Slimefoot and Squee art

Art by Victor Adame Minguez

Saved commander deck

Slimefoot and Squee

Fill the graveyard quickly using self-mill and looting spells, then cheat massive Jund creatures into play with reanimation effects and your commander for double the value.

100 cards$98.64 totalAug 23, 20265 views

Prompt: I'd like to build a Jund-style deck, which mills cards into the graveyard and then play from the graveyard. This should have some big spells and creatures that can be used twice this way.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Slimefoot and Squee

Slimefoot and Squee

{B}{R}{G}

Legendary Creature — Fungus Goblin

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

essential mana acceleration staple

Arcane Signet

Arcane Signet

{2}

Artifact

efficient two-mana color fixing

Golgari Signet

Golgari Signet

{2}

Artifact

color fixing for Black and Green

Rakdos Signet

Rakdos Signet

{2}

Artifact

color fixing for Black and Red

Gruul Signet

Gruul Signet

{2}

Artifact

color fixing for Red and Green

Farseek

Farseek

{1}{G}

Sorcery

fetches dual lands to smooth mana

Nature's Lore

Nature's Lore

{1}{G}

Sorcery

fetches a Forest untapped

Cultivate

Cultivate

{2}{G}

Sorcery

fixes colors and ensures land hits

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

budget ramp and fixing staple

Sakura-Tribe Elder

Sakura-Tribe Elder

{1}{G}

Creature — Snake Shaman

ramp that sac-triggers and puts itself in the graveyard

Card Draw

10 cards
Grisly Salvage

Grisly Salvage

{B}{G}

Instant

digs five deep, mills cards, and grabs a creature/land

Faithless Looting

Faithless Looting

{R}

Sorcery

cheap discard outlet with flashback for graveyard setup

Thrill of Possibility

Thrill of Possibility

{1}{R}

Instant

instant-speed discard outlet and draw

Big Score

Big Score

{3}{R}

Instant

discards a fat creature, draws two, and ramps with Treasures

Cathartic Reunion

Cathartic Reunion

{1}{R}

Sorcery

discards two reanimation targets to draw three cards

Moldervine Reclamation

Moldervine Reclamation

{3}{B}{G}

Enchantment

draws cards and gains life whenever your creatures die

Incarnation Technique

Incarnation Technique

{4}{B}

Sorcery

mills cards and reanimates threats twice via demonstrate

Satyr Wayfinder

Satyr Wayfinder

{1}{G}

Creature — Satyr

mills four cards and fetches a land

Stitcher's Supplier

Stitcher's Supplier

{B}

Creature — Zombie

cheap, efficient self-mill engine on entry and death

Disciple of Bolas

Disciple of Bolas

{3}{B}

Creature — Human Wizard

sacrifices a giant reanimated creature for massive draw and life

Removal

10 cards
Beast Within

Beast Within

{2}{G}

Instant

versatile removal for any permanent type

Chaos Warp

Chaos Warp

{2}{R}

Instant

flexible Red spot removal for troublesome nonland permanents

Terminate

Terminate

{B}{R}

Instant

unconditional creature destruction

Putrefy

Putrefy

{1}{B}{G}

Instant

destroys creatures or artifacts efficiently

Blasphemous Act

Blasphemous Act

{8}{R}

Sorcery

cheap board wipe that clears the field

Casualties of War

Casualties of War

{2}{B}{B}{G}{G}

Sorcery

blows up multiple permanent types in one spell

Shriekmaw

Shriekmaw

{4}{B}

Creature — Elemental

removal spell attached to a reanimatable body

Reclamation Sage

Reclamation Sage

{2}{G}

Creature — Elf Shaman

artifact and enchantment removal on a body

Windgrace's Judgment

Windgrace's Judgment

{3}{B}{G}

Instant

removes a threat from each opponent at instant speed

Dreadbore

Dreadbore

{B}{R}

Sorcery

cheap planeswalker and creature destruction

Threats/Wincons

23 cards
Etali, Primal Storm

Etali, Primal Storm

{4}{R}{R}

Legendary Creature — Elder Dinosaur

free spells off every attack

Noxious Gearhulk

Noxious Gearhulk

{4}{B}{B}

Artifact Creature — Construct

gains life and kills a creature on entry

Sepulchral Primordial

Sepulchral Primordial

{5}{B}{B}

Creature — Avatar

reanimates opponents' best creatures on entry

Drakuseth, Maw of Flames

Drakuseth, Maw of Flames

{4}{R}{R}{R}

Legendary Creature — Dragon

deals massive damage across the board on attack

Terastodon

Terastodon

{6}{G}{G}

Creature — Elephant

destroys up to three problematic noncreature permanents

Titan of Industry

Titan of Industry

{4}{G}{G}{G}

Creature — Elemental

huge versatile threat that creates bodies, gains life, or shields

Treeshaker Chimera

Treeshaker Chimera

{5}{G}{G}

Creature — Chimera

forces blocks and draws cards on death

Combustible Gearhulk

Combustible Gearhulk

{4}{R}{R}

Artifact Creature — Construct

either draws cards or mills heavy damage into the graveyard

Woodfall Primus

Woodfall Primus

{5}{G}{G}{G}

Creature — Treefolk Shaman

noncreature removal with persist for double usage

Baleful Force

Baleful Force

{5}{B}{B}{B}

Creature — Elemental

draws an extra card on every player's turn

Junji, the Midnight Sky

Junji, the Midnight Sky

{3}{B}{B}

Legendary Creature — Dragon Spirit

evasive beatstick that reanimates or forces discards on death

Shadowgrange Archfiend

Shadowgrange Archfiend

{6}{B}

Creature — Demon

huge madness creature that forces sacrifices and gains life

Greenwarden of Murasa

Greenwarden of Murasa

{4}{G}{G}

Creature — Elemental

recovers key cards from graveyard on entry and death

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

{B}{B}{G}{G}

Legendary Creature — Zombie Elf

grows huge from the graveyard and flings big creatures at opponents

Giant Adephage

Giant Adephage

{5}{G}{G}

Creature — Insect

trampling threat that populates copies of itself

Archfiend of Depravity

Archfiend of Depravity

{3}{B}{B}

Creature — Demon

keeps opponents' board counts capped at two creatures

Scourge of Nel Toth

Scourge of Nel Toth

{5}{B}{B}

Creature — Zombie Dragon

flying threat that casts itself directly from the graveyard

Mindwrack Demon

Mindwrack Demon

{2}{B}{B}

Creature — Demon

undercosted flier that mills four cards on entry

Apex Altisaur

Apex Altisaur

{7}{G}{G}

Creature — Dinosaur

fights multiple creatures to sweep opponent boards

Pelakka Wurm

Pelakka Wurm

{4}{G}{G}{G}

Creature — Wurm

gains life, draws on death, and tramples over

Artisan of Kozilek

Artisan of Kozilek

{9}

Creature — Eldrazi

massive annihilator that reanimates a creature on cast

Ryusei, the Falling Star

Ryusei, the Falling Star

{5}{R}

Legendary Creature — Dragon Spirit

flying threat that acts as a ground board wipe on death

Golgari Grave-Troll

Golgari Grave-Troll

{4}{G}

Creature — Troll Skeleton

the ultimate dredge engine and huge creature based on graveyard size

Utility

8 cards
Victimize

Victimize

{2}{B}

Sorcery

sacrifices a token or small creature to reanimate two big threats

Dread Return

Dread Return

{2}{B}{B}

Sorcery

reanimation spell with a flashback cost of sacrificing creatures

Living Death

Living Death

{3}{B}{B}

Sorcery

board wipe and mass reanimation spell in one

Animate Dead

Animate Dead

{1}{B}

Enchantment — Aura

cheap two-mana aura reanimation classic

Eternal Witness

Eternal Witness

{1}{G}{G}

Creature — Human Shaman

returns any key card from your graveyard to hand

Timeless Witness

Timeless Witness

{2}{G}{G}

Creature — Human Shaman

recurrence creature that can be eternalized from the graveyard

Nyx Weaver

Nyx Weaver

{1}{B}{G}

Enchantment Creature — Spider

steady passive self-mill that can be exiled to buy back any card

Perpetual Timepiece

Perpetual Timepiece

{2}

Artifact

repeatable self-mill engine that protects against graveyard exile

Lands

38 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Temple of Malice

Temple of Malice

Land

Dual land with scry.

Swamp

Swamp 10x

Basic Land — Swamp

Basic land allocated from mana pip counts.

Mountain

Mountain 4x

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 11x

Basic Land — Forest

Basic land allocated from mana pip counts.