefoot, the Stowaway

Art by Alex Konstad

Commander deckBG

Slimefoot, the Stowaway

Generate a massive swarm of Saproling and creature tokens, then sacrifice them or let them die to trigger Slimefoot and aristocrat drain effects to bleed opponents out.

$291.38for all 100 cards at today’s prices
Built Oct 20, 202644 views

Asked for“commander is 1 Slimefoot, the Stowaway 1 Skullclamp 1 Sol Ring 1 Illusionist's Bracers 1 Lightning Greaves 1 Swiftfoot Boots 1 Ashnod's Altar 1 Chatterfang, Squirrel General 1 Ophiomancer 1 Pest Rescuer 1 Grave Pact 1 Parallel Lives 1 Conspiracy 1 Dictate of Erebos 1 Doubling Season 1 Primal Vigor 1 Tendershoot Dryad 1 Verdant Embrace 1 Wolverine Riders 1 Beledros Witherbloom 1 Verdant Kraken 1 Verdant Force”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

4
19
14
9
10
3
3
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp16
Card draw11
Interaction11
↳ board wipes2
Tutors6

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 34G 44
37lands · rule of thumb 35–38
3.39average mana value (nonland)
$291.38whole deck, today

The list

Commander

1
Slimefoot, the Stowaway

Slimefoot, the Stowaway

1BG

Legendary Creature — Fungus

Chosen commander for the requested strategy.

Ramp

11
Sol Ring

Sol Ring

1

Artifact

Essential mana acceleration staple

Arcane Signet

Arcane Signet

2

Artifact

Efficient two-mana Golgari fixer

Golgari Signet

Golgari Signet

2

Artifact

Fixes and accelerates mana

Talisman of Resilience

Talisman of Resilience

2

Artifact

Untapped Golgari mana rock

Farseek

Farseek

1G

Sorcery

Searches out dual forest/swamp lands

Nature's Lore

Nature's Lore

1G

Sorcery

Brings a Forest into play untapped

Three Visits

Three Visits

1G

Sorcery

Untapped forest ramp

Cultivate

Cultivate

2G

Sorcery

Ramps and fixes land drops

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

Reliable land ramp and hand stocking

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

Ramps and triggers creature death effects

Ashnod's Altar

Ashnod's Altar

3

Artifact

Sacrifice outlet generating colorless mana from tokens

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

Draws two cards repeatedly from 1/1 tokens

Deadly Dispute

Deadly Dispute

1B

Instant

Sacrifices a token to draw two cards and make a Treasure

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

Mass card draw sacrificing Saprolings at instant speed

Village Rites

Village Rites

B

Instant

One-mana draw two with expendable tokens

Corrupted Conviction

Corrupted Conviction

B

Instant

Additional low-cost sacrifice card draw

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

Steady card advantage off regular creature deaths

Species Specialist

Species Specialist

2BB

Creature — Human Warrior

Draws on every Saproling death

Moldervine Reclamation

Moldervine Reclamation

3BG

Enchantment

Draws cards and gains life whenever tokens die

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

Huge burst draw and lifegain from a wide board

Beast Whisperer

Beast Whisperer

2GG

Creature — Elf Druid

Card draw engine for casting creatures

Removal

10
Assassin's Trophy

Assassin's Trophy

BG

Instant

Unconditional flexible permanent removal

Abrupt Decay

Abrupt Decay

BG

Instant

Uncounterable removal for early threats and engines

Beast Within

Beast Within

2G

Instant

Versatile instant-speed answer to any permanent

Putrefy

Putrefy

1BG

Instant

Clean creature or artifact removal

Tear Asunder

Tear Asunder

1G

Instant

Flexible exile removal for nonland permanents

Culling Ritual

Culling Ritual

2BG

Sorcery

Wipes cheap permanents and fuels a massive turn

Toxic Deluge

Toxic Deluge

2B

Sorcery

Efficient mass creature removal bypassing indestructible

Casualties of War

Casualties of War

2BBGG

Sorcery

Multi-target blowout removal

Grave Pact

Grave Pact

1BBB

Enchantment

Forces opponents to sacrifice creatures when tokens die

Dictate of Erebos

Dictate of Erebos

3BB

Enchantment

Flash edict engine whenever your tokens perish

Threats/Wincons

21
Chatterfang, Squirrel General

Chatterfang, Squirrel General

2G

Legendary Creature — Squirrel Warrior

Doubles token creation with Squirrels and acts as removal

Ophiomancer

Ophiomancer

2B

Creature — Human Shaman

Generates a 1/1 deathtouch Snake each upkeep for sacrifice

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

Creates a Saproling on every player's upkeep and buffs them

Verdant Embrace

Verdant Embrace

3GG

Enchantment — Aura

Creates a Saproling token during each player's upkeep

Wolverine Riders

Wolverine Riders

4GG

Creature — Elf Warrior

Creates tokens on each upkeep and gains life

Beledros Witherbloom

Beledros Witherbloom

5BG

Legendary Creature — Elder Dragon

Generates Pests each upkeep and can untap all lands

Verdant Force

Verdant Force

5GGG

Creature — Elemental

Creates a 1/1 Saproling token during each upkeep

Blood Artist

Blood Artist

1B

Creature — Vampire

Drains life whenever any creature dies

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

Drains each opponent whenever your creatures die

Marionette Apprentice

Marionette Apprentice

1B

Creature — Human Artificer

Fabricates a token and drains opponents on creature death

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

Noncreature aristocrat drain piece that provides a token

Mirkwood Bats

Mirkwood Bats

3B

Creature — Bat

Drains opponents on token creation and sacrifice

Poison-Tip Archer

Poison-Tip Archer

2BG

Creature — Elf Archer

Reach blocker that drains opponents on any creature death

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

Drains opponents whenever creatures die or are milled

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

Drains opponents whenever tokens leave the battlefield

Scute Swarm

Scute Swarm

2G

Creature — Insect

Explosive token generator from land drops

Mycoloth

Mycoloth

3GG

Creature — Fungus

Turns devoured creatures into an army of Saprolings

Nemata, Grove Guardian

Nemata, Grove Guardian

4GG

Legendary Creature — Treefolk

Saproling generator and mass pump sacrifice outlet

Psychotrope Thallid

Psychotrope Thallid

2G

Creature — Fungus

Fungus that converts Saprolings into card draw

Sporesower Thallid

Sporesower Thallid

2GG

Creature — Fungus

Accelerates spore counters on all Fungus creatures

Avenger of Zendikar

Avenger of Zendikar

5GG

Creature — Elemental

Creates a swarm of Plant tokens and buffs them

Utility

10
Illusionist's Bracers

Illusionist's Bracers

2

Artifact — Equipment

Doubles activated abilities like Slimefoot's token creation

Lightning Greaves

Lightning Greaves

2

Artifact — Equipment

Protects commander with shroud and grants haste

Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

Grants hexproof and haste to commander

Parallel Lives

Parallel Lives

3G

Enchantment

Doubles all token generation

Doubling Season

Doubling Season

4G

Enchantment

Doubles all tokens and spore/loyalty counters

Primal Vigor

Primal Vigor

4G

Enchantment

Doubles token creation across the board

Conspiracy

Conspiracy

3BB

Enchantment

Turns all creatures into Saprolings to trigger Slimefoot

Phyrexian Altar

Phyrexian Altar

3

Artifact

Colored mana sacrifice outlet enabling combo lines

Pitiless Plunderer

Pitiless Plunderer

3B

Creature — Human Pirate

Creates Treasure tokens whenever creatures die

Heroic Intervention

Heroic Intervention

1G

Instant

Protects your board with hexproof and indestructible

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 12x

Basic Land — Forest

Basic land allocated from mana pip counts.