Sisay, Weatherlight Captain art

Art by Anna Steinbauer

Saved commander deck

Sisay, Weatherlight Captain

Utilize Sisay to tutor for legendary pilots and vehicles, using a critical mass of artifacts to overwhelm opponents while maintaining high interaction and protection.

98 cards$466.1 totalMay 14, 20264 views

Prompt: Commander: Sisay, Weatherlight Captain 5-color vehicle/pilot deck made to cheat out vehicles with haste and make pilot tokens. Run high protection and removal.

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Some cards were dropped or normalized during validation because of legality, duplication, or color identity checks.

Commander

1 cards
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain

{2}{W}

Legendary Creature — Human Soldier

Chosen commander for the requested strategy.

Ramp

10 cards
Sol Ring

Sol Ring

{1}

Artifact

Standard format staple for acceleration

Arcane Signet

Arcane Signet

{2}

Artifact

Consistent five-color fixing

Chromatic Lantern

Chromatic Lantern

{3}

Artifact

Fixes all mana for a five-color deck and Sisay activations

Fellwar Stone

Fellwar Stone

{2}

Artifact

Efficient two-mana rock for multi-color decks

Cultivate

Cultivate

{2}{G}

Sorcery

Reliable mana fixing and ramp

Kodama's Reach

Kodama's Reach

{2}{G}

Sorcery — Arcane

Symmetric to Cultivate for land consistency

Birds of Paradise

Birds of Paradise

{G}

Creature — Bird

The premier multi-color mana dork

Bloom Tender

Bloom Tender

{1}{G}

Creature — Elf Druid

Generates massive mana in a five-color legendary deck

Faeburrow Elder

Faeburrow Elder

{1}{G}{W}

Creature — Treefolk Druid

High mana production based on permanents on board

Relic of Legends

Relic of Legends

{3}

Artifact

Turns legendary creatures into mana producers

Card Draw

6 cards
Sram, Senior Edificer

Sram, Senior Edificer

{1}{W}

Legendary Creature — Dwarf Advisor

Triggers card draw on vehicle casts

Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

{2}{U}{R}

Legendary Creature — Human Artificer

Incredible draw engine for a deck full of historic spells

Losheel, Clockwork Scholar

Losheel, Clockwork Scholar

{2}{W}

Legendary Creature — Elephant Artificer

Protects attacking artifact creatures and draws cards

Bident of Thassa

Bident of Thassa

{2}{U}{U}

Legendary Enchantment Artifact

Turns wide token or vehicle swings into card advantage

Rhystic Study

Rhystic Study

{2}{U}

Enchantment

Premier blue draw spell for maintaining hand size

Esper Sentinel

Esper Sentinel

{W}

Artifact Creature — Human Soldier

Efficient early game draw and protection taxing

Removal

16 cards
Swords to Plowshares

Swords to Plowshares

{W}

Instant

Best single target creature removal

Path to Exile

Path to Exile

{W}

Instant

Efficient exile-based removal

Cyclonic Rift

Cyclonic Rift

{1}{U}

Instant

Essential blue board wipe and tempo swing

Anguished Unmaking

Anguished Unmaking

{1}{W}{B}

Instant

Flexible exile removal for any non-land permanent

Assassin's Trophy

Assassin's Trophy

{B}{G}

Instant

Universal removal for any permanent

Generous Gift

Generous Gift

{2}{W}

Instant

Versatile removal for any permanent

Beast Within

Beast Within

{2}{G}

Instant

Flexible green removal

Teferi's Protection

Teferi's Protection

{2}{W}

Instant

The ultimate defensive protection spell

Heroic Intervention

Heroic Intervention

{1}{G}

Instant

Protects the board from wipes and targeted removal

Dovin's Veto

Dovin's Veto

{W}{U}

Instant

Uncounterable protection for your board

Fumigate

Fumigate

{3}{W}{W}

Sorcery

Board wipe that stabilizes your life total

Farewell

Farewell

{4}{W}{W}

Sorcery

Flexible mass removal that can preserve specific card types

Vanquish the Horde

Vanquish the Horde

{6}{W}{W}

Sorcery

Low cost board wipe in creature-heavy pods

Flawless Maneuver

Flawless Maneuver

{2}{W}

Instant

Free protection when Sisay is out

Fierce Guardianship

Fierce Guardianship

{2}{U}

Instant

Free counterspell while Sisay is on board

Organic Extinction

Organic Extinction

{8}{W}{W}

Sorcery

One-sided board wipe for artifact decks

Threats/Wincons

19 cards
Sai, Master Thopterist

Sai, Master Thopterist

{2}{U}

Legendary Creature — Human Artificer

Generates pilot tokens and provides late game draw

Kykar, Wind's Fury

Kykar, Wind's Fury

{1}{U}{R}{W}

Legendary Creature — Bird Wizard

Generates spirits that can crew or be sacrificed for mana

Depala, Pilot Exemplar

Depala, Pilot Exemplar

{1}{R}{W}

Legendary Creature — Dwarf Pilot

Buffs dwarves and vehicles while tutoring them

Kotori, Pilot Prodigy

Kotori, Pilot Prodigy

{1}{W}{U}

Legendary Creature — Moonfolk Pilot

Reduces crew costs and grants lifelink/vigilance

Katsumasa, the Animator

Katsumasa, the Animator

{2}{U}{U}

Legendary Creature — Moonfolk Artificer

Can turn non-creature artifacts into flyers

Shorikai, Genesis Engine

Shorikai, Genesis Engine

{2}{W}{U}

Legendary Artifact — Vehicle

Generates pilots, draws cards, and is a massive threat

Esika's Chariot

Esika's Chariot

{3}{G}

Legendary Artifact — Vehicle

Top tier vehicle that creates its own crew

Skysovereign, Consul Flagship

Skysovereign, Consul Flagship

{5}

Legendary Artifact — Vehicle

Legendary vehicle that acts as repeatable removal

Weatherlight

Weatherlight

{4}

Legendary Artifact — Vehicle

Thematic legendary vehicle that provides card selection

Parhelion II

Parhelion II

{6}{W}{W}

Legendary Artifact — Vehicle

Enormous flying finisher that creates angel tokens

Unlicensed Hearse

Unlicensed Hearse

{2}

Artifact — Vehicle

Graveyard hate that grows into a massive threat

Mizzium Tank

Mizzium Tank

{1}{R}{R}

Artifact — Vehicle

Aggressive vehicle that crews itself on noncreature casts

Smuggler's Copter

Smuggler's Copter

{2}

Artifact — Vehicle

Efficient looter and early game flyer

Nautiloid Ship

Nautiloid Ship

{4}

Artifact — Vehicle

Exiles graveyards and cheats creatures into play

Imperial Recovery Unit

Imperial Recovery Unit

{2}{W}

Artifact — Vehicle

Recurs small pilots or utility creatures

Mechtitan Core

Mechtitan Core

{2}

Artifact — Vehicle

Fun and powerful win condition for vehicle decks

Reckoner Bankbuster

Reckoner Bankbuster

{2}

Artifact — Vehicle

Card draw engine and reliable body

Dermotaxi

Dermotaxi

{2}

Artifact — Vehicle

Versatile vehicle that scales with the board

Akroma's Will

Akroma's Will

{3}{W}

Instant

Double strike and protection to finish games

Utility

6 cards
Swiftfoot Boots

Swiftfoot Boots

{2}

Artifact — Equipment

Provides haste and protection for Sisay

Lightning Greaves

Lightning Greaves

{2}

Artifact — Equipment

Key protection and haste enabler

Rhythm of the Wild

Rhythm of the Wild

{1}{R}{G}

Enchantment

Grants haste to pilots and prevents counters

Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun

{W}{U}

Legendary Creature — Human Cleric

Legendary pilot support that makes tokens unblockable

Padeem, Consul of Innovation

Padeem, Consul of Innovation

{3}{U}

Legendary Creature — Vedalken Artificer

Provides hexproof to vehicles and incidental draw

Enlightened Tutor

Enlightened Tutor

{W}

Instant

Finds key vehicles or protection tools

Lands

40 cards
Reliquary Tower

Reliquary Tower

Land

No maximum hand size.

War Room

War Room

Land

Card draw from the mana base.

Rogue's Passage

Rogue's Passage

Land

Makes a creature unblockable.

Temple of the False God

Temple of the False God

Land

Extra mana in the late game.

Command Tower

Command Tower

Land

Produces any color in your identity.

Exotic Orchard

Exotic Orchard

Land

Flexible multicolor fixing.

Path of Ancestry

Path of Ancestry

Land

Color fixing with scry on creature casts.

Myriad Landscape

Myriad Landscape

Land

Ramp from the mana base.

City of Brass

City of Brass

Land

Untapped five-color fixing.

Mana Confluence

Mana Confluence

Land

Untapped five-color fixing.

Reflecting Pool

Reflecting Pool

Land

Copies colors your other lands produce.

Bojuka Bog

Bojuka Bog

Land

Free graveyard hate on ETB.

Castle Locthwain

Castle Locthwain

Land

Mono-color utility land.

Castle Garenbrig

Castle Garenbrig

Land

Mono-color utility land.

Castle Embereth

Castle Embereth

Land

Mono-color utility land.

Mystic Sanctuary

Mystic Sanctuary

Land — Island

Recurs an instant or sorcery.

Castle Vantress

Castle Vantress

Land

Mono-color utility land.

Castle Ardenvale

Castle Ardenvale

Land

Mono-color utility land.

Adarkar Wastes

Adarkar Wastes

Land

Nonbasic dual land for color fixing.

Glacial Fortress

Glacial Fortress

Land

Nonbasic dual land for color fixing.

Temple of Enlightenment

Temple of Enlightenment

Land

Dual land with scry.

Prairie Stream

Prairie Stream

Land — Plains Island

Nonbasic dual land for color fixing.

Port Town

Port Town

Land

Nonbasic dual land for color fixing.

Azorius Chancery

Azorius Chancery

Land

Bounce land — taps for two colors.

Caves of Koilos

Caves of Koilos

Land

Nonbasic dual land for color fixing.

Isolated Chapel

Isolated Chapel

Land

Nonbasic dual land for color fixing.

Temple of Silence

Temple of Silence

Land

Dual land with scry.

Tainted Field

Tainted Field

Land

Dual land (needs a Swamp).

Plains

Plains 6x

Basic Land — Plains

Basic land allocated from mana pip counts.

Island

Island 3x

Basic Land — Island

Basic land allocated from mana pip counts.

Mountain

Mountain

Basic Land — Mountain

Basic land allocated from mana pip counts.

Forest

Forest 2x

Basic Land — Forest

Basic land allocated from mana pip counts.