Slimefoot, the Stowaway

Art by Alex Konstad

Commander deckBG

Slimefoot, the Stowaway

Generate swarms of Saprolings using classic Thallid spore mechanics, then drain opponents through sacrifice outlets and death triggers.

$64.74for all 100 cards at today’s prices
Built Oct 11, 202648 views

Asked for“deck champignon low cost format historique”

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Deck anatomy

What this list actually runs on: how cheaply it casts things, and whether it has enough ramp, card draw and interaction to keep up at the table. Each block is one card — hover for its name.

Mana curve · 62 nonland cards

7
26
13
7
7
2
01234567+
RampCard drawInteractionThreats & synergy

The working parts

Ramp12
Card draw13
Interaction10
↳ board wipes2
Tutors5

Counted from Scryfall’s community card tags, not from the builder’s own labels. A card that does two jobs counts twice, so these add up to more than the deck. The hatched band is a common rule of thumb, not a law — combo decks run leaner, battlecruiser decks heavier.

Colored mana symbols

B 32G 48
37lands · rule of thumb 35–38
2.79average mana value (nonland)
$64.74whole deck, today

The list

Commander

1
Slimefoot, the Stowaway

Slimefoot, the Stowaway

1BG

Legendary Creature — Fungus

Chosen commander for the requested strategy.

Ramp

10
Sol Ring

Sol Ring

1

Artifact

essential fast mana

Arcane Signet

Arcane Signet

2

Artifact

efficient dual-color mana rock

Golgari Signet

Golgari Signet

2

Artifact

cheap Golgari color fixing

Talisman of Resilience

Talisman of Resilience

2

Artifact

untapped two-mana rock

Cultivate

Cultivate

2G

Sorcery

fetches basic lands to hand and battlefield

Kodama's Reach

Kodama's Reach

2G

Sorcery — Arcane

reliable budget land ramp

Rampant Growth

Rampant Growth

1G

Sorcery

early ramp spell

Farseek

Farseek

1G

Sorcery

efficient land ramp

Sakura-Tribe Elder

Sakura-Tribe Elder

1G

Creature — Snake Shaman

creature-based land ramp and sacrifice fodder

Utopia Mycon

Utopia Mycon

G

Creature — Fungus

turns Saprolings into mana while generating spore counters

Card Draw

10
Skullclamp

Skullclamp

1

Artifact — Equipment

draws two cards for every 1/1 Saproling sacrificed

Shamanic Revelation

Shamanic Revelation

3GG

Sorcery

massive card draw based on creature swarm

Moldervine Reclamation

Moldervine Reclamation

3BG

Enchantment

draws cards and gains life whenever creatures die

Morbid Opportunist

Morbid Opportunist

2B

Creature — Human Rogue

steady card advantage from routine creature deaths

Plumb the Forbidden

Plumb the Forbidden

1B

Instant

instant-speed card draw scaling with token count

Village Rites

Village Rites

B

Instant

cheap two-card draw off a single Saproling

Corrupted Conviction

Corrupted Conviction

B

Instant

one-mana draw two effect

Deadly Dispute

Deadly Dispute

1B

Instant

card draw that replaces itself and generates a Treasure

Read the Bones

Read the Bones

2B

Sorcery

digs four cards deep

Sign in Blood

Sign in Blood

BB

Sorcery

efficient black card draw

Removal

10
Putrefy

Putrefy

1BG

Instant

versatile creature or artifact removal

Golgari Charm

Golgari Charm

BG

Instant

flexible wipe, enchantment removal, or regeneration

Abrupt Decay

Abrupt Decay

BG

Instant

uncounterable early-threat removal

Culling Ritual

Culling Ritual

2BG

Sorcery

sweeps cheap permanents and fuels a massive turn

Feed the Swarm

Feed the Swarm

1B

Sorcery

budget black enchantment and creature removal

Casualties of War

Casualties of War

2BBGG

Sorcery

multi-target removal blowout

Infernal Grasp

Infernal Grasp

1B

Instant

unconditional cheap creature destruction

Tear Asunder

Tear Asunder

1G

Instant

exiles problem artifacts, enchantments, or any permanent

Tragic Slip

Tragic Slip

B

Instant

efficient removal in a deck full of dying creatures

Beast Within

Beast Within

2G

Instant

flexible permanent removal

Threats/Wincons

24
Sporesower Thallid

Sporesower Thallid

2GG

Creature — Fungus

accelerates spore counters on all Thallids

Sporoloth Ancient

Sporoloth Ancient

3GG

Creature — Fungus

reduces spore cost to make Saprolings faster

Thallid Shell-Dweller

Thallid Shell-Dweller

1G

Creature — Fungus

defensive early Thallid that accumulates spores

Thallid

Thallid

G

Creature — Fungus

classic one-drop spore generator

Deathbloom Thallid

Deathbloom Thallid

2B

Creature — Fungus

replaces itself with a Saproling on death

Psychotrope Thallid

Psychotrope Thallid

2G

Creature — Fungus

sacrifices Saprolings for card draw

Vitaspore Thallid

Vitaspore Thallid

1G

Creature — Fungus

gives hasty surprise attacks by sacrificing Saprolings

Savage Thallid

Savage Thallid

3GG

Creature — Fungus

regenerates key creatures with Saprolings

Mycoloth

Mycoloth

3GG

Creature — Fungus

exponential Saproling generation each upkeep

Tendershoot Dryad

Tendershoot Dryad

4G

Creature — Dryad

produces a Saproling each upkeep and pumps them

Nemata, Primeval Warden

Nemata, Primeval Warden

2BG

Legendary Creature — Treefolk

graveyard hate, Saproling generation, and card draw

Verdeloth the Ancient

Verdeloth the Ancient

4GG

Legendary Creature — Treefolk

mana sink that creates tokens and buffs Saprolings

Thelon of Havenwood

Thelon of Havenwood

GG

Legendary Creature — Elf Druid

historic Fungus lord that buffs based on spore counters

Sporecrown Thallid

Sporecrown Thallid

1G

Creature — Fungus

anthem lord for all Fungi and Saprolings

Yavimaya Sapherd

Yavimaya Sapherd

2G

Creature — Fungus

brings a Saproling token upon entering

Fungal Plots

Fungal Plots

1G

Enchantment

turns fallen creatures into Saprolings and life

Saproling Migration

Saproling Migration

1G

Sorcery

cheap sorcery that makes two to four Saprolings

Sprout Swarm

Sprout Swarm

1G

Instant

repeatable instant-speed buyback token maker

Fungal Sprouting

Fungal Sprouting

3G

Sorcery

generates a burst of Saprolings based on highest power

Necrogenesis

Necrogenesis

BG

Enchantment

exiles opposing graveyards to generate Saprolings

Poison-Tip Archer

Poison-Tip Archer

2BG

Creature — Elf Archer

drains opponents whenever any creature dies

Syr Konrad, the Grim

Syr Konrad, the Grim

3BB

Legendary Creature — Human Knight

repeated damage trigger on creature deaths and mills

Zulaport Cutthroat

Zulaport Cutthroat

1B

Creature — Human Rogue Ally

drains the board whenever your tokens die

Blood Artist

Blood Artist

1B

Creature — Vampire

classic aristocrat drain trigger

Utility

8
Swiftfoot Boots

Swiftfoot Boots

2

Artifact — Equipment

protects Slimefoot from targeted removal

Bastion of Remembrance

Bastion of Remembrance

2B

Enchantment

enchantment-based death drain resilient to board wipes

Nadier's Nightblade

Nadier's Nightblade

2B

Creature — Elf Warrior

drains opponents whenever tokens leave the battlefield

Winding Constrictor

Winding Constrictor

BG

Creature — Snake

adds extra spore counters to all your Thallids

Evolution Sage

Evolution Sage

2G

Creature — Elf Druid

proliferates spore counters on every land drop

Second Harvest

Second Harvest

2GG

Instant

doubles your current Saproling count

Golgari Germination

Golgari Germination

1BG

Enchantment

replaces nontoken creature deaths with Saprolings

Dread Return

Dread Return

2BB

Sorcery

reanimates key threats by sacrificing expendable tokens

Lands

37
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Llanowar Wastes

Llanowar Wastes

Land

Nonbasic dual land for color fixing.

Woodland Cemetery

Woodland Cemetery

Land

Nonbasic dual land for color fixing.

Temple of Malady

Temple of Malady

Land

Dual land with scry.

Tainted Wood

Tainted Wood

Land

Dual land (needs a Swamp).

Swamp

Swamp 9x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Forest

Forest 13x

Basic Land — Forest

Basic land allocated from mana pip counts.